Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
DEMON_Kuraama
Odin
Level 130
God Stats
1W - 2L
1,478 SR
Queue Stats
117W - 118L
1,407 Elo+
Party 2
Mulan
Mulan
Gamayouky_70
Mulan
Level 64
God Stats
0W - 2L
1,296 SR
Queue Stats
65W - 82L
1,349 Elo+
Party 2
Ra
Ra
Hugo__420
Ra
Level 141
God Stats
3W - 2L
1,810 SR
Queue Stats
452W - 471L
1,557 Elo+
Solo
Set
Set
SoraGaming70
Set
Level 149
God Stats
1W - 3L
1,715 SR
Queue Stats
290W - 289L
1,418 Elo+
Party 2
Team Averages
Level 122
1,560 SR
1,446 Elo+

VS

Team Averages
Level 102
1,583 SR
1,425 Elo+
Pele
Pele
Daleboy_3000
Pele
Level 129
God Stats
9W - 9L
1,367 SR
Queue Stats
286W - 257L
1,441 Elo+
Party 1
Ah Puch
Ah Puch
LittleBlackW0lf_
Ah Puch
Level 121
God Stats
3W - 0L
1,705 SR
Queue Stats
180W - 171L
1,470 Elo+
Party 1
Ra
Ra
Psycho-_-Granny
Ra
Level 125
God Stats
3W - 1L
1,573 SR
Queue Stats
217W - 227L
1,442 Elo+
Party 1
Bakasura
Bakasura
aquamariine
Bakasura
Level 117
God Stats
1W - 0L
1,770 SR
Queue Stats
21W - 15L
1,519 Elo+
Solo
Medusa
Medusa
joookeeeeeerrrr
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
0 / 2 / 5
7,316
732
4,665
10,257
4,059
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 2 / 6
7,908
791
4,436
7,666
3,252
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 7 / 4
6,596
660
3,266
11,196
5,733
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
5 / 1 / 1
8,515
852
9,872
6,772
2,910
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

11
2 / 7 / 2
7,033
703
5,456
10,665
5,331
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 7
9,242
924
9,099
11,845
5,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

17
6 / 1 / 11
9,648
965
10,465
4,659
2,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 1 / 14
8,499
850
9,140
5,711
2,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
aquamariine
Bakasura
13
2 / 3 / 10
8,248
825
5,838
13,475
15,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

14
4 / 2 / 6
8,617
862
6,839
7,421
3,915
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
67
8
Kills
19
19
Deaths
9
18
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
2
5
1.25
L
1
2
6
2
W
7
2
7
5.25
L
0
7
4
0.29
L
5
1
1
5.5
W
6
1
11
11.5
W
0
1
14
7
L
2
7
2
0.43
W
Bakasura
aquamariine
Bakasura
2
3
10
2.33
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,695
Damage
41,381
46,556
Taken
43,111
21,285
Mitigated
30,237
14,781
Healing
16,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
4,665
2,175
219
1,513
10,257
4,059
561
4,804
5,016
0
17,994
L
4,436
291
226
969
7,666
3,252
0
2,954
3,556
0
18,418
W
9,099
1,378
637
2,936
11,845
5,961
1,819
1,895
9,950
0
20,073
L
3,266
668
133
172
11,196
5,733
0
4,394
6,452
0
4,177
L
9,872
1,196
6,322
4,196
6,772
2,910
430
3,282
3,122
22,563
0
W
10,465
243
818
608
4,659
2,248
868
907
3,752
24,730
0
W
9,140
434
4,387
2,332
5,711
2,789
1,315
1,533
4,148
23,734
0
L
5,456
2,475
230
801
10,665
5,331
80
3,519
6,759
0
8,238
W
Bakasura
aquamariine
Bakasura
5,838
3,220
96
4,225
13,475
15,324
147
3,379
10,009
0
5,676
W
6,839
1,667
107
373
7,421
3,915
489
1,960
5,380
0
14,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,368
Gold Earned
44,254
119
Minions Killed
126
0
Camps Cleared
0
872,639
Distance Traveled
976,448
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,316
732
40
4
0
170,637
0
L
Odin
7,908
791
43
4
0
210,353
0
W
Pele
9,242
924
24
2
0
201,191
0
L
Mulan
6,596
660
8
1
0
151,336
0
L
Ra
8,515
852
22
2
0
185,869
0
W
Ah Puch
9,648
965
23
2
0
200,359
0
W
Ra
8,499
850
38
4
0
197,535
0
L
Set
7,033
703
6
1
0
154,444
0
W
Bakasura
8,248
825
15
2
0
191,587
0
W
Medusa
8,617
862
26
3
0
185,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role