Player Matchup

Merlin
Merlin
 
Merlin
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
 
Bakasura
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
CornCobB0b
Fafnir
Level 114
God Stats
2W - 4L
1,500 SR
Queue Stats
83W - 77L
1,771 Elo+
Party 1
Chaac
Chaac
LT_Blazer456
Chaac
Level 106
God Stats
0W - 1L
1,331 SR
Queue Stats
260W - 241L
1,506 Elo+
Solo
Janus
Janus
inferno12172
Janus
Level 116
God Stats
4W - 3L
1,267 SR
Queue Stats
50W - 41L
1,539 Elo+
Solo
Team Averages
Level 105
1,419 SR
1,563 Elo+

VS

Team Averages
Level 111
1,530 SR
1,541 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
FamiIy
Hercules
Level 64
God Stats
7W - 8L
1,441 SR
Queue Stats
130W - 106L
1,546 Elo+
Party 2
Sol
Sol
PhotonBeast
Sol
Level 125
God Stats
9W - 10L
1,443 SR
Queue Stats
21W - 24L
1,463 Elo+
Solo
Pele
Pele
notjojua
Pele
Level 123
God Stats
2W - 1L
1,504 SR
Queue Stats
141W - 106L
1,572 Elo+
Party 2
Xbalanque
Xbalanque
poHATEos
Xbalanque
Level 114
God Stats
4W - 4L
1,761 SR
Queue Stats
44W - 39L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 0 / 0
4,662
777
5,343
2,807
968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
 
Bakasura
8
0 / 1 / 0
4,353
726
532
1,595
723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
CornCobB0b
Fafnir
9
0 / 1 / 0
4,556
759
1,360
4,308
3,257
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 3 / 0
4,414
736
5,165
8,460
6,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 0
4,961
827
4,485
2,678
791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 0 / 5
5,182
864
1,241
5,567
3,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
FamiIy
Hercules
10
2 / 0 / 3
4,971
829
4,258
5,742
3,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 0 / 2
5,456
909
4,521
3,369
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pele
11
1 / 0 / 3
5,380
897
3,399
3,158
1,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
poHATEos
Xbalanque
10
0 / 0 / 5
4,921
820
3,404
5,729
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
6
6
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
0
0
L
Bakasura
 
Bakasura
0
1
0
0
W
Sylvanus
 
Sylvanus
0
0
5
2.5
L
Fafnir
CornCobB0b
Fafnir
0
1
0
0
W
Hercules
FamiIy
Hercules
2
0
3
3.5
L
0
3
0
0
W
3
0
2
4
L
0
1
0
0
W
Pele
1
0
3
2.5
W
Xbalanque
poHATEos
Xbalanque
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,885
Damage
16,823
19,848
Taken
23,565
12,206
Mitigated
11,351
3,321
Healing
10,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,343
286
0
507
2,807
968
0
1,020
1,667
15,983
0
L
Bakasura
 
Bakasura
532
317
0
130
1,595
723
0
259
1,292
0
4,191
W
Sylvanus
 
Sylvanus
1,241
337
2,441
2,322
5,567
3,042
56
2,988
2,435
7,287
0
L
Fafnir
CornCobB0b
Fafnir
1,360
379
132
899
4,308
3,257
0
1,657
2,612
4,448
0
W
Hercules
FamiIy
Hercules
4,258
1,004
0
2,448
5,742
3,736
0
2,229
3,136
0
8,671
L
5,165
852
0
1,343
8,460
6,467
0
2,432
5,869
0
9,332
W
4,521
1,894
0
1,261
3,369
1,269
320
1,449
1,768
18,892
0
L
4,485
130
0
310
2,678
791
0
394
2,242
22,065
0
W
Pele
3,399
829
0
947
3,158
1,140
430
1,431
1,699
0
17,600
W
Xbalanque
poHATEos
Xbalanque
3,404
1,579
0
857
5,729
2,164
539
2,871
2,733
0
14,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,946
Gold Earned
25,910
103
Minions Killed
134
0
Camps Cleared
0
559,224
Distance Traveled
686,191
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,662
777
27
5
0
125,256
0
L
Bakasura
4,353
726
11
2
0
44,463
0
W
Sylvanus
5,182
864
15
3
0
130,819
4
L
Fafnir
4,556
759
4
1
0
118,281
0
W
Hercules
4,971
829
11
2
0
140,120
0
L
Chaac
4,414
736
12
2
0
124,133
0
W
Sol
5,456
909
36
6
0
121,804
1
L
Janus
4,961
827
49
8
0
147,091
0
W
Pele
5,380
897
42
7
0
156,024
0
W
Xbalanque
4,921
820
30
5
0
137,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role