Player Matchup

Zhong Kui
Zhong Kui
AJDU1010
Zhong Kui
Level 86
God Stats
3W - 2L
1,776 SR
Queue Stats
168W - 147L
1,490 Elo+
Solo
Vamana
Vamana
EverTroll BR
Vamana
Level 80
God Stats
1W - 5L
1,372 SR
Queue Stats
236W - 248L
1,501 Elo+
Solo
Cabrakan
Cabrakan
cubansmurfking
Cabrakan
Level 58
God Stats
1W - 5L
1,336 SR
Queue Stats
507W - 499L
1,450 Elo+
Solo
Charon
Charon
jetblue819
Charon
Level 25
God Stats
1W - 2L
1,262 SR
Queue Stats
107W - 122L
1,427 Elo+
Solo
Bakasura
Bakasura
xDaRkxShAdOx
Bakasura
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 69L
1,466 Elo+
Solo
Team Averages
Level 61
1,449 SR
1,467 Elo+

VS

Team Averages
Level 72
1,516 SR
1,437 Elo+
Nu Wa
Nu Wa
Davidovensky
Nu Wa
Level 83
God Stats
4W - 5L
1,573 SR
Queue Stats
212W - 198L
1,534 Elo+
Solo
Khepri
Khepri
G0BIiN
Khepri
Level 115
God Stats
4W - 3L
1,598 SR
Queue Stats
190W - 186L
1,521 Elo+
Party 1
Surtr
Surtr
Ji Eun Takk
Surtr
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 57L
1,382 Elo+
Party 1
Ares
Ares
Schankaneck
Ares
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 88L
1,267 Elo+
Solo
Chernobog
Chernobog
ToofToofies
Chernobog
Level 87
God Stats
4W - 4L
1,409 SR
Queue Stats
273W - 261L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AJDU1010
Zhong Kui
16
6 / 4 / 8
9,579
737
16,863
14,116
11,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
15
3 / 5 / 9
9,368
721
8,880
15,682
14,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cabrakan
16
3 / 6 / 11
9,398
723
8,991
18,494
24,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
jetblue819
Charon
16
3 / 5 / 12
9,462
728
17,245
16,627
13,069
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
xDaRkxShAdOx
Bakasura
14
0 / 4 / 12
8,612
662
4,833
16,384
18,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 17
9,807
754
21,481
4,785
2,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
G0BIiN
Khepri
17
4 / 5 / 14
10,893
838
6,728
20,185
18,050
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

17
5 / 4 / 14
10,384
799
8,737
14,170
18,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
4 / 4 / 15
10,654
820
8,030
15,547
18,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
ToofToofies
Chernobog
18
7 / 1 / 12
10,484
806
21,559
8,511
5,377
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
96
15
Kills
24
24
Deaths
15
52
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AJDU1010
Zhong Kui
6
4
8
2.5
W
4
1
17
12.5
L
Vamana
3
5
9
1.5
W
Khepri
G0BIiN
Khepri
4
5
14
2.2
W
5
4
14
3
W
4
4
15
2.88
W
Chernobog
ToofToofies
Chernobog
7
1
12
13
L
Cabrakan
3
6
11
1.42
L
Charon
jetblue819
Charon
3
5
12
1.8
L
Bakasura
xDaRkxShAdOx
Bakasura
0
4
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,812
Damage
66,535
81,303
Taken
63,198
81,910
Mitigated
63,212
23,307
Healing
18,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AJDU1010
Zhong Kui
16,863
1,368
3,508
5,489
14,116
11,142
339
6,022
8,094
38,318
0
W
21,481
6,292
3,386
1,142
4,785
2,694
782
3,822
771
37,534
0
L
Vamana
8,880
4,625
1,052
2,250
15,682
14,820
710
7,854
7,828
0
27,940
W
Khepri
G0BIiN
Khepri
6,728
848
3,341
4,134
20,185
18,050
277
13,000
6,181
17,569
0
W
8,737
2,422
601
1,773
14,170
18,296
228
7,624
5,891
1,379
15,357
W
8,030
971
422
1,485
15,547
18,795
497
10,650
4,066
10,798
0
W
Chernobog
ToofToofies
Chernobog
21,559
11,720
680
1,439
8,511
5,377
2,282
6,401
1,701
0
50,280
L
Cabrakan
8,991
1,067
1,094
1,824
18,494
24,396
0
6,776
11,718
12,402
784
L
Charon
jetblue819
Charon
17,245
2,946
858
1,900
16,627
13,069
484
8,570
8,057
47,950
0
L
Bakasura
xDaRkxShAdOx
Bakasura
4,833
3,038
739
4,593
16,384
18,483
5
7,985
8,399
0
12,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,419
Gold Earned
52,222
207
Minions Killed
158
0
Camps Cleared
0
1,131,458
Distance Traveled
1,137,476
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,579
737
51
4
0
216,068
0
W
Nu Wa
9,807
754
39
3
0
240,333
0
L
Vamana
9,368
721
37
3
0
230,042
0
W
Khepri
10,893
838
23
2
0
216,518
0
W
Surtr
10,384
799
15
1
0
222,955
0
W
Ares
10,654
820
7
1
0
242,542
0
W
Chernobog
10,484
806
74
6
0
215,128
0
L
Cabrakan
9,398
723
11
1
0
207,964
0
L
Charon
9,462
728
64
5
0
224,081
0
L
Bakasura
8,612
662
44
3
0
253,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role