Player Matchup

He Bo
He Bo
RabbittAbbott
He Bo
Level 89
God Stats
1W - 1L
1,241 SR
Queue Stats
25W - 28L
1,444 Elo+
Solo
Kukulkan
Kukulkan
SirYak
Kukulkan
Level 104
God Stats
1W - 0L
1,659 SR
Queue Stats
24W - 26L
1,430 Elo+
Party 2
Zhong Kui
Zhong Kui
SubRowe
Zhong Kui
Level 129
God Stats
5W - 1L
1,731 SR
Queue Stats
73W - 65L
1,541 Elo+
Party 2
Mulan
Mulan
TheRavenKing___
Mulan
Level 121
God Stats
4W - 1L
1,452 SR
Queue Stats
192W - 185L
1,502 Elo+
Solo
Xing Tian
Xing Tian
Tonytheedino
Xing Tian
Level 124
God Stats
4W - 5L
1,515 SR
Queue Stats
350W - 309L
1,497 Elo+
Solo
Team Averages
Level 113
1,520 SR
1,483 Elo+

VS

Team Averages
Level 77
1,601 SR
1,503 Elo+
He Bo
He Bo
MattJams
He Bo
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 137L
1,448 Elo+
Party 3
Cthulhu
Cthulhu
T4chxnkA
Cthulhu
Level 54
God Stats
0W - 1L
1,701 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Atlas
Atlas
Waterlord18
Atlas
Level 108
God Stats
3W - 5L
1,722 SR
Queue Stats
177W - 166L
1,553 Elo+
Party 3
Pele
Pele
lmmune Crown
Pele
Level 107
God Stats
4W - 4L
1,581 SR
Queue Stats
543W - 545L
1,513 Elo+
Solo
Sol
Sol
meduelelabolaaaa
Sol
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 9
6,812
1,135
6,241
5,450
1,893
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
SirYak
Kukulkan
13
5 / 1 / 9
8,012
1,335
4,889
2,668
1,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
SubRowe
Zhong Kui
12
2 / 1 / 12
6,991
1,165
5,161
4,379
4,782
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 2 / 9
7,200
1,200
5,965
6,697
4,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
Tonytheedino
Xing Tian
10
0 / 2 / 9
6,503
1,084
2,069
10,980
6,986
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
MattJams
He Bo
10
1 / 4 / 3
5,763
961
3,281
5,616
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
T4chxnkA
Cthulhu
8
1 / 3 / 0
5,439
907
2,040
5,250
4,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 4 / 2
5,989
998
5,679
7,394
4,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 1 / 3
6,359
1,060
4,572
4,801
1,973
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 3 / 0
5,189
865
3,042
4,076
1,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
13
15
Kills
5
9
Deaths
15
48
Assists
8
Player
Kills
Deaths
Assists
KDA
L
He Bo
MattJams
He Bo
1
4
3
0.63
W
3
3
9
2.5
W
Kukulkan
SirYak
Kukulkan
5
1
9
9.5
W
Zhong Kui
SubRowe
Zhong Kui
2
1
12
8
L
Cthulhu
T4chxnkA
Cthulhu
1
3
0
0.33
W
5
2
9
4.75
W
Xing Tian
Tonytheedino
Xing Tian
0
2
9
2.25
L
1
4
2
0.5
L
2
1
3
3.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,325
Damage
18,614
30,174
Taken
27,137
19,297
Mitigated
14,379
9,349
Healing
4,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
MattJams
He Bo
3,281
48
890
641
5,616
2,169
0
4,682
934
5,458
0
W
6,241
272
990
482
5,450
1,893
398
3,509
1,661
11,343
0
W
Kukulkan
SirYak
Kukulkan
4,889
548
338
204
2,668
1,192
1,572
1,684
890
20,061
0
W
Zhong Kui
SubRowe
Zhong Kui
5,161
518
962
846
4,379
4,782
867
1,464
2,811
9,425
0
L
Cthulhu
T4chxnkA
Cthulhu
2,040
301
0
288
5,250
4,580
0
2,870
2,380
4,920
0
W
5,965
1,022
263
703
6,697
4,444
1,177
2,194
4,315
0
8,224
W
Xing Tian
Tonytheedino
Xing Tian
2,069
106
427
4,134
10,980
6,986
0
4,137
6,455
3,939
0
L
5,679
714
47
584
7,394
4,322
0
4,474
2,920
11,058
0
L
4,572
237
96
1,045
4,801
1,973
0
3,678
1,123
0
10,741
L
3,042
271
0
593
4,076
1,335
0
2,656
1,420
6,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,518
Gold Earned
28,739
74
Minions Killed
53
0
Camps Cleared
0
613,025
Distance Traveled
514,807
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,763
961
10
2
0
102,882
0
W
He Bo
6,812
1,135
12
2
0
105,592
0
W
Kukulkan
8,012
1,335
39
7
0
133,332
0
W
Zhong Kui
6,991
1,165
8
1
0
137,777
0
L
Cthulhu
5,439
907
1
0
0
73,729
0
W
Mulan
7,200
1,200
11
2
0
118,007
0
W
Xing Tian
6,503
1,084
4
1
0
118,317
0
L
Atlas
5,989
998
21
4
0
110,243
0
L
Pele
6,359
1,060
11
2
0
145,495
0
L
Sol
5,189
865
10
2
0
82,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role