Player Matchup

Sun Wukong
Sun Wukong
DaddyRustem
Sun Wukong
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
952 Elo+
Party 2
Baron Samedi
Baron Samedi
Erd Da Bird
Baron Samedi
Level 12
God Stats
0W - 2L
1,243 SR
Queue Stats
0W - 3L
952 Elo+
Party 2
Izanami
Izanami
Mike Dennie
Izanami
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
952 Elo+
Party 2
Team Averages
Level 50
1,414 SR
952 Elo+

VS

Team Averages
Level 51
1,457 SR
1,341 Elo+
Hun Batz
Hun Batz
Bubibu2
Hun Batz
Level 55
God Stats
3W - 1L
1,439 SR
Queue Stats
70W - 114L
1,242 Elo+
Party 1
Neith
Neith
Ibanano2
Neith
Level 16
God Stats
1W - 2L
1,285 SR
Queue Stats
19W - 21L
1,375 Elo+
Party 1
Khepri
Khepri
Papulinse7295
Khepri
Level 82
God Stats
4W - 3L
1,646 SR
Queue Stats
278W - 313L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DaddyRustem
Sun Wukong
9
0 / 4 / 1
6,674
667
2,587
8,306
6,248
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Erd Da Bird
Baron Samedi
9
1 / 4 / 0
7,058
706
5,156
6,771
4,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Mike Dennie
Izanami
10
0 / 5 / 1
7,080
708
8,069
9,314
3,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bubibu2
Hun Batz
11
6 / 1 / 6
8,562
856
5,983
6,382
3,433
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Neith
Ibanano2
Neith
12
6 / 0 / 5
8,305
831
9,077
6,575
3,126
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 13
7,429
743
5,016
7,680
8,578
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
12
13
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Bubibu2
Hun Batz
6
1
6
9
L
Sun Wukong
DaddyRustem
Sun Wukong
0
4
1
0.13
L
Baron Samedi
Erd Da Bird
Baron Samedi
1
4
0
0.25
W
Neith
Ibanano2
Neith
6
0
5
8.5
L
Izanami
Mike Dennie
Izanami
0
5
1
0.1
W
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,812
Damage
20,076
24,391
Taken
20,637
13,647
Mitigated
15,137
3,676
Healing
4,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Bubibu2
Hun Batz
5,983
1,479
0
2,257
6,382
3,433
0
1,897
4,485
0
21,733
L
Sun Wukong
DaddyRustem
Sun Wukong
2,587
598
0
747
8,306
6,248
17
1,040
7,266
0
7,538
L
Baron Samedi
Erd Da Bird
Baron Samedi
5,156
2,110
524
669
6,771
4,108
0
2,708
4,063
15,648
0
W
Neith
Ibanano2
Neith
9,077
3,932
0
2,091
6,575
3,126
100
1,072
5,503
0
26,433
L
Izanami
Mike Dennie
Izanami
8,069
5,711
0
1,736
9,314
3,291
0
1,576
7,738
0
46,864
W
5,016
203
0
0
7,680
8,578
33
2,347
5,333
18,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,812
Gold Earned
24,296
106
Minions Killed
78
0
Camps Cleared
0
445,409
Distance Traveled
532,325
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,562
856
24
2
0
189,103
0
L
Sun Wukong
6,674
667
9
1
0
165,674
0
L
Baron Samedi
7,058
706
15
2
0
152,674
0
W
Neith
8,305
831
34
3
0
160,015
0
L
Izanami
7,080
708
82
8
0
127,061
0
W
Khepri
7,429
743
20
2
0
183,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role