Player Matchup

Neith
Neith
JAVICHU_121
Neith
Level 40
God Stats
6W - 2L
1,482 SR
Queue Stats
105W - 130L
1,239 Elo+
Party 2
Nemesis
Nemesis
Sevarty
Nemesis
Level 103
God Stats
4W - 2L
1,694 SR
Queue Stats
175W - 176L
1,530 Elo+
Solo
Charon
Charon
calvo190
Charon
Level 19
God Stats
8W - 2L
1,824 SR
Queue Stats
71W - 92L
1,203 Elo+
Party 2
Xing Tian
Xing Tian
kenty456
Xing Tian
Level 126
God Stats
4W - 6L
1,472 SR
Queue Stats
29W - 40L
1,378 Elo+
Solo
Eset
Eset
leonidysik
Eset
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 98L
1,587 Elo+
Solo
Team Averages
Level 82
1,595 SR
1,388 Elo+

VS

Team Averages
Level 79
1,508 SR
1,438 Elo+
Athena
Athena
 
Athena
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Slipknot55
Bellona
Level 85
God Stats
3W - 0L
1,803 SR
Queue Stats
235W - 218L
1,471 Elo+
Solo
Izanami
Izanami
Yusluk
Izanami
Level 57
God Stats
25W - 26L
1,496 SR
Queue Stats
45W - 42L
1,452 Elo+
Party 3
Fenrir
Fenrir
xLeonZocktx
Fenrir
Level 90
God Stats
34W - 36L
1,392 SR
Queue Stats
135W - 148L
1,403 Elo+
Party 1
Ah Puch
Ah Puch
x_ayoub_x830
Ah Puch
Level 65
God Stats
7W - 9L
1,347 SR
Queue Stats
88W - 102L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
6,026
464
3,780
8,429
3,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
Sevarty
Nemesis
12
0 / 3 / 3
6,889
530
4,765
12,492
4,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
calvo190
Charon
11
0 / 3 / 1
6,925
533
7,708
12,075
9,630
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
kenty456
Xing Tian
10
0 / 1 / 3
6,131
472
2,599
13,003
11,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 3 / 0
7,023
540
4,262
5,538
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
0 / 0 / 6
6,998
538
3,149
8,352
5,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Slipknot55
Bellona
13
2 / 1 / 1
7,800
600
7,533
12,592
10,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Izanami
Yusluk
Izanami
13
6 / 1 / 1
8,133
626
7,785
6,793
2,667
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
14
5 / 0 / 2
8,172
629
6,053
11,564
5,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
x_ayoub_x830
Ah Puch
13
3 / 1 / 2
7,619
586
7,045
6,686
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
3
Kills
16
16
Deaths
3
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
0
6
3
L
1
6
0
0.17
L
Nemesis
Sevarty
Nemesis
0
3
3
0.5
W
Bellona
Slipknot55
Bellona
2
1
1
2.5
W
Izanami
Yusluk
Izanami
6
1
1
6.5
L
Charon
calvo190
Charon
0
3
1
0.17
L
Xing Tian
kenty456
Xing Tian
0
1
3
1.5
L
2
3
0
0.67
W
Fenrir
5
0
2
6
W
Ah Puch
x_ayoub_x830
Ah Puch
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,114
Damage
31,565
51,537
Taken
45,987
31,468
Mitigated
25,846
9,859
Healing
18,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,149
892
1,748
2,301
8,352
5,402
299
952
7,400
15,052
0
L
3,780
1,555
0
661
8,429
3,816
246
2,168
6,261
0
39,083
L
Nemesis
Sevarty
Nemesis
4,765
1,837
0
2,226
12,492
4,840
0
1,442
11,050
0
63,259
W
Bellona
Slipknot55
Bellona
7,533
2,224
0
4,921
12,592
10,192
0
7,406
5,186
0
53,626
W
Izanami
Yusluk
Izanami
7,785
5,327
0
1,570
6,793
2,667
4,438
714
6,079
0
66,299
L
Charon
calvo190
Charon
7,708
2,197
0
3,008
12,075
9,630
0
0
12,075
43,274
195
L
Xing Tian
kenty456
Xing Tian
2,599
265
105
3,051
13,003
11,210
0
3,775
9,228
20,780
0
L
4,262
138
135
673
5,538
1,972
0
2,809
2,729
57,239
0
W
Fenrir
6,053
1,018
0
6,886
11,564
5,031
0
1,455
10,109
0
64,722
W
Ah Puch
x_ayoub_x830
Ah Puch
7,045
432
0
1,502
6,686
2,554
0
3,847
2,839
53,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,994
Gold Earned
38,722
355
Minions Killed
403
0
Camps Cleared
0
1,250,294
Distance Traveled
1,301,616
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,998
538
21
2
0
326,752
6
L
Neith
6,026
464
59
5
0
209,761
0
L
Nemesis
6,889
530
103
8
0
300,798
0
W
Bellona
7,800
600
85
7
0
221,579
0
W
Izanami
8,133
626
108
8
0
241,624
0
L
Charon
6,925
533
60
5
0
238,793
0
L
Xing Tian
6,131
472
19
1
0
248,480
0
L
Eset
7,023
540
114
9
0
252,462
0
W
Fenrir
8,172
629
104
8
0
279,688
0
W
Ah Puch
7,619
586
85
7
0
231,973
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role