Player Matchup

Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold I
 
Chronos
Gold I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Platinum V
Deblante
Mulan
Platinum V
Level 224
God Stats
118W - 113L
1,564 SR
Queue Stats
865W - 893L
1,458 MMR
Solo
Geb
Geb
Gold III
SniperDude55
Geb
Gold III
Level 151
God Stats
3W - 11L
1,354 SR
Queue Stats
97W - 95L
1,528 MMR
Solo
Xbalanque
Xbalanque
Gold IV
vinterfyr
Xbalanque
Gold IV
Level 107
God Stats
27W - 21L
1,590 SR
Queue Stats
279W - 274L
1,460 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 154
1,501 SR
1,489 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 77
1,489 SR
1,505 MMR
Mercury
Mercury
Bronze III
 
Mercury
Bronze III
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
IronBiden
Janus
Silver II
Level 36
God Stats
1W - 1L
1,305 SR
Queue Stats
15W - 12L
1,474 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
gkcong
Sun Wukong
Gold II
Level 199
God Stats
9W - 8L
1,639 SR
Queue Stats
28W - 30L
1,552 MMR
Solo
Medusa
Medusa
Bronze III
iHаteSmitе
Medusa
Bronze III
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
1 / 1 / 1
4,853
607
1,830
2,847
738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos
 
Chronos
6
0 / 2 / 2
3,990
499
2,151
4,614
1,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mulan
Deblante
Mulan
8
0 / 2 / 0
4,208
526
2,796
8,097
3,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 3 / 1
3,699
462
3,145
5,942
2,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
vinterfyr
Xbalanque
7
1 / 2 / 0
4,168
521
3,000
5,392
1,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
CharonBaba YagaThorKuzenbo

VS

Bans
FreyaKaliSusanoRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
6 / 1 / 3
5,323
665
3,755
5,556
2,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
 
Cthulhu
8
2 / 1 / 1
4,774
597
1,572
6,354
3,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
IronBiden
Janus
9
0 / 0 / 4
4,791
599
2,356
2,316
720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
gkcong
Sun Wukong
10
1 / 0 / 1
5,368
671
4,423
6,120
3,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
8
1 / 0 / 5
4,702
588
4,028
4,647
1,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
2
Kills
10
10
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
1
1
1.5
L
Chronos
 
Chronos
0
2
2
0.5
W
Mercury
 
Mercury
6
1
3
7.5
W
Cthulhu
 
Cthulhu
2
1
1
2.5
L
Mulan
Deblante
Mulan
0
2
0
0
W
Janus
IronBiden
Janus
0
0
4
2
L
0
3
1
0.17
W
Sun Wukong
gkcong
Sun Wukong
1
0
1
1.5
W
Medusa
1
0
5
3.5
L
Xbalanque
vinterfyr
Xbalanque
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,922
Damage
16,134
26,892
Taken
24,993
9,833
Mitigated
11,535
6,604
Healing
7,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,830
74
0
500
2,847
738
0
547
2,226
28,307
0
L
Chronos
 
Chronos
2,151
1,015
0
719
4,614
1,215
0
559
3,989
18,681
0
W
Mercury
 
Mercury
3,755
2,318
0
695
5,556
2,026
0
2,688
2,833
0
28,526
W
Cthulhu
 
Cthulhu
1,572
369
132
1,668
6,354
3,594
0
1,833
4,165
18,919
0
L
Mulan
Deblante
Mulan
2,796
305
0
2,681
8,097
3,488
0
0
8,097
0
26,340
W
Janus
IronBiden
Janus
2,356
134
0
720
2,316
720
0
594
1,687
32,131
0
L
3,145
400
0
941
5,942
2,797
0
1,054
4,864
11,970
0
W
Sun Wukong
gkcong
Sun Wukong
4,423
473
0
1,992
6,120
3,620
0
198
5,922
0
41,195
W
Medusa
4,028
1,442
0
2,115
4,647
1,575
0
1,284
3,260
0
30,644
L
Xbalanque
vinterfyr
Xbalanque
3,000
844
0
1,763
5,392
1,595
0
1,503
3,788
0
26,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,918
Gold Earned
24,958
193
Minions Killed
259
0
Camps Cleared
0
701,477
Distance Traveled
910,332
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,853
607
51
6
0
154,417
0
L
Chronos
3,990
499
35
4
0
117,702
0
W
Mercury
5,323
665
41
5
0
220,887
2
W
Cthulhu
4,774
597
35
4
0
167,819
0
L
Mulan
4,208
526
44
6
0
131,028
1
W
Janus
4,791
599
68
9
0
192,612
0
L
Geb
3,699
462
11
1
0
158,911
4
W
Sun Wukong
5,368
671
60
8
0
170,764
0
W
Medusa
4,702
588
55
7
0
158,250
1
L
Xbalanque
4,168
521
52
7
0
139,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role