Player Matchup

Gilgamesh
Gilgamesh
Silver I
Alex23Alvarez
Gilgamesh
Silver I
Level 155
God Stats
4W - 6L
1,482 SR
Queue Stats
21W - 23L
1,296 MMR
Party 2
Horus
Horus
Silver I
Psisaphy
Horus
Silver I
Level 156
God Stats
6W - 4L
1,772 SR
Queue Stats
23W - 23L
1,296 MMR
Party 2
Poseidon
Poseidon
Silver I
dennix69
Poseidon
Silver I
Level 148
God Stats
5W - 5L
1,519 SR
Queue Stats
23W - 23L
1,296 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 153
1,591 SR
1,296 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,710 SR
1,334 MMR
Anhur
Anhur
Silver I
Chusio
Anhur
Silver I
Level 169
God Stats
5W - 6L
1,569 SR
Queue Stats
177W - 223L
1,160 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
MiOXyS
Kuzenbo
Gold III
Level 125
God Stats
13W - 16L
1,937 SR
Queue Stats
168W - 186L
1,605 MMR
Party 1
Discordia
Discordia
Silver III
Sha0wLy
Discordia
Silver III
Level 125
God Stats
29W - 25L
1,623 SR
Queue Stats
122W - 141L
1,238 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alex23Alvarez
Gilgamesh
13
0 / 2 / 10
10,293
686
8,166
13,921
12,473
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
Psisaphy
Horus
13
1 / 1 / 10
10,743
716
6,494
16,851
15,433
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
dennix69
Poseidon
16
12 / 1 / 1
12,923
862
20,499
10,085
4,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
NoxAchillesGaneshaNe ZhaAphrodite

VS

Bans
Baba YagaMartichorasHou YiHachimanNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Chusio
Anhur
13
2 / 3 / 1
10,330
689
6,891
11,066
3,406
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Kuzenbo
MiOXyS
Kuzenbo
12
0 / 5 / 4
9,469
631
9,558
18,564
19,480
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Sha0wLy
Discordia
12
2 / 5 / 2
9,941
663
7,741
10,043
2,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
13
Kills
4
4
Deaths
13
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Alex23Alvarez
Gilgamesh
0
2
10
2.5
L
Anhur
Chusio
Anhur
2
3
1
0.83
L
Kuzenbo
MiOXyS
Kuzenbo
0
5
4
0.4
W
Horus
Psisaphy
Horus
1
1
10
6
L
Discordia
Sha0wLy
Discordia
2
5
2
0.6
W
Poseidon
dennix69
Poseidon
12
1
1
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,159
Damage
24,190
40,857
Taken
39,673
32,302
Mitigated
25,555
15,320
Healing
3,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Alex23Alvarez
Gilgamesh
8,166
1,776
0
1,242
13,921
12,473
863
4,808
9,113
1,320
26,765
L
Anhur
Chusio
Anhur
6,891
3,502
0
878
11,066
3,406
0
4,436
6,630
0
36,591
L
Kuzenbo
MiOXyS
Kuzenbo
9,558
2,065
0
1,502
18,564
19,480
11
11,287
7,277
28,007
0
W
Horus
Psisaphy
Horus
6,494
1,902
2,632
7,281
16,851
15,433
336
6,700
10,151
196
20,161
L
Discordia
Sha0wLy
Discordia
7,741
772
0
829
10,043
2,669
0
6,308
3,735
40,035
0
W
Poseidon
dennix69
Poseidon
20,499
3,147
0
4,165
10,085
4,396
1,857
6,136
3,949
98,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,959
Gold Earned
29,740
178
Minions Killed
143
0
Camps Cleared
0
815,701
Distance Traveled
725,036
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,293
686
16
1
0
264,389
0
L
Anhur
10,330
689
47
3
0
243,016
6
L
Kuzenbo
9,469
631
28
2
0
262,359
5
W
Horus
10,743
716
22
1
0
280,469
0
L
Discordia
9,941
663
68
5
0
219,661
1
W
Poseidon
12,923
862
140
9
0
270,843
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role