Player Matchup

Shiva
Shiva
 
Shiva
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
KevoLx
Bakasura
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,466 Elo+
Solo
Zeus
Zeus
devil_fish23
Zeus
Level 118
God Stats
9W - 4L
1,705 SR
Queue Stats
628W - 671L
1,439 Elo+
Solo
Jing Wei
Jing Wei
iAmNotDyslexci
Jing Wei
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 81L
1,360 Elo+
Solo
Charon
Charon
xVMx Zanpakuto
Charon
Level 101
God Stats
3W - 5L
1,319 SR
Queue Stats
558W - 569L
1,463 Elo+
Solo
Team Averages
Level 107
1,505 SR
1,446 Elo+

VS

Team Averages
Level 49
1,362 SR
1,230 Elo+
Hou Yi
Hou Yi
AlexeyBen
Hou Yi
Level 22
God Stats
1W - 2L
1,134 SR
Queue Stats
11W - 32L
1,164 Elo+
Party 1
Sol
Sol
DwarfGrumpy
Sol
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 172L
1,447 Elo+
Solo
Rama
Rama
WinDuke
Rama
Level 70
God Stats
0W - 1L
1,375 SR
Queue Stats
20W - 40L
1,266 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
cool1990
Morgan Le Fay
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,108 Elo+
Party 1
King Arthur
King Arthur
marmeenoir1
King Arthur
Level 20
God Stats
0W - 2L
1,302 SR
Queue Stats
9W - 32L
1,164 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
18
10 / 3 / 20
11,022
919
17,262
19,456
19,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bakasura
KevoLx
Bakasura
15
6 / 2 / 11
9,896
825
5,691
10,665
6,575
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
15 / 2 / 16
11,184
932
33,543
11,367
6,496
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
16
1 / 3 / 24
9,590
799
6,523
12,769
6,357
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
7 / 1 / 27
10,763
897
9,488
14,535
15,927
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AlexeyBen
Hou Yi
15
2 / 7 / 2
8,400
700
9,652
14,573
6,436
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
3 / 7 / 4
8,205
684
12,367
15,389
6,525
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
WinDuke
Rama
15
2 / 8 / 3
8,325
694
8,984
16,115
6,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
cool1990
Morgan Le Fay
14
0 / 9 / 1
7,615
635
8,839
14,344
6,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
marmeenoir1
King Arthur
13
0 / 8 / 3
7,418
618
1,997
15,641
14,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
20
39
Kills
7
11
Deaths
39
98
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
10
3
20
6.67
L
Hou Yi
AlexeyBen
Hou Yi
2
7
2
0.43
L
3
7
4
0.71
W
Bakasura
KevoLx
Bakasura
6
2
11
5.75
L
Rama
WinDuke
Rama
2
8
3
0.44
L
Morgan Le Fay
cool1990
Morgan Le Fay
0
9
1
0.06
W
15
2
16
11.5
W
Jing Wei
1
3
24
4.33
L
King Arthur
marmeenoir1
King Arthur
0
8
3
0.19
W
7
1
27
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,507
Damage
41,839
68,792
Taken
76,062
54,868
Mitigated
40,699
19,937
Healing
12,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
17,262
738
4,112
2,799
19,456
19,513
1,507
5,335
14,121
225
32,632
L
Hou Yi
AlexeyBen
Hou Yi
9,652
4,093
791
1,620
14,573
6,436
0
8,050
6,168
0
25,739
L
12,367
2,135
665
4,597
15,389
6,525
0
9,432
5,902
18,636
0
W
Bakasura
KevoLx
Bakasura
5,691
3,891
1,507
4,020
10,665
6,575
761
3,926
6,739
0
8,197
L
Rama
WinDuke
Rama
8,984
6,929
427
2,532
16,115
6,947
0
9,815
6,115
0
19,768
L
Morgan Le Fay
cool1990
Morgan Le Fay
8,839
1,154
39
757
14,344
6,277
0
8,829
5,405
19,613
0
W
33,543
1,672
722
1,145
11,367
6,496
1,372
3,099
8,268
59,787
0
W
Jing Wei
6,523
3,612
962
779
12,769
6,357
3,661
4,870
7,899
0
19,527
L
King Arthur
marmeenoir1
King Arthur
1,997
441
401
493
15,641
14,514
0
7,130
8,471
0
5,219
W
9,488
972
1,488
2,403
14,535
15,927
1,778
3,976
10,559
19,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,455
Gold Earned
39,963
147
Minions Killed
95
0
Camps Cleared
0
1,162,808
Distance Traveled
964,917
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,022
919
27
2
0
245,635
0
L
Hou Yi
8,400
700
28
2
0
201,383
0
L
Sol
8,205
684
13
1
0
182,001
0
W
Bakasura
9,896
825
25
2
0
228,423
0
L
Rama
8,325
694
20
2
0
177,840
0
L
Morgan Le Fay
7,615
635
26
2
0
184,223
0
W
Zeus
11,184
932
44
4
0
213,609
0
W
Jing Wei
9,590
799
37
3
0
230,705
0
L
King Arthur
7,418
618
8
1
0
219,470
0
W
Charon
10,763
897
14
1
0
244,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role