Player Matchup

Jormungandr
Jormungandr
CapnDankbeard
Jormungandr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,508 Elo+
Party 2
Shiva
Shiva
DizzyQuorc
Shiva
Level 101
God Stats
23W - 23L
1,397 SR
Queue Stats
258W - 244L
1,507 Elo+
Party 2
Hel
Hel
Jah Jah Bin XXX
Hel
Level 109
God Stats
8W - 7L
1,412 SR
Queue Stats
165W - 141L
1,516 Elo+
Party 1
Cliodhna
Cliodhna
Lilmoranos
Cliodhna
Level 86
God Stats
2W - 3L
1,496 SR
Queue Stats
218W - 205L
1,548 Elo+
Party 2
Olorun
Olorun
PastyWhiteboii
Olorun
Level 104
God Stats
5W - 0L
1,769 SR
Queue Stats
150W - 123L
1,565 Elo+
Party 1
Team Averages
Level 85
1,515 SR
1,529 Elo+

VS

Team Averages
Level 76
1,578 SR
1,520 Elo+
Freya
Freya
DanceForMyBaby
Freya
Level 120
God Stats
1W - 5L
1,508 SR
Queue Stats
140W - 127L
1,545 Elo+
Solo
Bastet
Bastet
Dodgerdan11
Bastet
Level 48
God Stats
5W - 1L
1,870 SR
Queue Stats
276W - 260L
1,506 Elo+
Solo
Janus
Janus
SloppyMexican11
Janus
Level 38
God Stats
3W - 2L
1,514 SR
Queue Stats
54W - 54L
1,504 Elo+
Solo
Guan Yu
Guan Yu
Vision7210
Guan Yu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 160L
1,558 Elo+
Solo
Anubis
Anubis
XNo_one_askedX
Anubis
Level 89
God Stats
8W - 11L
1,500 SR
Queue Stats
175W - 172L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CapnDankbeard
Jormungandr
13
3 / 1 / 3
8,180
682
8,412
7,657
6,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shiva
11
1 / 0 / 6
7,150
596
3,473
7,221
5,482
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
2 / 0 / 3
7,197
600
4,747
5,762
1,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cliodhna
Lilmoranos
Cliodhna
14
2 / 3 / 1
7,707
642
3,412
11,223
4,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
5 / 1 / 1
8,481
707
4,617
5,332
2,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,677
223
0
0
0
Bastet
11
4 / 4 / 1
6,957
580
8,651
11,913
4,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 2 / 0
7,204
600
3,803
5,751
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Vision7210
Guan Yu
10
0 / 2 / 1
5,647
471
2,362
10,036
8,267
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 5 / 0
5,638
470
1,130
7,242
3,334
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
13
Kills
5
5
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CapnDankbeard
Jormungandr
3
1
3
4.5
L
0
0
0
0
W
Shiva
1
0
6
4
L
Bastet
4
4
1
1.13
W
2
0
3
3.5
W
Cliodhna
Lilmoranos
Cliodhna
2
3
1
0.83
W
5
1
1
5.5
L
1
2
0
0.5
L
Guan Yu
Vision7210
Guan Yu
0
2
1
0.25
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,661
Damage
15,946
37,195
Taken
34,942
20,129
Mitigated
18,447
11,476
Healing
8,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CapnDankbeard
Jormungandr
8,412
3,508
0
1,827
7,657
6,494
0
605
6,993
62,466
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Shiva
3,473
467
110
1,625
7,221
5,482
0
1,127
6,014
174
20,615
L
Bastet
8,651
2,826
0
2,323
11,913
4,685
0
4,866
7,047
0
47,004
W
4,747
96
389
3,345
5,762
1,921
0
1,974
3,635
54,417
0
W
Cliodhna
Lilmoranos
Cliodhna
3,412
767
0
2,049
11,223
4,142
174
524
10,641
0
73,354
W
4,617
2,260
240
1,891
5,332
2,090
630
519
4,813
70,236
0
L
3,803
177
0
1,000
5,751
2,161
0
3,828
1,923
60,746
0
L
Guan Yu
Vision7210
Guan Yu
2,362
216
114
2,719
10,036
8,267
0
5,208
4,828
145
28,280
L
1,130
197
0
2,052
7,242
3,334
0
4,062
3,180
31,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,715
Gold Earned
28,123
475
Minions Killed
310
0
Camps Cleared
0
1,323,363
Distance Traveled
1,025,066
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,180
682
110
9
0
227,659
0
L
Freya
2,677
223
0
0
0
0
0
W
Shiva
7,150
596
19
2
0
298,037
0
L
Bastet
6,957
580
74
6
0
260,849
0
W
Hel
7,197
600
100
8
0
269,639
0
W
Cliodhna
7,707
642
107
9
0
289,830
0
W
Olorun
8,481
707
139
12
0
238,198
1
L
Janus
7,204
600
135
11
0
258,181
0
L
Guan Yu
5,647
471
39
3
0
286,877
0
L
Anubis
5,638
470
62
5
0
219,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role