Player Matchup

Ishtar
Ishtar
Diamond III
 
Ishtar
Diamond III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Masters
 
Hera
Masters
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Masters
Daicarrus
Bellona
Masters
Level 199
God Stats
29W - 14L
1,781 SR
Queue Stats
334W - 294L
2,437 MMR
Solo
Susano
Susano
Masters
TeisFer
Susano
Masters
Level 191
God Stats
3W - 2L
1,545 SR
Queue Stats
156W - 118L
2,508 MMR
Solo
Horus
Horus
Diamond I
astraless
Horus
Diamond I
Level 48
God Stats
5W - 6L
1,634 SR
Queue Stats
176W - 168L
2,447 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 138
1,592 SR
2,078 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,637 SR
2,266 MMR
Tsukuyomi
Tsukuyomi
Diamond II
 
Tsukuyomi
Diamond II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Diamond II
BeansAndCorn
Hades
Diamond II
Level 125
God Stats
62W - 48L
1,547 SR
Queue Stats
862W - 862L
2,347 MMR
Solo
Artemis
Artemis
Diamond II
BentoSalesboy
Artemis
Diamond II
Level 117
God Stats
12W - 17L
1,656 SR
Queue Stats
226W - 201L
2,285 MMR
Solo
Terra
Terra
Masters
CajunRamHammer
Terra
Masters
Level 178
God Stats
1W - 2L
1,549 SR
Queue Stats
265W - 244L
2,600 MMR
Party 1
Merlin
Merlin
Masters
exSpoon
Merlin
Masters
Level 212
God Stats
1W - 1L
1,934 SR
Queue Stats
265W - 244L
2,600 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
4 / 3 / 1
9,154
610
9,092
10,867
4,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
 
Hera
14
3 / 1 / 4
8,341
556
9,455
6,771
2,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Daicarrus
Bellona
15
3 / 1 / 2
8,997
600
10,904
13,695
12,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Susano
TeisFer
Susano
15
5 / 1 / 2
8,354
557
7,663
10,334
3,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
astraless
Horus
12
1 / 2 / 8
8,026
535
4,909
15,366
13,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
RavanaCharonSun WukongJanus

VS

Bans
ThorMartichorasKaliAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
3 / 4 / 5
7,544
503
9,978
14,914
5,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 4 / 1
7,504
500
5,601
12,542
8,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
14
3 / 4 / 1
7,732
515
6,088
11,811
4,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 4
6,785
452
4,344
11,749
10,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
exSpoon
Merlin
14
1 / 1 / 1
7,508
501
4,717
5,740
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
16
Kills
8
8
Deaths
16
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
4
3
1
1.5
W
Hera
 
Hera
3
1
4
5
L
Tsukuyomi
 
Tsukuyomi
3
4
5
1.38
L
1
4
1
0.38
L
Artemis
3
4
1
0.88
L
0
3
4
0.67
W
Bellona
Daicarrus
Bellona
3
1
2
4
W
Susano
TeisFer
Susano
5
1
2
6
W
Horus
astraless
Horus
1
2
8
2.5
L
Merlin
exSpoon
Merlin
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,023
Damage
30,728
57,033
Taken
56,756
36,449
Mitigated
31,167
21,133
Healing
12,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
9,092
5,253
0
2,692
10,867
4,536
0
517
10,350
0
75,657
W
Hera
 
Hera
9,455
2,548
0
740
6,771
2,677
11
2,460
4,311
69,518
0
L
Tsukuyomi
 
Tsukuyomi
9,978
3,215
0
1,235
14,914
5,246
0
1,837
12,834
0
57,219
L
5,601
1,358
178
5,390
12,542
8,522
0
965
11,533
51,262
0
L
Artemis
6,088
3,248
0
2,161
11,811
4,581
0
1,153
10,637
0
55,127
L
4,344
824
261
2,336
11,749
10,768
0
3,408
8,062
23,484
0
W
Bellona
Daicarrus
Bellona
10,904
4,443
0
5,665
13,695
12,206
837
5,267
8,428
0
77,810
W
Susano
TeisFer
Susano
7,663
2,152
0
4,091
10,334
3,913
17
2,215
8,119
0
60,674
W
Horus
astraless
Horus
4,909
1,878
2,436
5,509
15,366
13,117
12
4,311
11,055
149
21,351
L
Merlin
exSpoon
Merlin
4,717
393
0
571
5,740
2,050
0
1,840
3,830
70,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,872
Gold Earned
37,073
524
Minions Killed
415
0
Camps Cleared
0
1,557,523
Distance Traveled
1,396,982
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,154
610
145
10
0
286,038
2
W
Hera
8,341
556
139
9
0
294,827
0
L
Tsukuyomi
7,544
503
81
5
0
333,942
5
L
Hades
7,504
500
92
6
0
216,711
0
L
Artemis
7,732
515
85
6
0
272,054
2
L
Terra
6,785
452
28
2
0
296,937
4
W
Bellona
8,997
600
126
8
0
316,181
3
W
Susano
8,354
557
94
6
0
351,582
1
W
Horus
8,026
535
20
1
0
308,895
2
L
Merlin
7,508
501
129
9
0
277,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role