Player Matchup

Surtr
Surtr
K1LL3R HUNTER
Surtr
Level 149
God Stats
5W - 5L
1,328 SR
Queue Stats
184W - 178L
1,500 Elo+
Party 1
Sol
Sol
Socialproblem
Sol
Level 36
God Stats
4W - 3L
1,500 SR
Queue Stats
422W - 442L
1,496 Elo+
Party 1
Anhur
Anhur
Zehetsubo
Anhur
Level 73
God Stats
9W - 13L
1,475 SR
Queue Stats
380W - 372L
1,495 Elo+
Party 1
Team Averages
Level 86
1,434 SR
1,497 Elo+

VS

Team Averages
Level 132
1,639 SR
1,513 Elo+
Chaac
Chaac
M0BMunchi3
Chaac
Level 154
God Stats
0W - 4L
1,597 SR
Queue Stats
124W - 121L
1,475 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Unoriginal12
Ah Muzen Cab
Level 128
God Stats
15W - 10L
1,820 SR
Queue Stats
136W - 127L
1,536 Elo+
Party 2
Chronos
Chronos
VeinDuck
Chronos
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
182W - 181L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 9
9,096
827
7,460
12,640
12,478
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 1 / 5
10,177
925
12,510
11,396
4,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
Zehetsubo
Anhur
12
4 / 2 / 5
9,151
832
7,286
8,840
3,174
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
2 / 3 / 1
8,320
756
6,453
12,821
11,209
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
Unoriginal12
Ah Muzen Cab
12
2 / 4 / 2
8,772
797
11,535
11,651
4,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
VeinDuck
Chronos
12
2 / 4 / 1
8,652
787
8,933
8,350
3,201
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
11
Kills
6
6
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
3
9
2.17
L
Chaac
2
3
1
0.83
W
5
1
5
7.5
L
Ah Muzen Cab
Unoriginal12
Ah Muzen Cab
2
4
2
0.75
L
Chronos
VeinDuck
Chronos
2
4
1
0.63
W
Anhur
Zehetsubo
Anhur
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,256
Damage
26,921
32,876
Taken
32,822
19,711
Mitigated
18,734
10,947
Healing
4,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,460
2,987
0
3,563
12,640
12,478
30
3,172
9,468
1,090
28,615
L
Chaac
6,453
1,494
0
1,700
12,821
11,209
0
4,827
7,994
0
17,638
W
12,510
5,004
0
6,268
11,396
4,059
100
4,311
7,085
45,746
0
L
Ah Muzen Cab
Unoriginal12
Ah Muzen Cab
11,535
4,102
0
650
11,651
4,324
0
3,478
8,173
0
51,814
L
Chronos
VeinDuck
Chronos
8,933
704
115
2,054
8,350
3,201
0
5,198
3,152
35,451
0
W
Anhur
Zehetsubo
Anhur
7,286
5,254
0
1,116
8,840
3,174
1,136
1,922
6,918
0
26,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,424
Gold Earned
25,744
173
Minions Killed
158
0
Camps Cleared
0
608,485
Distance Traveled
655,030
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,096
827
44
4
0
207,369
0
L
Chaac
8,320
756
23
2
0
209,103
0
W
Sol
10,177
925
78
7
0
197,644
0
L
Ah Muzen Cab
8,772
797
81
7
0
229,616
0
L
Chronos
8,652
787
54
5
0
216,311
0
W
Anhur
9,151
832
51
5
0
203,472
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role