Player Matchup

Merlin
Merlin
PapiChulo07
Merlin
Level 107
God Stats
106W - 94L
1,519 SR
Queue Stats
259W - 248L
1,440 Elo+
Solo
Chaac
Chaac
imjustbetterrr
Chaac
Level 40
God Stats
2W - 0L
1,232 SR
Queue Stats
253W - 264L
1,566 Elo+
Party 2
Ne Zha
Ne Zha
ipwnkidneyz
Ne Zha
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
175W - 189L
1,518 Elo+
Party 2
Team Averages
Level 59
1,417 SR
1,508 Elo+

VS

Team Averages
Level 56
1,651 SR
1,592 Elo+
Merlin
Merlin
Whats a fade
Merlin
Level 17
God Stats
0W - 1L
1,621 SR
Queue Stats
2W - 2L
1,713 Elo+
Party 1
Tiamat
Tiamat
XDEnzoYT
Tiamat
Level 87
God Stats
3W - 2L
1,423 SR
Queue Stats
29W - 31L
1,575 Elo+
Solo
Mulan
Mulan
crackbaby420
Mulan
Level 63
God Stats
0W - 1L
1,909 SR
Queue Stats
20W - 25L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
5 / 0 / 3
8,659
866
8,775
5,125
2,158
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 2 / 6
8,462
846
6,946
12,039
12,446
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ne Zha
11
2 / 1 / 6
8,072
807
7,850
8,738
3,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 5 / 3
7,122
712
4,982
7,016
2,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
XDEnzoYT
Tiamat
10
3 / 3 / 0
7,617
762
9,064
9,886
11,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 3 / 2
6,751
675
6,897
11,518
11,877
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
11
Kills
3
3
Deaths
11
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
0
3
6.5
L
Merlin
0
5
3
0.3
L
Tiamat
XDEnzoYT
Tiamat
3
3
0
1
L
0
3
2
0.33
W
4
2
6
3.5
W
Ne Zha
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,571
Damage
20,943
25,902
Taken
28,420
18,477
Mitigated
25,662
3,288
Healing
2,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
8,775
460
0
476
5,125
2,158
265
2,811
2,314
40,678
0
L
Merlin
4,982
604
0
60
7,016
2,627
0
2,610
4,406
22,929
0
L
Tiamat
XDEnzoYT
Tiamat
9,064
927
0
1,718
9,886
11,158
0
2,751
7,135
37,212
0
L
6,897
1,125
0
520
11,518
11,877
0
3,792
7,726
0
17,042
W
6,946
964
0
2,131
12,039
12,446
111
6,079
5,960
0
20,451
W
Ne Zha
7,850
3,969
0
681
8,738
3,873
488
5,453
3,285
0
24,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,193
Gold Earned
21,490
125
Minions Killed
108
0
Camps Cleared
0
586,123
Distance Traveled
511,112
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,659
866
65
7
0
182,487
0
L
Merlin
7,122
712
42
4
0
166,048
0
L
Tiamat
7,617
762
54
5
0
166,211
0
L
Mulan
6,751
675
12
1
0
178,853
0
W
Chaac
8,462
846
27
3
0
203,951
0
W
Ne Zha
8,072
807
33
3
0
199,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role