Player Matchup

Terra
Terra
Fnty
Terra
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 76L
1,400 Elo+
Party 3
Fenrir
Fenrir
Gramrinne
Fenrir
Level 86
God Stats
14W - 9L
1,632 SR
Queue Stats
187W - 180L
1,528 Elo+
Solo
Baron Samedi
Baron Samedi
MeMoMiIK
Baron Samedi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,515 Elo+
Party 3
Charybdis
Charybdis
Push Nightsz
Charybdis
Level 60
God Stats
18W - 13L
1,456 SR
Queue Stats
284W - 304L
1,446 Elo+
Party 3
Scylla
Scylla
Vei ssx toy
Scylla
Level 21
God Stats
2W - 1L
1,513 SR
Queue Stats
14W - 10L
1,508 Elo+
Party 3
Team Averages
Level 45
1,520 SR
1,479 Elo+

VS

Team Averages
Level 62
1,526 SR
1,474 Elo+
Cernunnos
Cernunnos
Michael120997
Cernunnos
Level 17
God Stats
2W - 1L
1,696 SR
Queue Stats
23W - 27L
1,517 Elo+
Party 2
Cthulhu
Cthulhu
Mysnion
Cthulhu
Level 67
God Stats
11W - 5L
1,727 SR
Queue Stats
129W - 131L
1,410 Elo+
Party 1
Susano
Susano
Scovo
Susano
Level 26
God Stats
0W - 2L
1,323 SR
Queue Stats
55W - 55L
1,536 Elo+
Party 2
Anubis
Anubis
Whitelizard269
Anubis
Level 99
God Stats
3W - 6L
1,356 SR
Queue Stats
50W - 54L
1,496 Elo+
Party 2
Kuzenbo
Kuzenbo
crash4L55555
Kuzenbo
Level 102
God Stats
22W - 17L
1,527 SR
Queue Stats
534W - 550L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Fnty
Terra
14
0 / 2 / 15
10,174
462
4,678
21,126
20,719
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Gramrinne
Fenrir
17
6 / 3 / 7
11,013
501
10,455
20,563
12,763
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
MeMoMiIK
Baron Samedi
19
6 / 2 / 14
12,747
579
24,074
21,811
22,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Push Nightsz
Charybdis
17
6 / 3 / 11
11,170
508
11,379
19,874
8,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Scylla
20
14 / 1 / 10
13,937
634
36,339
16,986
7,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Michael120997
Cernunnos
15
0 / 7 / 3
9,540
434
16,085
22,919
7,643
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Mysnion
Cthulhu
17
2 / 5 / 4
10,819
492
14,143
26,550
17,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
Scovo
Susano
17
6 / 4 / 0
10,989
500
12,052
19,863
7,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 10 / 3
9,554
434
9,367
20,621
8,242
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
crash4L55555
Kuzenbo
14
3 / 6 / 4
10,156
462
11,508
23,471
23,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
25
32
Kills
11
11
Deaths
32
57
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Terra
Fnty
Terra
0
2
15
3.75
W
Fenrir
Gramrinne
Fenrir
6
3
7
3.17
W
Baron Samedi
MeMoMiIK
Baron Samedi
6
2
14
6.5
L
Cernunnos
Michael120997
Cernunnos
0
7
3
0.21
L
Cthulhu
Mysnion
Cthulhu
2
5
4
0.8
W
Charybdis
Push Nightsz
Charybdis
6
3
11
3.83
L
Susano
Scovo
Susano
6
4
0
1.5
W
Scylla
14
1
10
19
L
0
10
3
0.15
L
Kuzenbo
crash4L55555
Kuzenbo
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,925
Damage
63,155
100,360
Taken
113,424
71,611
Mitigated
64,800
33,765
Healing
18,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Fnty
Terra
4,678
845
3,586
4,931
21,126
20,719
126
4,647
16,369
23,156
0
W
Fenrir
Gramrinne
Fenrir
10,455
1,612
0
4,463
20,563
12,763
0
5,339
15,069
0
78,784
W
Baron Samedi
MeMoMiIK
Baron Samedi
24,074
2,865
3,323
7,560
21,811
22,154
740
10,068
11,023
112,430
879
L
Cernunnos
Michael120997
Cernunnos
16,085
7,392
0
5,691
22,919
7,643
937
9,881
13,038
0
75,639
L
Cthulhu
Mysnion
Cthulhu
14,143
427
845
2,964
26,550
17,420
0
19,974
6,576
61,838
0
W
Charybdis
Push Nightsz
Charybdis
11,379
6,104
0
7,362
19,874
8,076
2,722
4,178
15,677
0
85,189
L
Susano
Scovo
Susano
12,052
1,703
0
793
19,863
7,499
0
8,310
11,553
0
96,341
W
Scylla
36,339
6,404
0
2,540
16,986
7,899
1,019
9,591
7,204
144,325
0
L
9,367
529
0
4,764
20,621
8,242
0
13,059
7,562
80,362
0
L
Kuzenbo
crash4L55555
Kuzenbo
11,508
4,152
2,123
1,288
23,471
23,996
0
12,988
10,483
34,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,041
Gold Earned
51,058
593
Minions Killed
541
0
Camps Cleared
0
2,210,196
Distance Traveled
2,042,400
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,174
462
34
2
0
479,841
5
W
Fenrir
11,013
501
84
4
0
502,770
0
W
Baron Samedi
12,747
579
157
7
0
380,622
0
L
Cernunnos
9,540
434
117
5
0
377,293
7
L
Cthulhu
10,819
492
104
5
0
427,464
4
W
Charybdis
11,170
508
116
5
0
405,198
0
L
Susano
10,989
500
129
6
0
462,887
3
W
Scylla
13,937
634
202
9
0
441,765
0
L
Anubis
9,554
434
153
7
0
358,935
0
L
Kuzenbo
10,156
462
38
2
0
415,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role