Player Matchup

Bellona
Bellona
ChicoTierBones
Bellona
Level 154
God Stats
3W - 8L
1,569 SR
Queue Stats
74W - 74L
1,565 Elo+
Solo
Bakasura
Bakasura
Exile one12671
Bakasura
Level 151
God Stats
6W - 5L
1,649 SR
Queue Stats
249W - 227L
1,582 Elo+
Solo
Ares
Ares
Montchy TTv
Ares
Level 174
God Stats
81W - 75L
1,538 SR
Queue Stats
354W - 327L
1,467 Elo+
Solo
Eset
Eset
PitOfDespair
Eset
Level 131
God Stats
3W - 4L
1,512 SR
Queue Stats
267W - 220L
1,535 Elo+
Solo
Zeus
Zeus
alexkar
Zeus
Level 109
God Stats
6W - 9L
1,910 SR
Queue Stats
41W - 41L
1,462 Elo+
Solo
Team Averages
Level 144
1,635 SR
1,522 Elo+

VS

Team Averages
Level 110
1,522 SR
1,520 Elo+
Tiamat
Tiamat
BoneSanta
Tiamat
Level 69
God Stats
69W - 43L
1,676 SR
Queue Stats
133W - 98L
1,639 Elo+
Solo
Jing Wei
Jing Wei
Monothestic
Jing Wei
Level 107
God Stats
2W - 2L
1,450 SR
Queue Stats
263W - 267L
1,476 Elo+
Solo
Yemoja
Yemoja
Razihel5780
Yemoja
Level 59
God Stats
1W - 1L
1,458 SR
Queue Stats
91W - 73L
1,476 Elo+
Solo
Janus
Janus
SANTOxOSCURO
Janus
Level 129
God Stats
25W - 30L
1,526 SR
Queue Stats
77W - 84L
1,535 Elo+
Solo
Bastet
Bastet
vKishiBatv
Bastet
Level 188
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 40L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 0
6,332
792
4,859
8,607
5,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
12
0 / 0 / 0
5,749
719
3,004
7,580
6,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 0
5,935
742
2,046
8,929
6,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 1
6,106
763
4,011
4,678
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zeus
alexkar
Zeus
11
0 / 1 / 0
5,456
682
3,661
3,905
1,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BoneSanta
Tiamat
13
0 / 0 / 3
6,392
799
4,739
3,942
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
Monothestic
Jing Wei
12
2 / 0 / 0
6,348
794
4,973
6,837
2,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
11
0 / 0 / 3
6,199
775
2,455
3,375
2,252
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 0 / 2
6,541
818
9,787
3,235
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
vKishiBatv
Bastet
12
3 / 1 / 0
6,325
791
4,298
5,935
2,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
5
5
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
BoneSanta
Tiamat
0
0
3
1.5
L
1
0
0
1
L
Bakasura
0
0
0
0
W
Jing Wei
Monothestic
Jing Wei
2
0
0
2
L
0
2
0
0
L
0
2
1
0.25
W
Yemoja
0
0
3
1.5
W
0
0
2
1
L
Zeus
alexkar
Zeus
0
1
0
0
W
Bastet
vKishiBatv
Bastet
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,581
Damage
26,252
33,699
Taken
23,324
21,748
Mitigated
10,375
4,500
Healing
8,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
BoneSanta
Tiamat
4,739
512
0
861
3,942
1,800
287
2,748
1,194
18,872
0
L
4,859
2,346
0
1,087
8,607
5,651
0
3,124
5,245
0
19,190
L
Bakasura
3,004
1,528
0
1,849
7,580
6,323
0
3,366
4,046
0
5,879
W
Jing Wei
Monothestic
Jing Wei
4,973
3,324
0
2,066
6,837
2,554
110
1,458
5,023
0
18,900
L
2,046
125
0
650
8,929
6,608
0
5,022
3,662
17,291
59
L
4,011
0
0
147
4,678
1,875
0
2,591
1,937
19,033
0
W
Yemoja
2,455
516
2,974
1,319
3,375
2,252
262
2,403
857
7,805
0
W
9,787
1,145
0
578
3,235
1,126
118
940
1,504
43,979
0
L
Zeus
alexkar
Zeus
3,661
176
0
767
3,905
1,291
0
1,893
1,828
11,063
0
W
Bastet
vKishiBatv
Bastet
4,298
538
0
923
5,935
2,643
267
2,110
3,783
0
12,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,578
Gold Earned
31,805
167
Minions Killed
213
0
Camps Cleared
0
799,368
Distance Traveled
893,020
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,392
799
60
8
0
171,599
0
L
Bellona
6,332
792
42
5
0
205,172
0
L
Bakasura
5,749
719
36
5
0
176,743
0
W
Jing Wei
6,348
794
25
3
0
170,352
0
L
Ares
5,935
742
22
3
0
157,712
0
L
Eset
6,106
763
46
6
0
153,942
0
W
Yemoja
6,199
775
3
0
0
171,946
0
W
Janus
6,541
818
96
12
0
186,535
0
L
Zeus
5,456
682
21
3
0
105,799
0
W
Bastet
6,325
791
29
4
0
192,588
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role