Player Matchup

Neith
Neith
Bronze III
CycloneDragon
Neith
Bronze III
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,342 MMR
Solo
Hades
Hades
Gold V
LOSMANCODStwitch
Hades
Gold V
Level 153
God Stats
98W - 86L
1,611 SR
Queue Stats
224W - 228L
1,337 MMR
Solo
Ymir
Ymir
Gold IV
Th6tPocket
Ymir
Gold IV
Level 49
God Stats
9W - 7L
1,647 SR
Queue Stats
270W - 317L
1,392 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 88
1,586 SR
1,357 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 95
1,468 SR
1,350 MMR
Hou Yi
Hou Yi
Gold V
ChaosKeagan
Hou Yi
Gold V
Level 109
God Stats
6W - 4L
1,431 SR
Queue Stats
78W - 80L
1,277 MMR
Party 1
Horus
Horus
Platinum V
Me Whor Knee
Horus
Platinum V
Level 107
God Stats
3W - 5L
1,757 SR
Queue Stats
125W - 127L
1,484 MMR
Party 1
Yu Huang
Yu Huang
Bronze III
Xanoid
Yu Huang
Bronze III
Level 68
God Stats
1W - 1L
1,216 SR
Queue Stats
23W - 10L
1,288 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
10,180
636
6,973
15,542
4,765
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 7 / 0
10,351
647
9,034
17,076
11,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 4 / 0
10,184
637
9,192
20,693
21,830
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AtlasThothAchillesBaba YagaDiscordia

VS

Bans
MartichorasHachimanCharonChironKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
6 / 1 / 9
12,695
793
12,052
11,535
5,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 0 / 12
11,761
735
5,492
14,675
18,460
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
Xanoid
Yu Huang
17
8 / 0 / 9
13,105
819
29,035
11,251
5,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
47
1
Kills
17
17
Deaths
1
1
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
6
1
9
10.5
L
0
6
1
0.08
L
0
7
0
0
W
3
0
12
9
L
1
4
0
0.25
W
Yu Huang
Xanoid
Yu Huang
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,199
Damage
46,579
53,311
Taken
37,461
38,313
Mitigated
29,175
9,957
Healing
14,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
12,052
6,504
0
1,215
11,535
5,248
1,188
6,273
5,018
0
58,525
L
6,973
1,832
0
1,359
15,542
4,765
0
10,895
4,647
0
38,754
L
9,034
275
786
3,706
17,076
11,718
0
7,917
9,159
52,881
0
W
5,492
3,307
4,770
6,812
14,675
18,460
507
5,814
8,609
0
21,944
L
9,192
1,051
0
4,106
20,693
21,830
0
10,602
10,091
25,641
0
W
Yu Huang
Xanoid
Yu Huang
29,035
2,069
0
1,253
11,251
5,467
542
5,898
5,059
86,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,715
Gold Earned
37,561
156
Minions Killed
193
0
Camps Cleared
0
725,064
Distance Traveled
870,624
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,695
793
77
5
0
262,101
3
L
Neith
10,180
636
56
4
0
234,561
0
L
Hades
10,351
647
74
5
0
253,400
0
W
Horus
11,761
735
20
1
0
307,756
3
L
Ymir
10,184
637
26
2
0
237,103
1
W
Yu Huang
13,105
819
96
6
0
300,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role