Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Drazlu
Cupid
Level 58
God Stats
1W - 2L
1,694 SR
Queue Stats
94W - 85L
1,542 Elo+
Solo
Neith
Neith
Warlords424442
Neith
Level 90
God Stats
78W - 80L
1,630 SR
Queue Stats
426W - 402L
1,539 Elo+
Solo
Thor
Thor
WilliamByers
Thor
Level 145
God Stats
6W - 4L
1,248 SR
Queue Stats
21W - 20L
1,605 Elo+
Party 1
Bakasura
Bakasura
sebasgamer222
Bakasura
Level 145
God Stats
0W - 2L
1,821 SR
Queue Stats
27W - 22L
1,552 Elo+
Party 1
Team Averages
Level 100
1,579 SR
1,548 Elo+

VS

Team Averages
Level 79
1,627 SR
1,526 Elo+
Surtr
Surtr
DivineSoul01
Surtr
Level 57
God Stats
12W - 8L
1,650 SR
Queue Stats
79W - 63L
1,560 Elo+
Solo
Khepri
Khepri
Sensxtion
Khepri
Level 109
God Stats
25W - 11L
1,739 SR
Queue Stats
53W - 25L
1,684 Elo+
Solo
Loki
Loki
SnakiestGnome
Loki
Level 69
God Stats
5W - 5L
1,444 SR
Queue Stats
268W - 252L
1,421 Elo+
Solo
Sol
Sol
SoZz9
Sol
Level 81
God Stats
4W - 1L
1,735 SR
Queue Stats
133W - 121L
1,547 Elo+
Solo
Artemis
Artemis
illFlipped
Artemis
Level 80
God Stats
1W - 1L
1,565 SR
Queue Stats
36W - 41L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 0 / 0
5,603
934
0
0
0
Cupid
Drazlu
Cupid
12
1 / 0 / 5
6,973
1,162
4,219
4,548
1,775
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 2 / 4
6,971
1,162
7,552
8,540
3,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 4 / 4
6,741
1,124
9,952
10,570
4,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
sebasgamer222
Bakasura
12
2 / 4 / 4
7,112
1,185
4,131
10,788
5,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

319

VS

Team 2 Tickets

363

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 8
6,951
1,159
5,817
7,389
7,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Khepri
Sensxtion
Khepri
12
0 / 0 / 9
7,230
1,205
3,143
4,374
3,789
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 4 / 5
6,922
1,154
6,080
6,579
2,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sol
SoZz9
Sol
12
4 / 0 / 4
7,554
1,259
9,215
4,986
2,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
illFlipped
Artemis
12
3 / 1 / 7
7,283
1,214
6,899
4,900
2,174
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
6
Kills
10
10
Deaths
6
17
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
0
0
0
W
1
1
8
5
L
Cupid
Drazlu
Cupid
1
0
5
3.5
W
Khepri
Sensxtion
Khepri
0
0
9
4.5
W
2
4
5
1.13
W
Sol
SoZz9
Sol
4
0
4
6
L
2
2
4
2
L
1
4
4
0.75
W
Artemis
illFlipped
Artemis
3
1
7
6.5
L
Bakasura
sebasgamer222
Bakasura
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,854
Damage
31,154
34,446
Taken
28,228
15,382
Mitigated
19,104
2,345
Healing
2,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
5,817
1,616
0
691
7,389
7,813
0
0
7,117
388
17,222
L
Cupid
Drazlu
Cupid
4,219
1,781
54
789
4,548
1,775
0
1,740
2,658
0
21,808
W
Khepri
Sensxtion
Khepri
3,143
367
0
387
4,374
3,789
0
0
4,128
5,064
0
W
6,080
1,385
0
90
6,579
2,763
0
0
6,367
0
14,016
W
Sol
SoZz9
Sol
9,215
3,371
0
1,280
4,986
2,565
0
0
4,864
21,533
1,603
L
7,552
2,275
0
554
8,540
3,412
0
3,058
5,332
0
17,771
L
9,952
1,654
0
250
10,570
4,209
0
3,469
6,828
0
18,506
W
Artemis
illFlipped
Artemis
6,899
2,872
0
420
4,900
2,174
0
0
4,900
0
13,244
L
Bakasura
sebasgamer222
Bakasura
4,131
2,830
0
698
10,788
5,986
0
3,537
6,801
0
9,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,400
Gold Earned
35,940
115
Minions Killed
134
6
Camps Cleared
6
495,967
Distance Traveled
630,237
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,603
934
0
0
0
0
0
W
Surtr
6,951
1,159
34
6
2
139,599
0
L
Cupid
6,973
1,162
47
8
0
125,090
0
W
Khepri
7,230
1,205
15
3
0
130,170
0
W
Loki
6,922
1,154
26
4
1
122,514
0
W
Sol
7,554
1,259
41
7
3
119,375
0
L
Neith
6,971
1,162
36
6
1
124,923
0
L
Thor
6,741
1,124
14
2
2
112,417
0
W
Artemis
7,283
1,214
18
3
0
118,579
0
L
Bakasura
7,112
1,185
18
3
3
133,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role