Player Matchup

Jing Wei
Jing Wei
DAETH_STRIKER420
Jing Wei
Level 109
God Stats
1W - 1L
1,264 SR
Queue Stats
95W - 90L
1,501 Elo+
Party 2
Chang'e
Chang'e
Gladiator091
Chang'e
Level 83
God Stats
7W - 2L
1,813 SR
Queue Stats
342W - 286L
1,483 Elo+
Party 2
Osiris
Osiris
Medusin10
Osiris
Level 140
God Stats
2W - 10L
1,346 SR
Queue Stats
163W - 180L
1,528 Elo+
Party 1
Ix Chel
Ix Chel
Verduradura15
Ix Chel
Level 141
God Stats
4W - 5L
1,465 SR
Queue Stats
288W - 280L
1,512 Elo+
Party 1
Ne Zha
Ne Zha
godsright_Not
Ne Zha
Level 125
God Stats
12W - 14L
1,459 SR
Queue Stats
278W - 276L
1,521 Elo+
Party 1
Team Averages
Level 120
1,469 SR
1,509 Elo+

VS

Team Averages
Level 47
1,605 SR
1,432 Elo+
Geb
Geb
Mandingo4Gramps
Geb
Level 43
God Stats
0W - 1L
1,595 SR
Queue Stats
49W - 65L
1,359 Elo+
Party 4
Guan Yu
Guan Yu
Quarma Noir
Guan Yu
Level 48
God Stats
3W - 2L
1,683 SR
Queue Stats
117W - 124L
1,445 Elo+
Party 3
Arachne
Arachne
Quarma Vert
Arachne
Level 55
God Stats
59W - 33L
1,682 SR
Queue Stats
189W - 167L
1,510 Elo+
Party 3
Hera
Hera
RMX_
Hera
Level 67
God Stats
1W - 1L
1,566 SR
Queue Stats
60W - 73L
1,380 Elo+
Party 4
Neith
Neith
mikehoxhardferyu
Neith
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,464 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 6
8,728
485
7,430
15,536
5,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Gladiator091
Chang'e
13
1 / 1 / 6
8,664
481
9,996
12,420
5,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Osiris
Medusin10
Osiris
14
1 / 4 / 3
8,666
481
10,446
17,496
15,923
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
16
6 / 0 / 2
10,580
588
8,692
14,055
6,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 5 / 7
10,504
584
15,507
20,808
9,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
8,495
472
13,651
18,188
11,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Quarma Noir
Guan Yu
13
0 / 2 / 2
7,712
428
4,885
14,608
14,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Arachne
Quarma Vert
Arachne
15
7 / 3 / 0
9,232
513
13,012
18,522
7,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hera
RMX_
Hera
14
0 / 6 / 3
8,247
458
11,472
13,047
4,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 2 / 2
8,937
497
14,668
11,186
4,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
16
Kills
11
12
Deaths
16
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
W
Chang'e
Gladiator091
Chang'e
1
1
6
4
L
3
3
3
1.5
W
Osiris
Medusin10
Osiris
1
4
3
0.63
L
Guan Yu
Quarma Noir
Guan Yu
0
2
2
0.5
L
Arachne
Quarma Vert
Arachne
7
3
0
2.33
L
Hera
RMX_
Hera
0
6
3
0.25
W
Ix Chel
6
0
2
7
W
7
5
7
2.1
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,071
Damage
57,688
80,315
Taken
75,551
42,554
Mitigated
43,361
35,190
Healing
18,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,430
5,854
0
3,091
15,536
5,690
400
2,375
13,117
0
53,779
W
Chang'e
Gladiator091
Chang'e
9,996
1,186
6,294
7,297
12,420
5,246
582
4,415
7,911
44,252
0
L
13,651
1,097
0
3,060
18,188
11,702
0
3,701
14,487
51,423
0
W
Osiris
Medusin10
Osiris
10,446
3,384
0
4,276
17,496
15,923
178
6,612
10,197
0
50,929
L
Guan Yu
Quarma Noir
Guan Yu
4,885
225
722
3,812
14,608
14,613
226
4,476
10,132
0
27,062
L
Arachne
Quarma Vert
Arachne
13,012
9,194
0
3,606
18,522
7,388
0
4,270
14,252
0
81,933
L
Hera
RMX_
Hera
11,472
2,554
0
3,404
13,047
4,873
163
2,795
10,241
73,072
0
W
Ix Chel
8,692
929
2,358
6,147
14,055
6,148
410
3,714
10,217
83,536
0
W
15,507
5,948
0
5,727
20,808
9,547
817
6,794
13,750
0
79,157
L
14,668
4,954
0
3,456
11,186
4,785
2,680
3,426
7,751
0
98,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,142
Gold Earned
42,623
483
Minions Killed
444
0
Camps Cleared
0
1,777,983
Distance Traveled
1,758,547
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,728
485
89
5
0
365,245
0
W
Chang'e
8,664
481
59
3
0
344,157
1
L
Geb
8,495
472
77
4
0
335,490
0
W
Osiris
8,666
481
82
5
0
316,430
0
L
Guan Yu
7,712
428
27
2
0
383,140
0
L
Arachne
9,232
513
94
5
0
394,603
0
L
Hera
8,247
458
111
6
0
332,937
5
W
Ix Chel
10,580
588
142
8
0
359,488
0
W
Ne Zha
10,504
584
111
6
0
392,663
1
L
Neith
8,937
497
135
8
0
312,377
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role