Player Matchup

Bacchus
Bacchus
Platinum V
Davilito105
Bacchus
Platinum V
Level 128
God Stats
9W - 7L
1,457 SR
Queue Stats
137W - 122L
1,628 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
MaRcDeStRoYeR10
Sun Wukong
Gold III
Level 129
God Stats
17W - 14L
1,607 SR
Queue Stats
159W - 155L
1,366 MMR
Party 1
Vulcan
Vulcan
Platinum III
xSickoMode__
Vulcan
Platinum III
Level 127
God Stats
6W - 5L
1,460 SR
Queue Stats
251W - 254L
1,738 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,508 SR
1,577 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,647 SR
1,540 MMR
Set
Set
Bronze IV
HachiDude
Set
Bronze IV
Level 68
God Stats
0W - 2L
1,695 SR
Queue Stats
2W - 5L
1,510 MMR
Solo
Ares
Ares
Platinum V
RAFFZAHN-182
Ares
Platinum V
Level 158
God Stats
49W - 36L
1,648 SR
Queue Stats
278W - 299L
1,512 MMR
Solo
Janus
Janus
Gold V
TheNewChapter
Janus
Gold V
Level 128
God Stats
3W - 2L
1,598 SR
Queue Stats
33W - 19L
1,598 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Davilito105
Bacchus
11
1 / 1 / 9
8,093
809
6,489
11,619
15,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sun Wukong
MaRcDeStRoYeR10
Sun Wukong
12
4 / 0 / 6
8,824
882
8,230
8,553
6,670
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
11
5 / 3 / 3
8,457
846
8,964
7,030
2,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
ThothAchillesKuzenboFenrirMartichoras

VS

Bans
SobekHachimanShivaHou YiNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
7,388
739
5,056
8,827
4,793
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 2 / 3
7,554
755
8,556
9,909
8,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 4 / 1
8,036
804
6,710
8,216
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
10
Kills
4
4
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Davilito105
Bacchus
1
1
9
5.5
L
1
4
1
0.38
W
Sun Wukong
MaRcDeStRoYeR10
Sun Wukong
4
0
6
7
L
1
2
3
1.25
L
2
4
1
0.63
W
Vulcan
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,683
Damage
20,322
27,202
Taken
26,952
24,728
Mitigated
16,032
7,164
Healing
3,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Davilito105
Bacchus
6,489
877
0
3,280
11,619
15,154
0
6,982
4,239
15,301
0
L
5,056
1,688
0
1,003
8,827
4,793
0
4,912
3,786
0
17,119
W
Sun Wukong
MaRcDeStRoYeR10
Sun Wukong
8,230
1,901
0
3,484
8,553
6,670
277
3,389
4,838
115
40,187
L
8,556
147
0
1,294
9,909
8,241
0
5,533
4,198
13,446
0
L
6,710
476
0
836
8,216
2,998
0
5,069
2,961
43,794
0
W
Vulcan
8,964
3,174
0
400
7,030
2,904
0
4,134
2,728
38,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,374
Gold Earned
22,978
135
Minions Killed
113
0
Camps Cleared
0
585,737
Distance Traveled
549,568
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,093
809
20
2
0
190,965
0
L
Set
7,388
739
31
3
0
171,964
0
W
Sun Wukong
8,824
882
48
5
0
200,795
0
L
Ares
7,554
755
5
1
0
193,092
3
L
Janus
8,036
804
77
8
0
184,512
0
W
Vulcan
8,457
846
67
7
0
193,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role