Player Matchup

Arachne
Arachne
BIGBOB017
Arachne
Level 46
God Stats
5W - 6L
1,581 SR
Queue Stats
165W - 182L
1,452 Elo+
Party 2
Mercury
Mercury
KnownInsanity
Mercury
Level 45
God Stats
3W - 4L
1,460 SR
Queue Stats
215W - 218L
1,265 Elo+
Party 1
Izanami
Izanami
MilkTeaSpring
Izanami
Level 25
God Stats
10W - 9L
1,322 SR
Queue Stats
99W - 110L
1,281 Elo+
Party 1
Thoth
Thoth
STIZZYTWIZZY
Thoth
Level 34
God Stats
4W - 4L
1,903 SR
Queue Stats
44W - 37L
1,704 Elo+
Solo
Sun Wukong
Sun Wukong
joesixtynine
Sun Wukong
Level 67
God Stats
38W - 35L
1,523 SR
Queue Stats
399W - 371L
1,469 Elo+
Party 2
Team Averages
Level 43
1,558 SR
1,434 Elo+

VS

Team Averages
Level 103
1,410 SR
1,473 Elo+
Bacchus
Bacchus
Dis Prodigy
Bacchus
Level 65
God Stats
12W - 13L
1,511 SR
Queue Stats
16W - 20L
1,411 Elo+
Party 4
Chang'e
Chang'e
LyVonely00
Chang'e
Level 89
God Stats
12W - 11L
1,541 SR
Queue Stats
75W - 84L
1,461 Elo+
Party 3
Thor
Thor
WanMaster00
Thor
Level 128
God Stats
2W - 1L
1,299 SR
Queue Stats
240W - 262L
1,488 Elo+
Party 3
Medusa
Medusa
xGOGx Prodigyy
Medusa
Level 115
God Stats
3W - 1L
1,487 SR
Queue Stats
17W - 11L
1,576 Elo+
Party 4
Discordia
Discordia
zairoo112
Discordia
Level 118
God Stats
1W - 1L
1,211 SR
Queue Stats
20W - 27L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BIGBOB017
Arachne
12
2 / 5 / 0
7,157
511
5,835
14,334
5,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
11
1 / 3 / 1
6,272
448
5,079
12,551
5,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Izanami
11
1 / 3 / 1
6,337
453
6,103
8,780
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 6 / 0
6,473
462
2,912
9,128
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
joesixtynine
Sun Wukong
14
4 / 0 / 1
8,573
612
10,485
11,588
7,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dis Prodigy
Bacchus
12
4 / 1 / 3
7,825
559
5,882
7,429
7,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
LyVonely00
Chang'e
13
1 / 4 / 0
7,547
539
4,872
15,055
6,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 1 / 3
7,960
569
6,132
10,262
4,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 1 / 4
6,703
479
7,194
10,360
4,035
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
zairoo112
Discordia
14
6 / 1 / 3
8,500
607
11,140
7,030
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
8
Kills
17
17
Deaths
8
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Arachne
BIGBOB017
Arachne
2
5
0
0.4
W
Bacchus
Dis Prodigy
Bacchus
4
1
3
5.5
L
Mercury
1
3
1
0.5
W
Chang'e
LyVonely00
Chang'e
1
4
0
0.25
L
Izanami
1
3
1
0.5
L
0
6
0
0
W
4
1
3
5.5
L
Sun Wukong
joesixtynine
Sun Wukong
4
0
1
4.5
W
2
1
4
4
W
Discordia
zairoo112
Discordia
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,414
Damage
35,220
56,381
Taken
50,136
24,682
Mitigated
23,977
11,002
Healing
18,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BIGBOB017
Arachne
5,835
4,692
0
2,354
14,334
5,427
0
4,340
9,834
0
53,028
W
Bacchus
Dis Prodigy
Bacchus
5,882
641
385
1,989
7,429
7,504
132
0
7,429
26,788
0
L
Mercury
5,079
1,108
0
3,169
12,551
5,702
0
3,269
9,216
0
32,566
W
Chang'e
LyVonely00
Chang'e
4,872
660
160
8,985
15,055
6,059
0
0
15,055
53,574
0
L
Izanami
6,103
3,916
0
1,301
8,780
3,035
0
2,549
6,229
0
37,635
L
2,912
59
0
2,147
9,128
2,988
0
6,555
2,149
41,002
0
W
6,132
1,302
0
750
10,262
4,106
0
339
9,923
0
70,852
L
Sun Wukong
joesixtynine
Sun Wukong
10,485
1,939
0
2,031
11,588
7,530
0
4,527
7,059
0
66,798
W
7,194
3,217
0
3,486
10,360
4,035
522
0
10,360
0
48,896
W
Discordia
zairoo112
Discordia
11,140
622
0
2,567
7,030
2,273
604
2,573
4,457
57,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,812
Gold Earned
38,535
358
Minions Killed
415
0
Camps Cleared
0
1,365,726
Distance Traveled
1,370,258
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,157
511
74
5
0
289,505
0
W
Bacchus
7,825
559
40
3
0
282,376
0
L
Mercury
6,272
448
51
4
0
294,311
0
W
Chang'e
7,547
539
96
7
0
231,011
0
L
Izanami
6,337
453
69
5
0
252,712
0
L
Thoth
6,473
462
69
5
0
255,710
0
W
Thor
7,960
569
99
7
0
303,052
0
L
Sun Wukong
8,573
612
95
7
0
273,488
0
W
Medusa
6,703
479
71
5
0
269,028
0
W
Discordia
8,500
607
109
8
0
284,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role