Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
BasketJesus
Osiris
Level 66
God Stats
2W - 6L
1,296 SR
Queue Stats
72W - 97L
1,438 Elo+
Solo
Sol
Sol
IIYmir
Sol
Level 28
God Stats
30W - 33L
1,321 SR
Queue Stats
56W - 70L
1,373 Elo+
Party 1
Awilix
Awilix
Snowy-kxr
Awilix
Level 46
God Stats
0W - 2L
1,138 SR
Queue Stats
75W - 90L
1,397 Elo+
Party 1
Ix Chel
Ix Chel
The Woke Sloth
Ix Chel
Level 127
God Stats
1W - 3L
1,339 SR
Queue Stats
13W - 14L
1,490 Elo+
Solo
Team Averages
Level 84
1,319 SR
1,440 Elo+

VS

Team Averages
Level 98
1,501 SR
1,570 Elo+
Agni
Agni
Father Bogan
Agni
Level 125
God Stats
2W - 2L
1,229 SR
Queue Stats
35W - 16L
1,800 Elo+
Party 2
Sun Wukong
Sun Wukong
SphinkterMan
Sun Wukong
Level 44
God Stats
14W - 15L
1,540 SR
Queue Stats
43W - 31L
1,673 Elo+
Party 2
Anubis
Anubis
Tądpole
Anubis
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 52L
1,427 Elo+
Solo
Jing Wei
Jing Wei
kpksmiley
Jing Wei
Level 85
God Stats
21W - 17L
1,536 SR
Queue Stats
43W - 38L
1,510 Elo+
Solo
Bastet
Bastet
plasmaxdelta
Bastet
Level 89
God Stats
9W - 5L
1,699 SR
Queue Stats
608W - 602L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 0 / 0
4,686
669
0
0
0
Osiris
12
0 / 2 / 1
6,836
977
3,451
11,619
12,776
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
IIYmir
Sol
12
0 / 2 / 1
6,830
976
6,743
7,525
2,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
Snowy-kxr
Awilix
12
1 / 5 / 0
7,219
1,031
5,609
10,090
3,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 1 / 0
7,004
1,001
7,580
6,196
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

295

VS

Team 2 Tickets

361

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 6
7,251
1,036
6,750
2,360
932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
SphinkterMan
Sun Wukong
12
1 / 0 / 7
7,360
1,051
5,839
9,860
6,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
Tądpole
Anubis
13
3 / 1 / 3
8,177
1,168
7,267
2,955
1,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
kpksmiley
Jing Wei
13
1 / 0 / 7
7,642
1,092
4,389
5,040
1,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
13
4 / 0 / 3
8,100
1,157
7,603
6,110
2,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
10
10
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
0
0
L
Osiris
0
2
1
0.25
W
1
0
6
4
L
Sol
IIYmir
Sol
0
2
1
0.25
L
Awilix
Snowy-kxr
Awilix
1
5
0
0.2
W
Sun Wukong
SphinkterMan
Sun Wukong
1
0
7
4.5
L
0
1
0
0
W
Anubis
Tądpole
Anubis
3
1
3
4.5
W
Jing Wei
kpksmiley
Jing Wei
1
0
7
4.5
W
Bastet
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,383
Damage
31,848
35,430
Taken
26,325
21,016
Mitigated
13,579
3,964
Healing
3,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
Osiris
3,451
1,245
0
908
11,619
12,776
0
4,664
6,512
0
14,954
W
6,750
860
0
0
2,360
932
0
1,651
709
10,733
0
L
Sol
IIYmir
Sol
6,743
1,189
159
918
7,525
2,883
0
3,597
3,628
14,957
1,065
L
Awilix
Snowy-kxr
Awilix
5,609
1,592
88
202
10,090
3,225
0
3,040
6,816
0
16,321
W
Sun Wukong
SphinkterMan
Sun Wukong
5,839
794
0
755
9,860
6,561
0
6,421
3,439
0
9,386
L
7,580
786
513
1,176
6,196
2,132
0
1,882
4,014
28,362
0
W
Anubis
Tądpole
Anubis
7,267
145
0
967
2,955
1,477
0
1,102
1,853
29,567
0
W
Jing Wei
kpksmiley
Jing Wei
4,389
3,970
0
1,045
5,040
1,979
0
1,721
3,319
0
14,890
W
Bastet
7,603
2,486
136
1,079
6,110
2,630
0
3,259
2,851
0
19,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,575
Gold Earned
38,530
132
Minions Killed
162
4
Camps Cleared
8
532,858
Distance Traveled
676,270
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,686
669
0
0
0
0
0
L
Osiris
6,836
977
18
3
1
136,920
0
W
Agni
7,251
1,036
21
3
1
113,538
0
L
Sol
6,830
976
23
3
1
130,113
0
L
Awilix
7,219
1,031
27
4
0
137,323
0
W
Sun Wukong
7,360
1,051
6
1
2
160,971
0
L
Ix Chel
7,004
1,001
64
9
2
128,502
0
W
Anubis
8,177
1,168
76
11
4
119,817
0
W
Jing Wei
7,642
1,092
37
5
0
135,806
0
W
Bastet
8,100
1,157
22
3
1
146,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role