Player Matchup

Izanami
Izanami
AsyaFay
Izanami
Level 155
God Stats
15W - 16L
1,483 SR
Queue Stats
770W - 770L
1,508 Elo+
Solo
Fenrir
Fenrir
Hurchis
Fenrir
Level 138
God Stats
1W - 2L
1,537 SR
Queue Stats
59W - 55L
1,560 Elo+
Party 1
Sobek
Sobek
Jacky_0804
Sobek
Level 67
God Stats
1W - 4L
1,236 SR
Queue Stats
77W - 156L
1,366 Elo+
Solo
Raijin
Raijin
Kyros040
Raijin
Level 87
God Stats
6W - 5L
1,697 SR
Queue Stats
313W - 314L
1,517 Elo+
Solo
Agni
Agni
kerzakov11
Agni
Level 107
God Stats
1W - 2L
1,827 SR
Queue Stats
122W - 130L
1,534 Elo+
Party 1
Team Averages
Level 111
1,556 SR
1,497 Elo+

VS

Team Averages
Level 118
1,554 SR
1,501 Elo+
Vulcan
Vulcan
 
Vulcan
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Efreetcaress
Yu Huang
Level 157
God Stats
3W - 10L
1,185 SR
Queue Stats
698W - 672L
1,459 Elo+
Solo
Danzaburou
Danzaburou
NeusFlexus
Danzaburou
Level 88
God Stats
3W - 0L
1,825 SR
Queue Stats
63W - 61L
1,513 Elo+
Solo
Sobek
Sobek
PsyychedelicRAVE
Sobek
Level 136
God Stats
20W - 8L
1,577 SR
Queue Stats
511W - 500L
1,535 Elo+
Solo
Sun Wukong
Sun Wukong
Wazertee_
Sun Wukong
Level 88
God Stats
2W - 1L
1,681 SR
Queue Stats
45W - 41L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AsyaFay
Izanami
15
1 / 4 / 6
7,863
786
7,065
9,478
4,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Hurchis
Fenrir
14
6 / 6 / 3
8,599
860
6,764
11,377
6,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
10
0 / 3 / 3
6,438
644
1,331
7,708
7,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Raijin
Kyros040
Raijin
15
3 / 4 / 6
8,241
824
13,276
10,664
4,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 7
7,654
765
11,742
5,531
2,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
4 / 2 / 8
8,353
835
8,790
5,557
2,567
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yu Huang
Efreetcaress
Yu Huang
15
1 / 2 / 14
8,240
824
8,221
7,447
3,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
NeusFlexus
Danzaburou
14
3 / 2 / 10
8,493
849
8,100
6,777
3,102
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 2 / 9
8,947
895
5,726
11,121
13,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Wazertee_
Sun Wukong
14
6 / 3 / 9
8,473
847
9,355
15,563
12,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
69
11
Kills
19
19
Deaths
11
25
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
2
8
4
L
Izanami
AsyaFay
Izanami
1
4
6
1
W
Yu Huang
Efreetcaress
Yu Huang
1
2
14
4
L
Fenrir
Hurchis
Fenrir
6
6
3
1.25
L
Sobek
0
3
3
0.5
L
Raijin
Kyros040
Raijin
3
4
6
1.5
W
Danzaburou
NeusFlexus
Danzaburou
3
2
10
4
W
5
2
9
4.75
W
Sun Wukong
Wazertee_
Sun Wukong
6
3
9
3.5
L
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,178
Damage
40,192
44,758
Taken
46,465
25,216
Mitigated
34,704
10,944
Healing
15,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
8,790
4,691
2,091
1,445
5,557
2,567
250
3,494
1,848
18,934
0
L
Izanami
AsyaFay
Izanami
7,065
2,570
448
980
9,478
4,467
71
4,370
5,108
0
22,568
W
Yu Huang
Efreetcaress
Yu Huang
8,221
380
512
2,093
7,447
3,311
336
3,534
3,810
22,255
0
L
Fenrir
Hurchis
Fenrir
6,764
377
1,235
1,739
11,377
6,255
0
5,192
6,185
0
8,984
L
Sobek
1,331
0
543
1,193
7,708
7,563
0
3,565
4,143
3,441
0
L
Raijin
Kyros040
Raijin
13,276
783
394
2,709
10,664
4,601
0
6,877
3,787
32,264
0
W
Danzaburou
NeusFlexus
Danzaburou
8,100
2,189
452
928
6,777
3,102
770
3,818
2,859
0
15,790
W
5,726
23
1,802
3,531
11,121
13,070
0
5,178
5,861
11,109
0
W
Sun Wukong
Wazertee_
Sun Wukong
9,355
1,352
612
1,958
15,563
12,654
396
9,791
5,163
0
17,111
L
11,742
661
798
905
5,531
2,330
100
2,733
2,798
19,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,795
Gold Earned
42,506
119
Minions Killed
102
0
Camps Cleared
0
854,158
Distance Traveled
922,469
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,353
835
29
3
0
188,241
0
L
Izanami
7,863
786
42
4
0
173,076
0
W
Yu Huang
8,240
824
38
4
0
187,587
0
L
Fenrir
8,599
860
7
1
0
186,735
0
L
Sobek
6,438
644
1
0
0
144,665
0
L
Raijin
8,241
824
46
5
0
150,977
0
W
Danzaburou
8,493
849
13
1
0
158,528
0
W
Sobek
8,947
895
13
1
0
199,126
0
W
Sun Wukong
8,473
847
9
1
0
188,987
0
L
Agni
7,654
765
23
2
0
198,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role