Player Matchup

Sun Wukong
Sun Wukong
Cod3558
Sun Wukong
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
FN Sukz
Fenrir
Level 28
God Stats
3W - 9L
1,195 SR
Queue Stats
34W - 60L
1,234 Elo+
Party 2
Janus
Janus
KuroOni82
Janus
Level 183
God Stats
43W - 31L
1,666 SR
Queue Stats
702W - 654L
1,520 Elo+
Party 3
Cthulhu
Cthulhu
WBK2Solidd
Cthulhu
Level 23
God Stats
3W - 6L
1,310 SR
Queue Stats
8W - 14L
1,376 Elo+
Party 2
Hachiman
Hachiman
tomtanty
Hachiman
Level 77
God Stats
2W - 4L
1,477 SR
Queue Stats
71W - 77L
1,337 Elo+
Party 2
Team Averages
Level 63
1,429 SR
1,393 Elo+

VS

Team Averages
Level 33
1,335 SR
1,238 Elo+
Skadi
Skadi
Cnote11
Skadi
Level 18
God Stats
3W - 5L
1,179 SR
Queue Stats
15W - 24L
1,100 Elo+
Party 1
Olorun
Olorun
Max10000009919
Olorun
Level 61
God Stats
7W - 8L
1,313 SR
Queue Stats
32W - 50L
1,276 Elo+
Party 1
Kali
Kali
PR Slime
Kali
Level 27
God Stats
2W - 3L
1,358 SR
Queue Stats
30W - 48L
1,281 Elo+
Party 1
Sobek
Sobek
sergeant00slow
Sobek
Level 33
God Stats
3W - 4L
1,600 SR
Queue Stats
57W - 77L
1,300 Elo+
Solo
Martichoras
Martichoras
xSiTmAsTeRx
Martichoras
Level 24
God Stats
0W - 4L
1,227 SR
Queue Stats
24W - 38L
1,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cod3558
Sun Wukong
12
7 / 0 / 1
7,744
774
8,815
9,551
7,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
FN Sukz
Fenrir
8
2 / 4 / 3
5,443
544
3,420
7,084
2,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Janus
KuroOni82
Janus
12
4 / 0 / 2
6,876
688
6,957
4,527
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
WBK2Solidd
Cthulhu
8
2 / 0 / 2
5,291
529
4,327
5,705
3,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
tomtanty
Hachiman
10
7 / 1 / 2
6,423
642
6,854
6,398
2,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Cnote11
Skadi
8
2 / 6 / 1
4,856
486
6,293
8,356
2,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 4 / 2
5,241
524
2,675
7,467
2,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kali
9
1 / 2 / 2
5,192
519
4,094
10,354
3,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 1
5,188
519
2,039
8,879
6,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Martichoras
xSiTmAsTeRx
Martichoras
8
0 / 7 / 0
4,857
486
4,177
10,812
3,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
22
Kills
4
5
Deaths
22
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Skadi
Cnote11
Skadi
2
6
1
0.42
W
Sun Wukong
Cod3558
Sun Wukong
7
0
1
7.5
W
Fenrir
FN Sukz
Fenrir
2
4
3
0.88
W
Janus
KuroOni82
Janus
4
0
2
5
L
0
4
2
0.25
L
Kali
1
2
2
1
W
Cthulhu
WBK2Solidd
Cthulhu
2
0
2
3
L
1
3
1
0.5
W
Hachiman
tomtanty
Hachiman
7
1
2
8
L
Martichoras
xSiTmAsTeRx
Martichoras
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,373
Damage
19,278
33,265
Taken
45,868
17,001
Mitigated
19,270
7,896
Healing
7,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Cnote11
Skadi
6,293
2,786
0
249
8,356
2,632
0
2,407
5,723
0
23,880
W
Sun Wukong
Cod3558
Sun Wukong
8,815
1,569
0
3,434
9,551
7,138
162
42
9,509
0
58,299
W
Fenrir
FN Sukz
Fenrir
3,420
354
0
304
7,084
2,556
0
831
6,253
0
16,435
W
Janus
KuroOni82
Janus
6,957
389
0
2,057
4,527
1,557
0
1,430
3,097
50,842
0
L
2,675
1,080
60
2,420
7,467
2,502
840
2,970
4,158
27,420
0
L
Kali
4,094
2,318
0
1,954
10,354
3,764
0
1,824
8,385
0
31,771
W
Cthulhu
WBK2Solidd
Cthulhu
4,327
196
0
457
5,705
3,635
108
1,053
4,652
21,462
0
L
2,039
238
0
2,786
8,879
6,627
0
2,586
5,816
11,295
0
W
Hachiman
tomtanty
Hachiman
6,854
3,547
0
1,644
6,398
2,115
185
1,400
4,998
0
28,686
L
Martichoras
xSiTmAsTeRx
Martichoras
4,177
1,795
0
470
10,812
3,745
0
339
10,467
0
31,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,777
Gold Earned
25,334
275
Minions Killed
201
0
Camps Cleared
0
1,068,673
Distance Traveled
994,332
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,856
486
40
4
0
180,317
0
W
Sun Wukong
7,744
774
85
9
0
194,124
0
W
Fenrir
5,443
544
27
3
0
238,875
1
W
Janus
6,876
688
85
9
0
210,613
2
L
Olorun
5,241
524
62
6
0
178,229
0
L
Kali
5,192
519
47
5
0
249,991
0
W
Cthulhu
5,291
529
29
3
0
227,365
0
L
Sobek
5,188
519
10
1
0
206,176
1
W
Hachiman
6,423
642
49
5
0
197,696
0
L
Martichoras
4,857
486
42
4
0
179,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role