Player Matchup

Bellona
Bellona
BatmanWitDaPump
Bellona
Level 89
God Stats
2W - 4L
1,361 SR
Queue Stats
340W - 363L
1,407 Elo+
Solo
Ao Kuang
Ao Kuang
king_david21811
Ao Kuang
Level 29
God Stats
1W - 1L
1,826 SR
Queue Stats
11W - 24L
1,391 Elo+
Party 1
Skadi
Skadi
ladyxphantomm
Skadi
Level 98
God Stats
28W - 27L
1,499 SR
Queue Stats
168W - 171L
1,484 Elo+
Solo
Cthulhu
Cthulhu
nazgulvader
Cthulhu
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 96L
1,542 Elo+
Party 1
Fenrir
Fenrir
ssk1195
Fenrir
Level 26
God Stats
3W - 4L
1,461 SR
Queue Stats
16W - 9L
1,637 Elo+
Party 1
Team Averages
Level 70
1,530 SR
1,492 Elo+

VS

Team Averages
Level 56
1,517 SR
1,369 Elo+
Terra
Terra
Greatfloof
Terra
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,261 Elo+
Party 2
Baron Samedi
Baron Samedi
Groot012007
Baron Samedi
Level 88
God Stats
4W - 3L
1,475 SR
Queue Stats
239W - 230L
1,432 Elo+
Solo
Ratatoskr
Ratatoskr
baccodaddy
Ratatoskr
Level 69
God Stats
0W - 1L
1,439 SR
Queue Stats
38W - 41L
1,497 Elo+
Solo
Medusa
Medusa
polygond
Medusa
Level 28
God Stats
52W - 59L
1,704 SR
Queue Stats
80W - 103L
1,261 Elo+
Party 2
Chang'e
Chang'e
yuriling
Chang'e
Level 67
God Stats
30W - 23L
1,466 SR
Queue Stats
436W - 448L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,197
520
2,873
7,675
4,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ao Kuang
8
1 / 2 / 1
4,534
453
1,226
5,025
1,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
6 / 0 / 1
6,020
602
7,952
4,992
1,660
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
nazgulvader
Cthulhu
8
1 / 0 / 6
5,547
555
3,378
7,576
3,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
ssk1195
Fenrir
11
3 / 0 / 4
6,094
609
6,506
8,213
3,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
9
0 / 0 / 0
5,548
555
3,266
7,065
5,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Baron Samedi
Groot012007
Baron Samedi
10
2 / 2 / 0
5,676
568
4,617
5,721
2,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
baccodaddy
Ratatoskr
8
1 / 5 / 1
5,013
501
3,626
9,937
3,282
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
polygond
Medusa
8
0 / 3 / 0
4,303
430
3,924
7,073
2,378
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
yuriling
Chang'e
6
0 / 2 / 0
4,345
435
1,526
5,347
2,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
11
Kills
3
3
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
Terra
0
0
0
0
L
Baron Samedi
Groot012007
Baron Samedi
2
2
0
1
L
Ratatoskr
baccodaddy
Ratatoskr
1
5
1
0.3
W
Ao Kuang
1
2
1
0.75
W
6
0
1
6.5
W
Cthulhu
nazgulvader
Cthulhu
1
0
6
4
L
Medusa
polygond
Medusa
0
3
0
0
W
Fenrir
ssk1195
Fenrir
3
0
4
5
L
Chang'e
yuriling
Chang'e
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,935
Damage
16,959
33,481
Taken
35,143
15,330
Mitigated
16,134
8,506
Healing
9,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,873
737
0
3,019
7,675
4,984
0
2,731
4,534
0
28,573
L
Terra
3,266
393
0
1,571
7,065
5,647
0
0
7,065
32,094
125
L
Baron Samedi
Groot012007
Baron Samedi
4,617
250
273
1,741
5,721
2,615
45
1,304
4,417
38,454
0
L
Ratatoskr
baccodaddy
Ratatoskr
3,626
1,023
0
850
9,937
3,282
0
794
9,143
0
27,184
W
Ao Kuang
1,226
261
0
226
5,025
1,709
0
2,706
2,319
14,266
0
W
7,952
3,355
0
0
4,992
1,660
13
185
4,807
0
38,000
W
Cthulhu
nazgulvader
Cthulhu
3,378
99
1,288
2,068
7,576
3,634
0
1,613
5,963
20,365
0
L
Medusa
polygond
Medusa
3,924
1,613
0
1,979
7,073
2,378
0
1,184
5,889
0
27,343
W
Fenrir
ssk1195
Fenrir
6,506
1,543
0
1,905
8,213
3,343
0
1,639
6,574
0
43,727
L
Chang'e
yuriling
Chang'e
1,526
637
640
2,002
5,347
2,212
0
1,322
4,025
10,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,392
Gold Earned
24,885
228
Minions Killed
228
0
Camps Cleared
0
975,646
Distance Traveled
865,776
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,197
520
57
6
0
164,268
2
L
Terra
5,548
555
68
7
0
163,631
0
L
Baron Samedi
5,676
568
72
7
0
183,896
1
L
Ratatoskr
5,013
501
40
4
0
230,057
1
W
Ao Kuang
4,534
453
27
3
0
186,304
0
W
Skadi
6,020
602
65
7
0
178,401
1
W
Cthulhu
5,547
555
16
2
0
221,053
0
L
Medusa
4,303
430
34
3
0
168,747
0
W
Fenrir
6,094
609
63
6
0
225,620
0
L
Chang'e
4,345
435
14
1
0
119,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role