Player Matchup

Sol
Sol
 
Sol
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Agusch05
Loki
Level 103
God Stats
5W - 11L
1,430 SR
Queue Stats
213W - 197L
1,489 Elo+
Solo
Ares
Ares
Helio7
Ares
Level 137
God Stats
52W - 37L
1,622 SR
Queue Stats
125W - 137L
1,483 Elo+
Solo
Pele
Pele
Marqueson
Pele
Level 156
God Stats
3W - 3L
1,500 SR
Queue Stats
253W - 224L
1,709 Elo+
Solo
Nu Wa
Nu Wa
sacodeboi
Nu Wa
Level 68
God Stats
5W - 5L
1,681 SR
Queue Stats
399W - 442L
1,475 Elo+
Party 1
Team Averages
Level 107
1,547 SR
1,531 Elo+

VS

Team Averages
Level 104
1,659 SR
1,491 Elo+
Terra
Terra
Fogacito
Terra
Level 68
God Stats
3W - 0L
1,817 SR
Queue Stats
99W - 103L
1,474 Elo+
Party 2
Arachne
Arachne
Jonic510
Arachne
Level 94
God Stats
16W - 8L
1,751 SR
Queue Stats
191W - 174L
1,523 Elo+
Solo
Ah Puch
Ah Puch
XanaPreta
Ah Puch
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 37L
1,472 Elo+
Solo
Charybdis
Charybdis
bruninjjja
Charybdis
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 63L
1,491 Elo+
Party 2
Shiva
Shiva
xDragonOfFuryx
Shiva
Level 129
God Stats
9W - 2L
1,728 SR
Queue Stats
184W - 189L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
2 / 1 / 1
5,700
570
4,345
4,748
1,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
2
0 / 0 / 0
3,594
359
0
606
142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
Helio7
Ares
9
1 / 0 / 2
5,924
592
3,151
6,491
4,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
11
0 / 2 / 0
6,047
605
5,835
9,414
4,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
sacodeboi
Nu Wa
10
0 / 2 / 0
5,517
552
4,583
6,134
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Fogacito
Terra
9
0 / 1 / 2
5,223
522
622
6,622
4,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Jonic510
Arachne
11
2 / 0 / 0
6,089
609
3,553
8,196
3,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ah Puch
XanaPreta
Ah Puch
10
1 / 0 / 1
5,234
523
5,222
4,421
1,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
bruninjjja
Charybdis
10
0 / 2 / 1
5,405
541
2,733
6,813
2,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 0 / 0
6,309
631
5,549
11,652
5,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
3
Kills
5
5
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
1
1
2.5
L
Loki
0
0
0
0
W
Terra
Fogacito
Terra
0
1
2
1
L
Ares
Helio7
Ares
1
0
2
2
W
Arachne
Jonic510
Arachne
2
0
0
2
L
Pele
0
2
0
0
W
Ah Puch
XanaPreta
Ah Puch
1
0
1
1.5
W
Charybdis
bruninjjja
Charybdis
0
2
1
0.25
L
Nu Wa
sacodeboi
Nu Wa
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,914
Damage
17,679
27,393
Taken
37,704
12,608
Mitigated
16,874
8,173
Healing
13,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,345
2,196
0
1,086
4,748
1,439
734
71
4,677
38,085
0
L
Loki
0
0
0
374
606
142
0
234
372
0
2,450
W
Terra
Fogacito
Terra
622
297
202
2,127
6,622
4,921
0
3,487
3,135
12,906
0
L
Ares
Helio7
Ares
3,151
0
0
1,930
6,491
4,846
0
2,022
4,469
24,054
0
W
Arachne
Jonic510
Arachne
3,553
2,606
0
1,814
8,196
3,098
0
2,060
6,136
0
52,854
L
Pele
5,835
1,433
0
3,840
9,414
4,044
0
85
9,329
0
54,399
W
Ah Puch
XanaPreta
Ah Puch
5,222
209
0
2,609
4,421
1,505
0
2,636
1,785
41,555
0
W
Charybdis
bruninjjja
Charybdis
2,733
1,077
0
3,305
6,813
2,179
137
3,598
3,215
0
45,169
L
Nu Wa
sacodeboi
Nu Wa
4,583
1,083
0
943
6,134
2,137
0
3,517
2,617
45,989
0
W
5,549
987
0
3,756
11,652
5,171
0
298
11,354
85
54,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,782
Gold Earned
28,260
324
Minions Killed
320
0
Camps Cleared
0
819,328
Distance Traveled
1,029,698
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,700
570
80
8
0
178,733
0
L
Loki
3,594
359
6
1
0
25,474
0
W
Terra
5,223
522
22
2
0
215,209
0
L
Ares
5,924
592
44
4
0
207,846
5
W
Arachne
6,089
609
84
8
0
246,263
0
L
Pele
6,047
605
95
10
0
212,975
3
W
Ah Puch
5,234
523
59
6
0
185,695
2
W
Charybdis
5,405
541
76
8
0
186,389
0
L
Nu Wa
5,517
552
99
10
0
194,300
0
W
Shiva
6,309
631
79
8
0
196,142
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role