Player Matchup

Janus
Janus
Bugsoft_club
Janus
Level 64
God Stats
10W - 7L
1,394 SR
Queue Stats
227W - 234L
1,480 Elo+
Solo
Mercury
Mercury
CráudioAgiota
Mercury
Level 147
God Stats
14W - 8L
1,500 SR
Queue Stats
113W - 93L
1,617 Elo+
Solo
Nike
Nike
HollyDop
Nike
Level 120
God Stats
11W - 9L
1,565 SR
Queue Stats
258W - 244L
1,492 Elo+
Solo
Thor
Thor
Maikol999
Thor
Level 137
God Stats
11W - 8L
1,508 SR
Queue Stats
228W - 233L
1,541 Elo+
Solo
Anhur
Anhur
alexyaworski
Anhur
Level 100
God Stats
5W - 2L
1,458 SR
Queue Stats
160W - 161L
1,353 Elo+
Solo
Team Averages
Level 114
1,485 SR
1,497 Elo+

VS

Team Averages
Level 86
1,518 SR
1,497 Elo+
Sol
Sol
Homem_Lamem
Sol
Level 97
God Stats
2W - 2L
1,612 SR
Queue Stats
459W - 473L
1,425 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
OrangeKat742
Morgan Le Fay
Level 128
God Stats
1W - 2L
1,492 SR
Queue Stats
113W - 100L
1,526 Elo+
Solo
Hercules
Hercules
SyIl
Hercules
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
223W - 222L
1,475 Elo+
Party 1
Thanatos
Thanatos
brenon-geraldo
Thanatos
Level 106
God Stats
9W - 9L
1,725 SR
Queue Stats
537W - 547L
1,436 Elo+
Party 2
Geb
Geb
capf1
Geb
Level 39
God Stats
1W - 4L
1,262 SR
Queue Stats
10W - 14L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 2
7,823
559
5,069
9,255
3,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 7
8,076
577
6,285
12,866
5,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nike
15
4 / 2 / 1
9,136
653
10,404
11,997
10,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
12
4 / 4 / 7
7,720
551
10,329
11,813
4,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
6 / 2 / 4
7,851
561
8,105
8,614
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 3
6,977
498
6,565
11,070
2,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Morgan Le Fay
OrangeKat742
Morgan Le Fay
13
5 / 4 / 2
7,790
556
14,752
10,058
4,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
SyIl
Hercules
12
2 / 4 / 0
6,530
466
6,040
14,939
10,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
12
3 / 4 / 1
7,344
525
4,131
14,767
5,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
capf1
Geb
11
1 / 4 / 4
6,927
495
4,994
11,685
8,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
21
Kills
13
13
Deaths
22
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
5
2
1
W
3
0
7
6.5
W
Nike
4
2
1
2.25
L
2
6
3
0.58
W
Thor
4
4
7
1.88
L
Morgan Le Fay
OrangeKat742
Morgan Le Fay
5
4
2
1.5
L
Hercules
SyIl
Hercules
2
4
0
0.5
W
6
2
4
4
L
Thanatos
3
4
1
0.88
L
Geb
capf1
Geb
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,192
Damage
36,482
54,545
Taken
62,519
27,903
Mitigated
31,746
8,502
Healing
15,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,069
281
0
1,540
9,255
3,630
0
7,268
1,987
53,376
0
W
6,285
3,420
0
1,015
12,866
5,398
0
5,921
6,945
0
62,920
W
Nike
10,404
1,366
0
2,202
11,997
10,807
64
1,284
10,713
1,113
75,375
L
6,565
3,316
0
3,777
11,070
2,806
1,219
358
10,678
41,758
0
W
Thor
10,329
2,427
0
695
11,813
4,642
0
6,359
5,454
0
41,628
L
Morgan Le Fay
OrangeKat742
Morgan Le Fay
14,752
1,290
0
1,012
10,058
4,058
32
1,117
8,835
56,578
0
L
Hercules
SyIl
Hercules
6,040
2,393
0
2,910
14,939
10,979
0
1,034
13,855
0
37,978
W
8,105
2,420
0
3,050
8,614
3,426
405
5,479
3,135
0
44,063
L
Thanatos
4,131
1,436
0
6,455
14,767
5,821
0
1,507
13,179
0
51,908
L
Geb
capf1
Geb
4,994
749
0
1,064
11,685
8,082
0
1,300
10,305
18,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,606
Gold Earned
35,568
431
Minions Killed
300
0
Camps Cleared
0
1,408,402
Distance Traveled
1,324,900
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,823
559
103
7
0
273,216
1
W
Mercury
8,076
577
82
6
0
349,043
1
W
Nike
9,136
653
127
9
0
255,178
4
L
Sol
6,977
498
68
5
0
235,799
0
W
Thor
7,720
551
54
4
0
263,577
0
L
Morgan Le Fay
7,790
556
95
7
0
275,334
3
L
Hercules
6,530
466
54
4
0
255,551
0
W
Anhur
7,851
561
65
5
0
267,388
0
L
Thanatos
7,344
525
69
5
0
287,391
0
L
Geb
6,927
495
14
1
0
270,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role