Player Matchup

Ne Zha
Ne Zha
DUKEOFCAIXINHAS
Ne Zha
Level 149
God Stats
9W - 5L
1,935 SR
Queue Stats
532W - 538L
1,479 Elo+
Party 1
Merlin
Merlin
SunnyAfternoon
Merlin
Level 212
God Stats
11W - 16L
1,527 SR
Queue Stats
186W - 166L
1,474 Elo+
Solo
Charon
Charon
xBlitzneedle
Charon
Level 154
God Stats
13W - 7L
1,708 SR
Queue Stats
349W - 340L
1,538 Elo+
Party 1
Team Averages
Level 172
1,723 SR
1,497 Elo+

VS

Team Averages
Level 124
1,569 SR
1,510 Elo+
Ullr
Ullr
 
Ullr
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Vryye
Hel
Level 152
God Stats
4W - 3L
1,707 SR
Queue Stats
291W - 212L
1,653 Elo+
Solo
Hun Batz
Hun Batz
theSebas1622
Hun Batz
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 19L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
6,650
665
7,196
6,220
4,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 1 / 0
6,951
695
4,690
4,974
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
9
0 / 0 / 0
6,524
652
3,505
5,559
4,264
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
1 / 0 / 2
7,579
758
5,065
8,436
3,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hel
Vryye
Hel
8
1 / 0 / 0
6,889
689
2,796
3,782
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
theSebas1622
Hun Batz
10
1 / 0 / 2
7,181
718
3,622
6,201
2,784
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
3
3
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
1
0
2
2
L
0
2
0
0
L
0
1
0
0
W
Hel
Vryye
Hel
1
0
0
1
W
Hun Batz
theSebas1622
Hun Batz
1
0
2
2
L
Charon
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,391
Damage
11,483
16,753
Taken
18,419
10,663
Mitigated
7,382
5,301
Healing
9,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
5,065
2,296
0
2,440
8,436
3,112
105
3,688
4,386
0
35,658
L
7,196
1,450
0
1,161
6,220
4,666
0
662
5,558
0
16,640
L
4,690
231
0
1,279
4,974
1,733
0
1,097
3,877
32,007
0
W
Hel
Vryye
Hel
2,796
87
2,966
2,884
3,782
1,486
0
2,107
1,557
12,475
0
W
Hun Batz
theSebas1622
Hun Batz
3,622
553
0
1,090
6,201
2,784
0
2,733
3,267
0
21,497
L
Charon
3,505
668
0
2,861
5,559
4,264
0
1,507
4,052
17,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,125
Gold Earned
21,649
97
Minions Killed
113
0
Camps Cleared
0
522,545
Distance Traveled
510,168
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,579
758
59
6
0
166,174
3
L
Ne Zha
6,650
665
10
1
0
187,554
0
L
Merlin
6,951
695
68
7
0
167,800
0
W
Hel
6,889
689
19
2
0
149,732
0
W
Hun Batz
7,181
718
35
4
0
194,262
0
L
Charon
6,524
652
19
2
0
167,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role