Player Matchup

Loki
Loki
BlueFIameAce
Loki
Level 77
God Stats
3W - 6L
1,336 SR
Queue Stats
201W - 184L
1,517 Elo+
Solo
Neith
Neith
Creton9312
Neith
Level 143
God Stats
28W - 30L
1,608 SR
Queue Stats
160W - 142L
1,461 Elo+
Party 1
Pele
Pele
DR_OCHOA
Pele
Level 129
God Stats
0W - 1L
1,881 SR
Queue Stats
289W - 262L
1,495 Elo+
Party 1
Charon
Charon
cerslays
Charon
Level 157
God Stats
24W - 23L
1,582 SR
Queue Stats
442W - 394L
1,541 Elo+
Solo
Janus
Janus
oRuLaZz
Janus
Level 129
God Stats
60W - 54L
1,505 SR
Queue Stats
192W - 194L
1,468 Elo+
Party 1
Team Averages
Level 127
1,583 SR
1,497 Elo+

VS

Team Averages
Level 173
1,489 SR
1,487 Elo+
Ra
Ra
Kenpachi_Susano
Ra
Level 229
God Stats
26W - 22L
1,387 SR
Queue Stats
667W - 678L
1,495 Elo+
Party 2
Kuzenbo
Kuzenbo
LedZepp420SS
Kuzenbo
Level 174
God Stats
17W - 15L
1,526 SR
Queue Stats
533W - 640L
1,517 Elo+
Party 2
Bellona
Bellona
TheZigbot9000
Bellona
Level 149
God Stats
55W - 37L
1,631 SR
Queue Stats
657W - 622L
1,442 Elo+
Solo
Xbalanque
Xbalanque
itzauko
Xbalanque
Level 191
God Stats
7W - 10L
1,436 SR
Queue Stats
544W - 520L
1,485 Elo+
Solo
Pele
Pele
jroc7836
Pele
Level 120
God Stats
6W - 8L
1,464 SR
Queue Stats
171W - 154L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 4
8,070
475
7,108
15,435
6,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
14
2 / 5 / 2
8,631
508
9,517
13,044
6,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
14
2 / 4 / 0
7,990
470
6,648
23,385
17,171
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
cerslays
Charon
12
0 / 1 / 8
8,392
494
7,139
13,168
11,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
oRuLaZz
Janus
17
4 / 0 / 1
9,565
563
11,005
6,668
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 4
9,233
543
9,412
10,720
4,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
LedZepp420SS
Kuzenbo
14
1 / 1 / 4
7,827
460
4,883
15,566
14,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
15
4 / 3 / 1
9,606
565
18,207
15,435
14,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
itzauko
Xbalanque
17
5 / 2 / 5
10,013
589
13,671
11,614
5,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Pele
15
2 / 2 / 3
8,769
516
6,585
14,396
6,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
32
10
Kills
15
15
Deaths
10
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
L
Neith
2
5
2
0.6
L
Pele
2
4
0
0.5
W
3
2
4
2.5
W
Kuzenbo
LedZepp420SS
Kuzenbo
1
1
4
3
W
Bellona
4
3
1
1.5
L
Charon
cerslays
Charon
0
1
8
4
W
Xbalanque
itzauko
Xbalanque
5
2
5
3.75
W
Pele
2
2
3
1.75
L
Janus
oRuLaZz
Janus
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,417
Damage
52,758
71,700
Taken
67,731
43,780
Mitigated
45,446
18,227
Healing
21,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,108
2,158
0
3,130
15,435
6,464
0
3,058
12,014
0
53,660
L
Neith
9,517
4,665
0
2,408
13,044
6,040
925
2,362
10,526
0
74,943
L
Pele
6,648
1,161
0
6,590
23,385
17,171
0
1,616
20,139
132
62,072
W
9,412
260
1,357
3,113
10,720
4,411
0
5,583
4,925
74,913
0
W
Kuzenbo
LedZepp420SS
Kuzenbo
4,883
1,953
0
6,859
15,566
14,690
33
4,388
10,984
37,951
0
W
Bellona
18,207
5,635
0
2,598
15,435
14,821
260
1,434
13,735
0
76,886
L
Charon
cerslays
Charon
7,139
1,275
2,531
3,073
13,168
11,070
0
3,859
8,914
22,135
0
W
Xbalanque
itzauko
Xbalanque
13,671
7,430
0
5,661
11,614
5,415
3,101
2,903
8,677
0
85,161
W
Pele
6,585
1,234
0
1,789
14,396
6,109
523
3,401
10,939
0
77,681
L
Janus
oRuLaZz
Janus
11,005
316
0
495
6,668
3,035
490
2,567
3,851
94,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,648
Gold Earned
45,448
460
Minions Killed
510
0
Camps Cleared
0
1,685,074
Distance Traveled
1,738,718
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,070
475
84
5
0
355,653
0
L
Neith
8,631
508
130
8
0
247,196
8
L
Pele
7,990
470
72
4
0
336,027
0
W
Ra
9,233
543
125
7
0
373,802
1
W
Kuzenbo
7,827
460
51
3
0
352,728
7
W
Bellona
9,606
565
110
6
0
329,368
0
L
Charon
8,392
494
13
1
0
372,519
7
W
Xbalanque
10,013
589
116
7
0
304,878
2
W
Pele
8,769
516
108
6
0
377,942
0
L
Janus
9,565
563
161
9
0
373,679
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role