Player Matchup

Terra
Terra
Auliixxlyn
Terra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,031 Elo+
Party 1
Da Ji
Da Ji
LordW0P 29
Da Ji
Level 101
God Stats
4W - 5L
1,422 SR
Queue Stats
254W - 244L
1,280 Elo+
Party 1
Nu Wa
Nu Wa
VenusAndMarz
Nu Wa
Level 89
God Stats
15W - 16L
1,580 SR
Queue Stats
188W - 196L
1,303 Elo+
Party 1
Team Averages
Level 66
1,501 SR
1,204 Elo+

VS

Team Averages
Level 64
1,673 SR
1,598 Elo+
Bacchus
Bacchus
Mania99
Bacchus
Level 29
God Stats
13W - 5L
1,770 SR
Queue Stats
95W - 22L
1,741 Elo+
Party 2
Ix Chel
Ix Chel
XXdopeboi420xx
Ix Chel
Level 85
God Stats
13W - 1L
1,911 SR
Queue Stats
154W - 64L
1,743 Elo+
Party 2
Apollo
Apollo
shaanj
Apollo
Level 79
God Stats
1W - 2L
1,338 SR
Queue Stats
99W - 102L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
9
3 / 5 / 0
7,742
774
4,948
14,107
15,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
9
0 / 6 / 3
7,098
710
6,459
12,933
6,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
1 / 5 / 2
7,475
748
5,937
7,916
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Mania99
Bacchus
12
2 / 1 / 12
8,711
871
7,177
8,402
8,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
10 / 0 / 5
10,302
1,030
16,185
7,157
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
shaanj
Apollo
11
4 / 3 / 9
8,899
890
5,211
9,232
3,527
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
16
16
Deaths
4
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Terra
3
5
0
0.6
L
Da Ji
0
6
3
0.25
W
Bacchus
Mania99
Bacchus
2
1
12
8
L
1
5
2
0.4
W
10
0
5
12.5
W
Apollo
shaanj
Apollo
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,344
Damage
28,573
34,956
Taken
24,791
25,101
Mitigated
14,136
3,026
Healing
9,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
4,948
1,496
248
1,131
14,107
15,524
0
8,165
5,348
13,235
0
L
Da Ji
6,459
1,083
55
1,351
12,933
6,241
0
8,804
3,971
0
20,422
W
Bacchus
Mania99
Bacchus
7,177
1,284
0
2,258
8,402
8,097
443
4,118
4,284
17,798
0
L
5,937
2,353
29
212
7,916
3,336
0
5,738
2,087
27,932
0
W
16,185
1,982
1,981
3,021
7,157
2,512
1,139
2,329
4,828
61,176
0
W
Apollo
shaanj
Apollo
5,211
2,862
0
1,809
9,232
3,527
983
4,717
4,515
0
28,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,315
Gold Earned
27,912
71
Minions Killed
138
0
Camps Cleared
0
488,160
Distance Traveled
565,714
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,742
774
16
2
0
180,761
0
L
Da Ji
7,098
710
28
3
0
181,459
0
W
Bacchus
8,711
871
17
2
0
207,292
0
L
Nu Wa
7,475
748
27
3
0
125,940
0
W
Ix Chel
10,302
1,030
84
8
0
186,605
0
W
Apollo
8,899
890
37
4
0
171,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role