Player Matchup

Thanatos
Thanatos
Platinum V
 
Thanatos
Platinum V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Platinum V
 
Bacchus
Platinum V
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum II
Cdelcarpio
King Arthur
Platinum II
Level 89
God Stats
13W - 17L
1,534 SR
Queue Stats
171W - 153L
1,779 MMR
Solo
Agni
Agni
Platinum III
IITufanII
Agni
Platinum III
Level 129
God Stats
7W - 3L
1,706 SR
Queue Stats
295W - 301L
1,800 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,548 SR
1,616 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,590 SR
1,728 MMR
Chernobog
Chernobog
Gold II
 
Chernobog
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold III
Kaisugo
Charon
Gold III
Level 126
God Stats
2W - 2L
1,595 SR
Queue Stats
42W - 47L
1,589 MMR
Solo
Osiris
Osiris
Platinum IV
Skull_ByVeterno
Osiris
Platinum IV
Level 149
God Stats
2W - 3L
1,580 SR
Queue Stats
167W - 158L
1,800 MMR
Party 1
Tiamat
Tiamat
Diamond III
iRichPX
Tiamat
Diamond III
Level 164
God Stats
4W - 3L
1,733 SR
Queue Stats
99W - 71L
2,020 MMR
Party 1
Hades
Hades
Gold II
ÐreaMM
Hades
Gold II
Level 61
God Stats
50W - 45L
1,542 SR
Queue Stats
130W - 118L
1,731 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
3 / 1 / 3
5,652
628
6,695
7,481
2,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
 
Medusa
9
5 / 2 / 2
5,544
616
6,476
6,712
2,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
 
Bacchus
8
1 / 0 / 4
5,102
567
4,178
5,901
5,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Cdelcarpio
King Arthur
10
2 / 3 / 0
5,818
646
2,778
7,637
4,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
10
0 / 0 / 1
5,516
613
2,440
4,633
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SusanoAo KuangRavanaSun Wukong

VS

Bans
FreyaKaliBastetThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
8
2 / 4 / 1
4,798
533
4,487
7,277
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
Kaisugo
Charon
7
0 / 2 / 3
4,579
509
2,479
7,338
4,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 2 / 1
5,316
591
3,886
8,382
5,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
iRichPX
Tiamat
10
0 / 1 / 0
5,213
579
2,721
3,779
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hades
ÐreaMM
Hades
9
2 / 2 / 0
5,291
588
3,952
6,004
3,113
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
11
Kills
6
6
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
1
3
4.5
W
Medusa
 
Medusa
5
2
2
3
W
Bacchus
 
Bacchus
1
0
4
3
L
Chernobog
 
Chernobog
2
4
1
0.63
W
King Arthur
Cdelcarpio
King Arthur
2
3
0
0.67
W
Agni
0
0
1
0.5
L
Charon
Kaisugo
Charon
0
2
3
0.75
L
2
2
1
1.25
L
Tiamat
iRichPX
Tiamat
0
1
0
0
L
Hades
ÐreaMM
Hades
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,567
Damage
17,525
32,364
Taken
32,780
16,166
Mitigated
16,489
13,470
Healing
8,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,695
1,903
0
5,215
7,481
2,850
0
1,712
5,769
0
35,268
W
Medusa
 
Medusa
6,476
2,901
0
2,123
6,712
2,242
0
539
6,165
0
31,764
W
Bacchus
 
Bacchus
4,178
698
0
1,834
5,901
5,214
0
1,452
4,445
11,741
0
L
Chernobog
 
Chernobog
4,487
2,946
0
1,782
7,277
1,953
0
928
6,349
0
22,579
W
King Arthur
Cdelcarpio
King Arthur
2,778
520
0
2,147
7,637
4,306
0
3,937
3,700
0
41,604
W
Agni
2,440
285
0
2,151
4,633
1,554
0
1,489
3,133
49,645
0
L
Charon
Kaisugo
Charon
2,479
341
0
1,198
7,338
4,580
0
1,300
6,038
10,693
0
L
3,886
1,238
0
980
8,382
5,420
0
2,083
6,299
0
32,073
L
Tiamat
iRichPX
Tiamat
2,721
594
0
1,185
3,779
1,423
0
1,726
2,053
41,154
0
L
Hades
ÐreaMM
Hades
3,952
1,315
60
3,208
6,004
3,113
0
581
5,423
36,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,632
Gold Earned
25,197
276
Minions Killed
246
0
Camps Cleared
0
963,592
Distance Traveled
886,965
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,652
628
50
6
0
198,326
0
W
Medusa
5,544
616
48
5
0
188,695
0
W
Bacchus
5,102
567
7
1
0
197,449
1
L
Chernobog
4,798
533
34
4
0
190,522
1
W
King Arthur
5,818
646
78
9
0
188,954
2
W
Agni
5,516
613
93
10
0
190,168
2
L
Charon
4,579
509
12
1
0
183,447
0
L
Osiris
5,316
591
54
6
0
227,895
0
L
Tiamat
5,213
579
78
9
0
175,939
1
L
Hades
5,291
588
68
8
0
109,162
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role