Player Matchup

Tiamat
Tiamat
DarckMons
Tiamat
Level 128
God Stats
3W - 2L
1,818 SR
Queue Stats
350W - 319L
1,430 Elo+
Solo
Danzaburou
Danzaburou
Eternalpain14
Danzaburou
Level 107
God Stats
5W - 3L
1,733 SR
Queue Stats
39W - 47L
1,439 Elo+
Party 1
Xing Tian
Xing Tian
ItsSaxWell
Xing Tian
Level 138
God Stats
3W - 2L
1,824 SR
Queue Stats
141W - 145L
1,526 Elo+
Party 1
Bakasura
Bakasura
Spueso
Bakasura
Level 108
God Stats
1W - 1L
1,704 SR
Queue Stats
44W - 59L
1,404 Elo+
Party 1
Anubis
Anubis
dflock
Anubis
Level 70
God Stats
1W - 5L
1,315 SR
Queue Stats
6W - 15L
1,293 Elo+
Party 1
Team Averages
Level 110
1,679 SR
1,418 Elo+

VS

Team Averages
Level 116
1,605 SR
1,522 Elo+
Ra
Ra
 
Ra
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Deixb
Medusa
Level 83
God Stats
12W - 4L
1,739 SR
Queue Stats
34W - 25L
1,555 Elo+
Party 2
Mercury
Mercury
Queci
Mercury
Level 126
God Stats
3W - 1L
1,834 SR
Queue Stats
29W - 16L
1,557 Elo+
Party 2
Agni
Agni
VanillaZachyHead
Agni
Level 125
God Stats
5W - 4L
1,652 SR
Queue Stats
304W - 280L
1,501 Elo+
Solo
Tyr
Tyr
ja306ck
Tyr
Level 128
God Stats
1W - 1L
1,303 SR
Queue Stats
194W - 179L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DarckMons
Tiamat
10
0 / 1 / 1
6,701
447
1,484
6,996
3,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Eternalpain14
Danzaburou
14
4 / 4 / 1
8,420
561
10,826
11,920
5,536
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Xing Tian
ItsSaxWell
Xing Tian
12
1 / 4 / 5
7,722
515
6,463
16,469
14,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Spueso
Bakasura
15
8 / 5 / 3
9,897
660
12,987
19,743
10,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
dflock
Anubis
12
1 / 6 / 2
7,273
485
4,091
9,592
3,993
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
5 / 0 / 5
9,633
642
5,557
9,005
5,139
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Deixb
Medusa
13
3 / 2 / 2
8,076
538
7,687
10,853
4,004
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
Queci
Mercury
15
6 / 4 / 2
9,638
643
7,894
14,697
4,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
5 / 4 / 5
9,037
602
11,865
9,824
2,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tyr
13
1 / 4 / 4
8,100
540
5,872
14,690
11,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
14
Kills
20
20
Deaths
14
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
0
5
7.5
L
Tiamat
DarckMons
Tiamat
0
1
1
0.5
W
Medusa
Deixb
Medusa
3
2
2
2
L
Danzaburou
Eternalpain14
Danzaburou
4
4
1
1.13
L
Xing Tian
ItsSaxWell
Xing Tian
1
4
5
0.88
W
Mercury
Queci
Mercury
6
4
2
1.75
L
Bakasura
Spueso
Bakasura
8
5
3
1.9
W
5
4
5
1.88
L
Anubis
dflock
Anubis
1
6
2
0.33
W
Tyr
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,851
Damage
38,875
64,720
Taken
59,069
37,908
Mitigated
27,849
15,834
Healing
14,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,557
882
2,551
3,536
9,005
5,139
74
1,117
7,818
52,804
0
L
Tiamat
DarckMons
Tiamat
1,484
279
0
1,141
6,996
3,639
76
0
6,996
35,816
0
W
Medusa
Deixb
Medusa
7,687
3,730
0
1,286
10,853
4,004
1,778
668
10,045
0
52,230
L
Danzaburou
Eternalpain14
Danzaburou
10,826
3,657
0
3,711
11,920
5,536
946
1,760
10,160
0
65,964
L
Xing Tian
ItsSaxWell
Xing Tian
6,463
596
0
2,836
16,469
14,153
0
3,744
12,725
30,277
0
W
Mercury
Queci
Mercury
7,894
3,411
0
3,029
14,697
4,809
654
823
13,139
0
60,278
L
Bakasura
Spueso
Bakasura
12,987
9,234
0
7,175
19,743
10,587
646
5,619
14,046
0
65,221
W
11,865
311
0
530
9,824
2,668
140
4,579
4,885
64,051
0
L
Anubis
dflock
Anubis
4,091
132
0
971
9,592
3,993
0
6,221
3,371
44,579
0
W
Tyr
5,872
1,298
0
3,228
14,690
11,229
27
4,851
8,999
0
50,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,013
Gold Earned
44,484
395
Minions Killed
434
0
Camps Cleared
0
1,437,975
Distance Traveled
1,504,633
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,633
642
87
6
0
297,329
7
L
Tiamat
6,701
447
63
4
0
225,786
0
W
Medusa
8,076
538
82
5
0
297,983
1
L
Danzaburou
8,420
561
101
7
0
293,033
0
L
Xing Tian
7,722
515
38
3
0
318,686
1
W
Mercury
9,638
643
78
5
0
344,077
1
L
Bakasura
9,897
660
128
9
0
343,491
0
W
Agni
9,037
602
114
8
0
296,866
0
L
Anubis
7,273
485
65
4
0
256,979
0
W
Tyr
8,100
540
73
5
0
268,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role