Player Matchup

Sol
Sol
Arentex
Sol
Level 98
God Stats
16W - 18L
1,545 SR
Queue Stats
79W - 71L
1,514 Elo+
Party 2
Chaac
Chaac
BreadLorrd
Chaac
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Thor
Thor
GooserButt
Thor
Level 142
God Stats
7W - 2L
1,711 SR
Queue Stats
121W - 102L
1,500 Elo+
Party 2
Horus
Horus
SalsaBeans
Horus
Level 23
God Stats
15W - 11L
1,500 SR
Queue Stats
18W - 14L
1,543 Elo+
Party 2
Ra
Ra
SoMatah
Ra
Level 149
God Stats
10W - 1L
1,661 SR
Queue Stats
140W - 104L
1,603 Elo+
Party 2
Team Averages
Level 86
1,583 SR
1,532 Elo+

VS

Team Averages
Level 85
1,625 SR
1,519 Elo+
Sol
Sol
DrPeanutClan
Sol
Level 129
God Stats
38W - 29L
1,558 SR
Queue Stats
142W - 132L
1,520 Elo+
Party 1
Nemesis
Nemesis
ItsMeAgain22
Nemesis
Level 17
God Stats
4W - 4L
1,874 SR
Queue Stats
76W - 74L
1,584 Elo+
Party 1
Scylla
Scylla
Potato-Lord27388
Scylla
Level 106
God Stats
6W - 10L
1,501 SR
Queue Stats
104W - 90L
1,487 Elo+
Solo
Hades
Hades
TOX1CTUX3DO
Hades
Level 105
God Stats
30W - 28L
1,546 SR
Queue Stats
324W - 405L
1,449 Elo+
Solo
Achilles
Achilles
renuchiswowo
Achilles
Level 67
God Stats
2W - 1L
1,647 SR
Queue Stats
124W - 106L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
4 / 1 / 3
7,051
641
8,255
9,202
3,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
10
0 / 3 / 0
5,402
491
2,814
7,686
3,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 0 / 4
6,274
570
5,749
6,979
2,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
9
2 / 0 / 4
6,228
566
1,690
5,803
3,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 1 / 4
7,114
647
6,530
6,004
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,765
524
5,547
8,160
2,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
ItsMeAgain22
Nemesis
11
1 / 0 / 0
6,374
579
2,790
8,549
3,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 4 / 1
6,167
561
1,749
5,714
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 0
5,260
478
2,809
9,018
6,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
renuchiswowo
Achilles
13
3 / 0 / 0
7,265
660
5,326
9,708
7,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
12
Kills
5
5
Deaths
12
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
4
1
3
5.5
W
Chaac
0
3
0
0
L
1
4
0
0.25
W
2
0
4
4
L
Nemesis
ItsMeAgain22
Nemesis
1
0
0
1
L
0
4
1
0.13
W
Horus
2
0
4
4
W
4
1
4
6
L
0
4
0
0
L
Achilles
renuchiswowo
Achilles
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,038
Damage
18,221
35,674
Taken
41,149
15,781
Mitigated
21,529
12,958
Healing
9,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
8,255
4,798
0
4,990
9,202
3,526
940
4,495
4,707
61,286
0
W
Chaac
2,814
160
0
1,198
7,686
3,795
0
0
7,686
0
28,352
L
5,547
1,905
0
1,933
8,160
2,735
791
4,916
3,234
35,979
0
W
5,749
1,005
0
491
6,979
2,567
477
1,253
5,726
0
37,655
L
Nemesis
ItsMeAgain22
Nemesis
2,790
985
0
1,245
8,549
3,088
0
1,409
7,140
0
57,223
L
1,749
175
0
450
5,714
1,903
0
2,475
3,239
44,764
0
W
Horus
1,690
751
1,665
1,464
5,803
3,438
46
2,892
2,911
0
5,865
W
6,530
1,209
540
2,610
6,004
2,455
315
1,465
4,539
61,400
0
L
2,809
344
205
2,334
9,018
6,161
0
5,377
3,641
18,820
0
L
Achilles
renuchiswowo
Achilles
5,326
647
0
3,096
9,708
7,642
0
608
9,100
0
47,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,069
Gold Earned
30,831
317
Minions Killed
336
0
Camps Cleared
0
1,111,862
Distance Traveled
1,125,402
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,051
641
104
9
0
212,105
0
W
Chaac
5,402
491
50
5
0
215,895
0
L
Sol
5,765
524
51
5
0
202,451
0
W
Thor
6,274
570
57
5
0
226,802
0
L
Nemesis
6,374
579
98
9
0
266,051
2
L
Scylla
6,167
561
84
8
0
216,369
0
W
Horus
6,228
566
6
1
0
216,691
0
W
Ra
7,114
647
100
9
0
240,369
3
L
Hades
5,260
478
21
2
0
226,687
0
L
Achilles
7,265
660
82
7
0
213,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role