Player Matchup

Atlas
Atlas
Diamond I
 
Atlas
Diamond I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Diamond I
DrDaNky900123
Hou Yi
Diamond I
Level 128
God Stats
17W - 10L
1,796 SR
Queue Stats
126W - 100L
2,521 MMR
Party 1
Baba Yaga
Baba Yaga
Diamond V
vII-RusH-IIv
Baba Yaga
Diamond V
Level 147
God Stats
126W - 95L
1,718 SR
Queue Stats
657W - 533L
2,011 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 120
1,671 SR
2,011 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,772 SR
2,054 MMR
Ix Chel
Ix Chel
Diamond II
GOMEZPJ
Ix Chel
Diamond II
Level 65
God Stats
19W - 11L
1,596 SR
Queue Stats
70W - 54L
2,506 MMR
Solo
Nemesis
Nemesis
Platinum III
GhOsT xX GoDz
Nemesis
Platinum III
Level 133
God Stats
9W - 6L
1,924 SR
Queue Stats
246W - 195L
1,810 MMR
Solo
Ganesha
Ganesha
Platinum III
MickeyMadMouse
Ganesha
Platinum III
Level 220
God Stats
1W - 0L
1,795 SR
Queue Stats
38W - 21L
1,845 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
2 / 2 / 2
9,842
656
10,634
19,020
19,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 4 / 3
9,950
663
8,094
12,905
4,228
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Baba Yaga
vII-RusH-IIv
Baba Yaga
12
1 / 4 / 4
9,941
663
9,065
11,734
3,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
KuzenboMartichorasCharonBacchusNe Zha

VS

Bans
AchillesXbalanqueHachimanHorusAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
GOMEZPJ
Ix Chel
15
8 / 2 / 1
12,551
837
21,565
10,924
4,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
14
1 / 0 / 7
10,951
730
12,757
14,474
14,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 6
10,295
686
5,543
14,364
14,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
5
Kills
10
10
Deaths
5
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
2
2
1.5
L
2
4
3
0.88
W
Ix Chel
GOMEZPJ
Ix Chel
8
2
1
4.25
W
Nemesis
1
0
7
4.5
W
1
3
6
1.33
L
Baba Yaga
vII-RusH-IIv
Baba Yaga
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,793
Damage
39,865
43,659
Taken
39,762
28,115
Mitigated
33,939
7,512
Healing
14,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
10,634
2,667
0
3,675
19,020
19,929
0
12,864
5,767
26,723
712
L
8,094
3,209
0
2,607
12,905
4,228
0
7,048
5,733
0
32,941
W
Ix Chel
GOMEZPJ
Ix Chel
21,565
2,500
2,825
5,619
10,924
4,714
1,276
6,656
3,708
78,352
0
W
Nemesis
12,757
4,312
0
3,525
14,474
14,274
1,833
5,082
9,013
0
40,286
W
5,543
354
0
2,854
14,364
14,951
0
6,005
7,808
26,173
0
L
Baba Yaga
vII-RusH-IIv
Baba Yaga
9,065
140
0
1,230
11,734
3,958
0
6,892
4,733
39,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,733
Gold Earned
33,797
150
Minions Killed
166
0
Camps Cleared
0
779,476
Distance Traveled
898,597
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,842
656
28
2
0
278,776
4
L
Hou Yi
9,950
663
54
4
0
250,508
2
W
Ix Chel
12,551
837
124
8
0
291,721
0
W
Nemesis
10,951
730
42
3
0
342,679
3
W
Ganesha
10,295
686
0
0
0
264,197
0
L
Baba Yaga
9,941
663
68
5
0
250,192
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role