Player Matchup

Hou Yi
Hou Yi
ElMonoLocoAlv21
Hou Yi
Level 39
God Stats
1W - 3L
1,484 SR
Queue Stats
57W - 67L
1,397 Elo+
Solo
Anubis
Anubis
Juniorbk11211
Anubis
Level 48
God Stats
55W - 54L
1,487 SR
Queue Stats
145W - 139L
1,407 Elo+
Party 1
Kali
Kali
KaboaskiOmoaski
Kali
Level 45
God Stats
0W - 1L
1,427 SR
Queue Stats
0W - 4L
1,234 Elo+
Solo
Bacchus
Bacchus
lil_TALI_G
Bacchus
Level 105
God Stats
4W - 6L
1,527 SR
Queue Stats
254W - 228L
1,477 Elo+
Party 1
Kuzenbo
Kuzenbo
xHeliosXStriderx
Kuzenbo
Level 48
God Stats
0W - 4L
1,386 SR
Queue Stats
59W - 70L
1,467 Elo+
Solo
Team Averages
Level 57
1,462 SR
1,396 Elo+

VS

Team Averages
Level 56
1,518 SR
1,495 Elo+
Cerberus
Cerberus
ErnestPWorrelI
Cerberus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,532 Elo+
Party 3
Cupid
Cupid
LTWizard54
Cupid
Level 102
God Stats
7W - 4L
1,672 SR
Queue Stats
104W - 65L
1,519 Elo+
Party 2
Ravana
Ravana
PapiMario22
Ravana
Level 76
God Stats
10W - 9L
1,152 SR
Queue Stats
328W - 357L
1,469 Elo+
Party 3
Sun Wukong
Sun Wukong
Sozasuromee
Sun Wukong
Level 45
God Stats
25W - 16L
1,496 SR
Queue Stats
104W - 64L
1,528 Elo+
Party 2
Baron Samedi
Baron Samedi
shotoki
Baron Samedi
Level 42
God Stats
9W - 5L
1,771 SR
Queue Stats
34W - 49L
1,429 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,743
474
2,938
5,679
1,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 4 / 0
5,019
502
843
6,170
2,509
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

6
0 / 1 / 0
4,558
456
1,318
4,794
1,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
lil_TALI_G
Bacchus
7
0 / 1 / 0
4,922
492
3,478
6,104
5,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 1 / 0
4,752
475
909
6,865
7,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 0 / 2
6,092
609
2,364
5,243
3,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
9
0 / 0 / 0
5,120
512
2,215
5,525
1,891
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
11
2 / 0 / 5
6,307
631
3,843
2,318
1,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Sozasuromee
Sun Wukong
8
1 / 0 / 0
5,178
518
3,107
5,433
4,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
shotoki
Baron Samedi
11
4 / 0 / 2
6,358
636
4,453
3,851
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
8
8
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Cerberus
1
0
2
2
L
0
4
0
0
L
0
1
0
0
W
Cupid
0
0
0
0
W
Ravana
2
0
5
4.5
W
Sun Wukong
Sozasuromee
Sun Wukong
1
0
0
1
L
Bacchus
lil_TALI_G
Bacchus
0
1
0
0
W
Baron Samedi
shotoki
Baron Samedi
4
0
2
5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,486
Damage
15,982
29,612
Taken
22,370
17,960
Mitigated
11,877
7,152
Healing
12,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,938
1,239
0
1,804
5,679
1,833
0
0
5,679
0
31,579
W
Cerberus
2,364
475
0
3,123
5,243
3,024
433
1,264
3,979
35,170
0
L
843
54
0
1,698
6,170
2,509
0
2,949
3,221
39,393
0
L
1,318
449
547
743
4,794
1,205
0
1,265
3,529
0
9,133
W
Cupid
2,215
880
416
2,959
5,525
1,891
546
1,295
4,230
0
27,163
W
Ravana
3,843
948
0
1,878
2,318
1,206
0
531
1,787
0
40,362
W
Sun Wukong
Sozasuromee
Sun Wukong
3,107
884
66
1,953
5,433
4,067
142
767
4,666
0
20,159
L
Bacchus
lil_TALI_G
Bacchus
3,478
426
0
1,637
6,104
5,207
0
1,604
4,500
14,312
0
W
Baron Samedi
shotoki
Baron Samedi
4,453
413
80
1,679
3,851
1,689
240
1,373
2,478
40,723
0
L
909
175
0
723
6,865
7,206
0
999
5,866
28,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,994
Gold Earned
29,055
197
Minions Killed
294
0
Camps Cleared
0
867,526
Distance Traveled
993,035
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,743
474
49
5
0
163,403
0
W
Cerberus
6,092
609
53
5
0
158,361
0
L
Anubis
5,019
502
64
6
0
169,473
0
L
Kali
4,558
456
17
2
0
207,841
0
W
Cupid
5,120
512
61
6
0
206,230
0
W
Ravana
6,307
631
74
7
0
219,554
0
W
Sun Wukong
5,178
518
20
2
0
208,723
0
L
Bacchus
4,922
492
16
2
0
172,673
3
W
Baron Samedi
6,358
636
86
9
0
200,167
0
L
Kuzenbo
4,752
475
51
5
0
154,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role