Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
ImHarryPott3r
Bastet
Level 43
God Stats
2W - 3L
1,743 SR
Queue Stats
27W - 32L
1,505 Elo+
Solo
Sol
Sol
Nahstee
Sol
Level 33
God Stats
0W - 3L
1,500 SR
Queue Stats
136W - 141L
1,590 Elo+
Solo
Sobek
Sobek
Raysheem20
Sobek
Level 70
God Stats
7W - 6L
1,627 SR
Queue Stats
399W - 382L
1,484 Elo+
Solo
Ra
Ra
icedhomie
Ra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 38
1,574 SR
1,516 Elo+

VS

Team Averages
Level 85
1,471 SR
1,512 Elo+
Ah Puch
Ah Puch
CausticRoux
Ah Puch
Level 145
God Stats
4W - 1L
1,299 SR
Queue Stats
212W - 206L
1,493 Elo+
Solo
Agni
Agni
Its_aBRupt
Agni
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,533 Elo+
Solo
Ravana
Ravana
RichyFDEZ
Ravana
Level 124
God Stats
4W - 6L
1,409 SR
Queue Stats
124W - 112L
1,521 Elo+
Solo
Maui
Maui
RippedWizard
Maui
Level 65
God Stats
5W - 1L
1,500 SR
Queue Stats
255W - 214L
1,515 Elo+
Solo
Xbalanque
Xbalanque
magnaboy
Xbalanque
Level 43
God Stats
4W - 3L
1,647 SR
Queue Stats
207W - 229L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
0 / 5 / 3
7,368
1,053
3,389
14,849
13,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 1 / 3
7,889
1,127
6,695
5,760
2,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sol
13
2 / 2 / 0
7,889
1,127
7,228
8,130
3,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
12
1 / 3 / 2
7,561
1,080
3,105
8,205
7,080
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 5 / 2
7,342
1,049
6,875
11,250
4,351
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

236

VS

Team 2 Tickets

338

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CausticRoux
Ah Puch
13
2 / 1 / 11
8,034
1,148
12,143
2,833
840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
8 / 0 / 6
9,277
1,325
14,708
5,230
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ravana
RichyFDEZ
Ravana
14
3 / 1 / 10
8,358
1,194
7,410
5,395
3,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 14
8,916
1,274
4,373
7,360
6,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Xbalanque
magnaboy
Xbalanque
14
2 / 2 / 10
8,269
1,181
6,569
7,996
3,258
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
67
5
Kills
16
16
Deaths
5
10
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
5
3
0.3
W
Ah Puch
CausticRoux
Ah Puch
2
1
11
7.5
L
2
1
3
3.5
W
8
0
6
11
L
Sol
2
2
0
1
L
Sobek
1
3
2
0.67
W
Ravana
RichyFDEZ
Ravana
3
1
10
8
W
1
1
14
8
L
0
5
2
0.2
W
Xbalanque
magnaboy
Xbalanque
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,292
Damage
45,203
48,194
Taken
28,814
29,998
Mitigated
15,951
3,613
Healing
6,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,389
356
569
631
14,849
13,256
0
8,369
6,039
0
11,069
W
Ah Puch
CausticRoux
Ah Puch
12,143
287
0
855
2,833
840
0
813
1,870
27,893
0
L
6,695
738
0
536
5,760
2,304
0
2,868
2,600
0
14,044
W
14,708
864
0
1,250
5,230
2,129
0
2,120
2,740
27,932
0
L
Sol
7,228
1,454
0
554
8,130
3,007
0
6,025
2,057
27,581
1,671
L
Sobek
3,105
74
0
565
8,205
7,080
0
5,438
2,564
5,646
0
W
Ravana
RichyFDEZ
Ravana
7,410
1,492
0
827
5,395
3,473
0
3,140
1,996
0
12,749
W
4,373
867
1,915
1,753
7,360
6,251
0
5,210
1,922
6,086
0
L
6,875
398
401
357
11,250
4,351
0
8,374
2,827
19,758
0
W
Xbalanque
magnaboy
Xbalanque
6,569
3,461
0
295
7,996
3,258
0
4,323
3,314
0
25,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,049
Gold Earned
42,854
149
Minions Killed
163
6
Camps Cleared
6
658,609
Distance Traveled
759,102
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,368
1,053
28
4
1
153,433
0
W
Ah Puch
8,034
1,148
53
8
4
161,261
0
L
Bastet
7,889
1,127
14
2
0
141,170
0
W
Agni
9,277
1,325
46
7
1
140,607
0
L
Sol
7,889
1,127
64
9
5
141,146
0
L
Sobek
7,561
1,080
5
1
0
94,759
0
W
Ravana
8,358
1,194
14
2
1
155,427
0
W
Maui
8,916
1,274
5
1
0
154,859
0
L
Ra
7,342
1,049
38
5
0
128,101
0
W
Xbalanque
8,269
1,181
45
6
0
146,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role