Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
CruelWarWick
Sun Wukong
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
367W - 329L
1,460 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DamnThySouls
Ah Muzen Cab
Level 121
God Stats
9W - 17L
1,456 SR
Queue Stats
607W - 640L
1,439 Elo+
Solo
The Morrigan
The Morrigan
KENERSON J A
The Morrigan
Level 126
God Stats
4W - 6L
1,450 SR
Queue Stats
144W - 145L
1,509 Elo+
Solo
Nu Wa
Nu Wa
Sabota16591505
Nu Wa
Level 124
God Stats
30W - 27L
1,539 SR
Queue Stats
640W - 551L
1,462 Elo+
Solo
Team Averages
Level 128
1,489 SR
1,474 Elo+

VS

Team Averages
Level 112
1,568 SR
1,494 Elo+
Atlas
Atlas
ChiefsKingdom
Atlas
Level 100
God Stats
1W - 1L
1,348 SR
Queue Stats
156W - 142L
1,511 Elo+
Solo
Mercury
Mercury
Queci
Mercury
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 16L
1,550 Elo+
Party 1
Bellona
Bellona
SMG 3k
Bellona
Level 109
God Stats
35W - 29L
1,587 SR
Queue Stats
203W - 207L
1,483 Elo+
Solo
Persephone
Persephone
Yaybriel
Persephone
Level 119
God Stats
5W - 2L
1,624 SR
Queue Stats
36W - 18L
1,540 Elo+
Party 1
Skadi
Skadi
temp-107530
Skadi
Level 107
God Stats
5W - 2L
1,783 SR
Queue Stats
52W - 54L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
0 / 2 / 0
7,794
433
7,909
14,066
15,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
CruelWarWick
Sun Wukong
10
1 / 5 / 2
7,181
399
4,847
16,639
16,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
DamnThySouls
Ah Muzen Cab
15
2 / 3 / 2
9,317
518
9,356
11,826
4,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
KENERSON J A
The Morrigan
12
1 / 9 / 1
7,586
421
4,931
13,481
5,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 2 / 2
9,614
534
11,488
7,219
2,718
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 10
8,635
480
7,233
14,066
11,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
Queci
Mercury
14
10 / 3 / 1
9,580
532
11,532
14,119
5,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
SMG 3k
Bellona
16
4 / 0 / 0
9,662
537
9,591
16,560
12,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
Yaybriel
Persephone
16
4 / 0 / 7
11,011
612
8,671
8,390
3,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 2 / 5
9,440
524
8,099
11,665
4,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
6
Kills
20
21
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
0
0
W
1
1
10
6
L
Sun Wukong
CruelWarWick
Sun Wukong
1
5
2
0.4
L
Ah Muzen Cab
DamnThySouls
Ah Muzen Cab
2
3
2
1
L
The Morrigan
KENERSON J A
The Morrigan
1
9
1
0.17
W
Mercury
Queci
Mercury
10
3
1
3.5
W
Bellona
SMG 3k
Bellona
4
0
0
4
L
2
2
2
1.5
W
Persephone
Yaybriel
Persephone
4
0
7
7.5
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,531
Damage
45,126
63,231
Taken
64,800
44,253
Mitigated
36,277
15,587
Healing
23,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,909
1,018
0
2,278
14,066
15,681
0
2,367
11,699
51,348
408
W
7,233
2,809
2,318
2,954
14,066
11,624
0
3,771
10,123
31,484
0
L
Sun Wukong
CruelWarWick
Sun Wukong
4,847
799
158
4,359
16,639
16,114
0
5,764
10,875
0
20,094
L
Ah Muzen Cab
DamnThySouls
Ah Muzen Cab
9,356
2,028
0
2,991
11,826
4,626
902
1,801
10,025
0
77,018
L
The Morrigan
KENERSON J A
The Morrigan
4,931
1,256
0
3,396
13,481
5,114
0
2,871
10,288
48,961
0
W
Mercury
Queci
Mercury
11,532
6,806
0
4,799
14,119
5,000
693
6,788
7,311
0
67,959
W
Bellona
SMG 3k
Bellona
9,591
2,959
0
7,805
16,560
12,186
548
6,378
9,532
0
78,166
L
11,488
1,377
0
2,405
7,219
2,718
0
3,058
4,161
101,898
0
W
Persephone
Yaybriel
Persephone
8,671
1,132
0
2,661
8,390
3,245
1,683
3,833
4,533
93,588
0
W
8,099
3,275
0
2,782
11,665
4,222
1,065
2,284
9,381
0
78,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,492
Gold Earned
48,328
477
Minions Killed
552
0
Camps Cleared
0
1,659,568
Distance Traveled
1,810,421
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,794
433
86
5
0
323,160
4
W
Atlas
8,635
480
36
2
0
357,357
4
L
Sun Wukong
7,181
399
21
1
0
369,560
6
L
Ah Muzen Cab
9,317
518
121
7
0
315,010
0
L
The Morrigan
7,586
421
76
4
0
299,823
0
W
Mercury
9,580
532
91
5
0
412,173
0
W
Bellona
9,662
537
109
6
0
361,441
7
L
Nu Wa
9,614
534
173
10
0
352,015
0
W
Persephone
11,011
612
168
9
0
355,264
9
W
Skadi
9,440
524
148
8
0
324,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role