Player Matchup

Hachiman
Hachiman
Silver II
ATyrAbove
Hachiman
Silver II
Level 128
God Stats
21W - 28L
1,532 SR
Queue Stats
141W - 144L
1,125 MMR
Solo
Mercury
Mercury
Silver I
SEADAFULL
Mercury
Silver I
Level 164
God Stats
10W - 8L
1,616 SR
Queue Stats
177W - 199L
1,126 MMR
Solo
Bacchus
Bacchus
Silver I
angel1995tu_tata
Bacchus
Silver I
Level 124
God Stats
17W - 17L
1,500 SR
Queue Stats
330W - 364L
1,121 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
clownbaby2020
Cu Chulainn
Silver I
Level 179
God Stats
4W - 2L
1,613 SR
Queue Stats
321W - 329L
1,121 MMR
Solo
Ah Puch
Ah Puch
Silver IV
ejaycameron
Ah Puch
Silver IV
Level 153
God Stats
2W - 0L
1,783 SR
Queue Stats
29W - 39L
1,133 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 150
1,609 SR
1,125 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,514 SR
1,124 MMR
Ares
Ares
Gold V
AsombrosoFer
Ares
Gold V
Level 155
God Stats
1W - 1L
1,295 SR
Queue Stats
67W - 100L
1,325 MMR
Party 1
Serqet
Serqet
Silver V
DarienMirrow
Serqet
Silver V
Level 124
God Stats
1W - 6L
1,358 SR
Queue Stats
20W - 41L
951 MMR
Party 1
Tyr
Tyr
Silver II
Fillpk
Tyr
Silver II
Level 159
God Stats
3W - 2L
1,836 SR
Queue Stats
250W - 270L
1,077 MMR
Solo
Freya
Freya
Silver II
LostBox
Freya
Silver II
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 123L
1,160 MMR
Solo
Sol
Sol
Silver III
kgkommodo
Sol
Silver III
Level 158
God Stats
17W - 17L
1,579 SR
Queue Stats
87W - 102L
1,108 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ATyrAbove
Hachiman
15
2 / 2 / 3
9,224
543
8,373
12,806
5,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
SEADAFULL
Mercury
16
15 / 3 / 10
11,361
668
13,919
14,541
6,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 3 / 3
8,179
481
5,608
13,975
13,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
clownbaby2020
Cu Chulainn
15
2 / 1 / 5
9,859
580
7,421
10,940
9,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
ejaycameron
Ah Puch
15
7 / 3 / 12
10,401
612
15,791
9,074
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
RavanaBastetMartichorasThor

VS

Bans
CharonThanatosLokiMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
6,526
384
4,213
11,751
11,138
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Serqet
14
5 / 6 / 1
9,013
530
4,890
13,830
6,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
Fillpk
Tyr
13
2 / 4 / 3
8,098
476
8,108
16,251
12,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Freya
LostBox
Freya
13
4 / 9 / 0
8,235
484
8,379
16,655
7,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 4 / 1
7,762
457
8,246
13,882
4,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
19
28
Kills
12
12
Deaths
28
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
ATyrAbove
Hachiman
2
2
3
1.75
L
0
5
2
0.2
L
Serqet
5
6
1
0.92
L
Tyr
Fillpk
Tyr
2
4
3
0.88
L
Freya
LostBox
Freya
4
9
0
0.44
W
Mercury
SEADAFULL
Mercury
15
3
10
6.67
W
2
3
3
1.17
W
Cu Chulainn
clownbaby2020
Cu Chulainn
2
1
5
4.5
W
Ah Puch
ejaycameron
Ah Puch
7
3
12
4.33
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,112
Damage
33,836
61,336
Taken
72,369
39,599
Mitigated
41,333
18,692
Healing
12,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
ATyrAbove
Hachiman
8,373
4,824
0
6,375
12,806
5,689
0
8,555
4,199
0
71,057
L
4,213
332
0
962
11,751
11,138
0
4,202
7,449
17,535
0
L
Serqet
4,890
741
0
137
13,830
6,319
0
3,474
10,146
0
63,971
L
Tyr
Fillpk
Tyr
8,108
693
0
3,856
16,251
12,280
0
3,669
12,410
200
50,618
L
Freya
LostBox
Freya
8,379
2,344
0
2,641
16,655
7,021
0
7,760
8,459
46,118
0
W
Mercury
SEADAFULL
Mercury
13,919
8,708
0
3,652
14,541
6,798
0
3,122
10,773
0
74,843
W
5,608
645
279
3,282
13,975
13,803
0
4,654
9,263
29,207
0
W
Cu Chulainn
clownbaby2020
Cu Chulainn
7,421
828
0
2,510
10,940
9,524
0
1,375
9,243
1,422
74,253
W
Ah Puch
ejaycameron
Ah Puch
15,791
1,108
0
2,594
9,074
3,785
193
4,442
4,344
63,699
0
L
8,246
1,705
0
5,120
13,882
4,575
0
1,824
12,032
66,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,024
Gold Earned
39,634
461
Minions Killed
417
0
Camps Cleared
0
1,726,631
Distance Traveled
1,597,072
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,224
543
110
6
0
327,811
3
L
Ares
6,526
384
24
1
0
318,393
2
L
Serqet
9,013
530
103
6
0
342,083
0
L
Tyr
8,098
476
85
5
0
335,499
3
L
Freya
8,235
484
91
5
0
288,625
0
W
Mercury
11,361
668
96
6
0
415,457
1
W
Bacchus
8,179
481
27
2
0
319,248
4
W
Cu Chulainn
9,859
580
118
7
0
327,754
1
W
Ah Puch
10,401
612
110
6
0
336,361
2
L
Sol
7,762
457
114
7
0
312,472
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role