Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Adry_05_nojin
Maui
Level 47
God Stats
39W - 46L
1,460 SR
Queue Stats
172W - 188L
1,436 Elo+
Party 1
Ao Kuang
Ao Kuang
Hispano66669999
Ao Kuang
Level 155
God Stats
4W - 2L
1,526 SR
Queue Stats
90W - 108L
1,414 Elo+
Party 1
Bastet
Bastet
KINGJUANMA
Bastet
Level 149
God Stats
23W - 16L
1,592 SR
Queue Stats
453W - 445L
1,507 Elo+
Solo
Izanami
Izanami
LORD_MURRACIO
Izanami
Level 194
God Stats
3W - 2L
1,347 SR
Queue Stats
66W - 85L
1,371 Elo+
Party 1
Team Averages
Level 144
1,485 SR
1,446 Elo+

VS

Team Averages
Level 133
1,348 SR
1,461 Elo+
Awilix
Awilix
CriticalAcee
Awilix
Level 159
God Stats
6W - 8L
1,375 SR
Queue Stats
152W - 166L
1,476 Elo+
Party 3
Chaac
Chaac
TRROxIlllIF
Chaac
Level 155
God Stats
5W - 11L
1,423 SR
Queue Stats
436W - 447L
1,421 Elo+
Solo
Ix Chel
Ix Chel
Tr3vJ0hn
Ix Chel
Level 157
God Stats
1W - 6L
1,239 SR
Queue Stats
93W - 103L
1,456 Elo+
Party 3
Mercury
Mercury
lame09
Mercury
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 153L
1,489 Elo+
Party 2
Sol
Sol
le_ravageur2020
Sol
Level 107
God Stats
0W - 3L
1,203 SR
Queue Stats
158W - 163L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 2 / 1
6,848
685
6,916
6,185
1,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 4
5,367
537
1,460
5,833
4,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
11
6 / 0 / 1
6,633
663
5,672
8,801
3,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
KINGJUANMA
Bastet
11
2 / 1 / 1
5,998
600
5,008
7,645
2,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
10
2 / 0 / 1
6,145
615
5,416
6,715
2,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
8
2 / 2 / 0
4,828
483
3,407
7,881
3,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
2 / 2 / 0
6,387
639
5,860
10,787
6,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ix Chel
Tr3vJ0hn
Ix Chel
9
0 / 3 / 0
4,804
480
3,434
7,065
2,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
lame09
Mercury
9
0 / 3 / 1
5,095
510
3,399
8,890
2,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 1
5,526
553
3,970
5,893
1,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
12
Kills
4
4
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
2
1
1.25
W
0
1
4
2
L
Awilix
2
2
0
1
W
Ao Kuang
6
0
1
6.5
W
Bastet
KINGJUANMA
Bastet
2
1
1
2.5
W
Izanami
2
0
1
2.5
L
2
2
0
1
L
Ix Chel
Tr3vJ0hn
Ix Chel
0
3
0
0
L
Mercury
lame09
Mercury
0
3
1
0.17
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,472
Damage
20,070
35,179
Taken
40,516
14,338
Mitigated
16,642
10,893
Healing
10,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,916
3,550
0
1,999
6,185
1,999
0
0
6,185
46,914
0
W
1,460
120
134
1,326
5,833
4,100
0
2,007
3,826
15,874
0
L
Awilix
3,407
859
0
1,297
7,881
3,528
0
2,943
4,906
0
16,094
W
Ao Kuang
5,672
1,406
0
1,364
8,801
3,141
382
428
8,373
42,235
0
W
Bastet
KINGJUANMA
Bastet
5,008
760
0
3,327
7,645
2,508
0
2,294
5,351
0
33,955
W
Izanami
5,416
3,153
0
2,743
6,715
2,590
472
2,675
4,040
0
51,449
L
5,860
894
0
3,744
10,787
6,088
0
5,961
4,628
0
56,250
L
Ix Chel
Tr3vJ0hn
Ix Chel
3,434
216
54
1,948
7,065
2,254
0
1,696
5,321
31,877
0
L
Mercury
lame09
Mercury
3,399
1,498
0
1,720
8,890
2,911
0
1,970
6,882
0
33,966
L
3,970
1,396
0
1,812
5,893
1,861
0
1,114
4,731
38,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,991
Gold Earned
26,640
322
Minions Killed
287
0
Camps Cleared
0
1,051,384
Distance Traveled
1,051,551
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,848
685
100
10
0
186,311
3
W
Maui
5,367
537
25
3
0
220,704
0
L
Awilix
4,828
483
28
3
0
227,272
3
W
Ao Kuang
6,633
663
60
6
0
224,681
0
W
Bastet
5,998
600
60
6
0
225,732
0
W
Izanami
6,145
615
77
8
0
193,956
0
L
Chaac
6,387
639
94
9
0
175,024
0
L
Ix Chel
4,804
480
54
5
0
204,827
4
L
Mercury
5,095
510
53
5
0
248,961
2
L
Sol
5,526
553
58
6
0
195,467
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role