Player Matchup

Merlin
Merlin
Big D Carhuff
Merlin
Level 149
God Stats
12W - 15L
1,321 SR
Queue Stats
258W - 253L
1,471 Elo+
Party 1
Zhong Kui
Zhong Kui
Btrain87
Zhong Kui
Level 146
God Stats
5W - 3L
1,546 SR
Queue Stats
263W - 252L
1,507 Elo+
Solo
Da Ji
Da Ji
DuckPole
Da Ji
Level 158
God Stats
12W - 10L
1,595 SR
Queue Stats
363W - 384L
1,468 Elo+
Party 1
Neith
Neith
KrosisBbx
Neith
Level 103
God Stats
2W - 10L
1,192 SR
Queue Stats
88W - 111L
1,425 Elo+
Solo
Odin
Odin
donramon666
Odin
Level 159
God Stats
3W - 1L
1,332 SR
Queue Stats
169W - 168L
1,446 Elo+
Solo
Team Averages
Level 143
1,397 SR
1,463 Elo+

VS

Team Averages
Level 107
1,503 SR
1,394 Elo+
Hades
Hades
FlatCapScopes
Hades
Level 120
God Stats
6W - 4L
1,674 SR
Queue Stats
196W - 188L
1,547 Elo+
Solo
Ullr
Ullr
LeNtd
Ullr
Level 86
God Stats
1W - 1L
1,289 SR
Queue Stats
1W - 2L
1,170 Elo+
Party 2
Horus
Horus
Tejati
Horus
Level 134
God Stats
8W - 5L
1,536 SR
Queue Stats
41W - 40L
1,469 Elo+
Party 2
Maui
Maui
TouchMyYeti
Maui
Level 68
God Stats
2W - 2L
1,422 SR
Queue Stats
2W - 3L
1,328 Elo+
Party 2
Serqet
Serqet
Waikiki10
Serqet
Level 129
God Stats
5W - 2L
1,593 SR
Queue Stats
38W - 38L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 5
9,903
707
19,005
7,533
3,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
Btrain87
Zhong Kui
19
4 / 5 / 5
11,412
815
20,240
18,980
12,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
DuckPole
Da Ji
17
4 / 5 / 5
10,137
724
9,725
14,972
8,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
KrosisBbx
Neith
17
4 / 0 / 2
10,087
721
11,704
5,379
1,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 4 / 4
9,240
660
7,749
13,209
11,013
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 5
11,290
806
16,071
15,862
14,545
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ullr
LeNtd
Ullr
17
3 / 3 / 10
10,217
730
6,599
13,731
7,519
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Horus
Tejati
Horus
17
2 / 4 / 12
9,744
696
9,933
22,280
23,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
0 / 4 / 9
8,998
643
5,570
18,952
20,714
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
Waikiki10
Serqet
19
2 / 2 / 7
11,017
787
8,454
11,915
7,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
59
14
Kills
16
16
Deaths
14
21
Assists
43
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
L
Zhong Kui
Btrain87
Zhong Kui
4
5
5
1.3
L
Da Ji
DuckPole
Da Ji
4
5
5
1.3
W
9
1
5
11.5
L
Neith
KrosisBbx
Neith
4
0
2
5
W
Ullr
LeNtd
Ullr
3
3
10
2.67
W
Horus
Tejati
Horus
2
4
12
2
W
0
4
9
1.13
W
Serqet
Waikiki10
Serqet
2
2
7
2.75
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,423
Damage
46,627
60,073
Taken
82,740
36,829
Mitigated
74,077
7,737
Healing
23,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,005
924
0
1,207
7,533
3,046
327
2,894
4,258
47,116
0
L
Zhong Kui
Btrain87
Zhong Kui
20,240
1,814
0
4,372
18,980
12,847
279
6,800
11,398
51,441
0
L
Da Ji
DuckPole
Da Ji
9,725
2,452
0
500
14,972
8,125
0
5,556
9,097
0
26,126
W
16,071
3,188
2,815
7,950
15,862
14,545
91
8,982
6,880
46,059
0
L
Neith
KrosisBbx
Neith
11,704
3,064
0
1,408
5,379
1,798
0
1,536
2,457
0
38,308
W
Ullr
LeNtd
Ullr
6,599
4,895
0
2,073
13,731
7,519
2,383
6,919
6,812
0
24,829
W
Horus
Tejati
Horus
9,933
3,343
3,850
5,672
22,280
23,634
220
8,547
13,733
0
19,656
W
5,570
1,608
0
0
18,952
20,714
280
8,751
10,201
16,396
0
W
Serqet
Waikiki10
Serqet
8,454
1,501
0
780
11,915
7,665
169
6,117
5,798
0
46,513
L
7,749
616
0
250
13,209
11,013
252
4,855
7,541
71
21,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,779
Gold Earned
51,266
269
Minions Killed
252
0
Camps Cleared
0
1,253,398
Distance Traveled
1,397,480
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,903
707
71
5
0
272,390
1
L
Zhong Kui
11,412
815
80
6
0
274,210
0
L
Da Ji
10,137
724
21
2
0
259,847
0
W
Hades
11,290
806
86
6
0
273,279
0
L
Neith
10,087
721
65
5
0
224,037
0
W
Ullr
10,217
730
28
2
0
252,251
0
W
Horus
9,744
696
14
1
0
275,914
0
W
Maui
8,998
643
22
2
0
261,981
0
W
Serqet
11,017
787
102
7
0
334,055
0
L
Odin
9,240
660
32
2
0
222,914
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role