Player Matchup

Merlin
Merlin
 
Merlin
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
bemble
Fenrir
Level 122
God Stats
2W - 1L
1,650 SR
Queue Stats
68W - 44L
1,764 Elo+
Solo
Neith
Neith
rauli1011
Neith
Level 158
God Stats
1W - 3L
1,227 SR
Queue Stats
151W - 164L
1,491 Elo+
Party 1
Team Averages
Level 161
1,459 SR
1,585 Elo+

VS

Team Averages
Level 82
1,621 SR
1,544 Elo+
Bellona
Bellona
Ahdeepie
Bellona
Level 69
God Stats
3W - 3L
1,769 SR
Queue Stats
71W - 68L
1,584 Elo+
Solo
Thanatos
Thanatos
ibreakMetta
Thanatos
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 94L
1,435 Elo+
Solo
Danzaburou
Danzaburou
mrallmighty
Danzaburou
Level 147
God Stats
5W - 4L
1,595 SR
Queue Stats
8W - 6L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
3 / 0 / 9
8,616
862
11,960
5,077
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
bemble
Fenrir
11
6 / 1 / 5
8,928
893
5,683
11,307
9,944
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
rauli1011
Neith
12
6 / 3 / 7
8,746
875
7,555
7,911
2,956
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ahdeepie
Bellona
9
0 / 5 / 4
7,377
738
6,562
12,321
11,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
ibreakMetta
Thanatos
7
1 / 6 / 0
6,789
679
3,056
6,061
2,206
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
mrallmighty
Danzaburou
12
3 / 4 / 1
8,864
886
9,402
11,289
4,443
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
15
Kills
4
4
Deaths
15
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
9
7.5
L
Bellona
Ahdeepie
Bellona
0
5
4
0.4
W
Fenrir
bemble
Fenrir
6
1
5
8.5
L
Thanatos
ibreakMetta
Thanatos
1
6
0
0.17
L
Danzaburou
mrallmighty
Danzaburou
3
4
1
0.88
W
Neith
rauli1011
Neith
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,198
Damage
19,020
24,295
Taken
29,671
14,645
Mitigated
18,213
5,046
Healing
5,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,960
539
0
1,500
5,077
1,745
0
50
5,027
43,134
0
L
Bellona
Ahdeepie
Bellona
6,562
2,400
0
1,631
12,321
11,564
0
5,026
7,295
0
18,452
W
Fenrir
bemble
Fenrir
5,683
1,515
0
1,522
11,307
9,944
0
535
10,772
0
16,334
L
Thanatos
ibreakMetta
Thanatos
3,056
617
0
971
6,061
2,206
0
1,489
4,572
0
6,380
L
Danzaburou
mrallmighty
Danzaburou
9,402
4,737
0
2,499
11,289
4,443
0
5,509
5,780
0
43,453
W
Neith
rauli1011
Neith
7,555
2,327
0
2,024
7,911
2,956
594
56
7,855
0
30,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,290
Gold Earned
23,030
112
Minions Killed
88
0
Camps Cleared
0
548,897
Distance Traveled
454,931
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,616
862
61
6
0
191,377
1
L
Bellona
7,377
738
22
2
0
188,773
0
W
Fenrir
8,928
893
20
2
0
194,226
0
L
Thanatos
6,789
679
1
0
0
97,001
0
L
Danzaburou
8,864
886
65
7
0
169,157
0
W
Neith
8,746
875
31
3
0
163,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role