Player Matchup

Mulan
Mulan
Masters
 
Mulan
Masters
Level 261
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
BasuraToxica
Morgan Le Fay
Masters
Level 85
God Stats
23W - 17L
1,678 SR
Queue Stats
356W - 323L
2,568 MMR
Solo
Thor
Thor
Masters
Get5CoffinsReady
Thor
Masters
Level 130
God Stats
1W - 2L
1,381 SR
Queue Stats
111W - 86L
2,571 MMR
Solo
Sun Wukong
Sun Wukong
Masters
Smоkе
Sun Wukong
Masters
Level 124
God Stats
4W - 3L
1,644 SR
Queue Stats
500W - 447L
2,567 MMR
Solo
Neith
Neith
Diamond I
Washeddd
Neith
Diamond I
Level 159
God Stats
1W - 1L
1,245 SR
Queue Stats
603W - 577L
2,454 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 152
1,490 SR
2,332 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 212
1,628 SR
2,103 MMR
Lancelot
Lancelot
Masters
 
Lancelot
Masters
Level 349
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Masters
 
Athena
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Masters
TeisFer
Janus
Masters
Level 191
God Stats
12W - 13L
1,655 SR
Queue Stats
156W - 118L
2,729 MMR
Party 1
Thanatos
Thanatos
Masters
Yrase
Thanatos
Masters
Level 188
God Stats
11W - 5L
1,755 SR
Queue Stats
138W - 101L
2,683 MMR
Party 1
Anhur
Anhur
Diamond III
ßéTó0596
Anhur
Diamond III
Level 174
God Stats
4W - 2L
1,730 SR
Queue Stats
70W - 57L
2,102 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
1 / 0 / 0
5,439
544
4,357
7,882
7,097
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
BasuraToxica
Morgan Le Fay
11
0 / 1 / 0
6,001
600
1,127
2,294
800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 0
5,326
533
4,911
7,598
2,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Smоkе
Sun Wukong
7
0 / 6 / 0
4,526
453
4,535
9,456
4,552
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Neith
Washeddd
Neith
10
1 / 3 / 0
5,502
550
3,982
6,457
1,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
KaliRavanaSusanoMercury

VS

Bans
ShivaMartichorasGaneshaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
1 / 1 / 0
6,206
621
5,654
8,200
6,258
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Athena
 
Athena
9
1 / 1 / 6
5,758
576
2,313
7,301
3,959
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
TeisFer
Janus
12
5 / 0 / 2
7,265
727
3,501
4,552
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Yrase
Thanatos
10
3 / 0 / 6
6,081
608
6,160
7,353
2,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 1 / 5
5,667
567
4,262
5,757
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
3
Kills
12
12
Deaths
3
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
0
0
1
W
Lancelot
 
Lancelot
1
1
0
1
W
Athena
 
Athena
1
1
6
4
L
Morgan Le Fay
BasuraToxica
Morgan Le Fay
0
1
0
0
L
1
2
0
0.5
L
Sun Wukong
Smоkе
Sun Wukong
0
6
0
0
W
Janus
TeisFer
Janus
5
0
2
6
L
Neith
Washeddd
Neith
1
3
0
0.33
W
Thanatos
Yrase
Thanatos
3
0
6
6
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,912
Damage
21,890
33,687
Taken
33,163
16,627
Mitigated
16,106
8,174
Healing
15,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,357
1,035
0
4,172
7,882
7,097
0
372
7,510
0
34,109
W
Lancelot
 
Lancelot
5,654
892
0
3,215
8,200
6,258
0
0
8,200
0
44,942
W
Athena
 
Athena
2,313
996
0
1,858
7,301
3,959
0
855
6,446
18,238
0
L
Morgan Le Fay
BasuraToxica
Morgan Le Fay
1,127
176
0
80
2,294
800
0
462
1,764
50,603
0
L
4,911
1,719
0
729
7,598
2,322
0
675
6,895
0
39,568
L
Sun Wukong
Smоkе
Sun Wukong
4,535
1,577
0
1,805
9,456
4,552
0
2,426
6,924
0
20,305
W
Janus
TeisFer
Janus
3,501
376
0
920
4,552
1,483
0
702
3,850
56,793
0
L
Neith
Washeddd
Neith
3,982
1,614
0
1,388
6,457
1,856
0
1,641
4,780
0
40,310
W
Thanatos
Yrase
Thanatos
6,160
1,966
0
6,048
7,353
2,765
0
319
7,034
0
44,675
W
4,262
2,750
0
3,201
5,757
1,641
0
0
5,757
0
35,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,794
Gold Earned
30,977
341
Minions Killed
350
0
Camps Cleared
0
1,008,316
Distance Traveled
1,087,608
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,439
544
62
6
0
197,059
3
W
Lancelot
6,206
621
90
9
0
231,449
0
W
Athena
5,758
576
26
3
0
222,041
1
L
Morgan Le Fay
6,001
600
111
11
0
202,455
0
L
Thor
5,326
533
59
6
0
214,975
0
L
Sun Wukong
4,526
453
30
3
0
216,688
0
W
Janus
7,265
727
114
11
0
215,915
1
L
Neith
5,502
550
79
8
0
177,139
0
W
Thanatos
6,081
608
60
6
0
237,599
1
W
Anhur
5,667
567
60
6
0
180,604
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role