Player Matchup

Jormungandr
Jormungandr
DekiA1
Jormungandr
Level 148
God Stats
7W - 7L
1,564 SR
Queue Stats
39W - 33L
1,554 Elo+
Party 1
Anhur
Anhur
JaredsFo0ttlong
Anhur
Level 49
God Stats
8W - 12L
1,477 SR
Queue Stats
233W - 232L
1,430 Elo+
Solo
Horus
Horus
Vezby I
Horus
Level 105
God Stats
48W - 44L
1,531 SR
Queue Stats
613W - 615L
1,477 Elo+
Party 1
Ao Kuang
Ao Kuang
What Vibe
Ao Kuang
Level 109
God Stats
8W - 8L
1,632 SR
Queue Stats
145W - 127L
1,517 Elo+
Party 1
Hera
Hera
xXSkUllmAkerXx
Hera
Level 123
God Stats
16W - 11L
1,587 SR
Queue Stats
163W - 179L
1,474 Elo+
Party 1
Team Averages
Level 107
1,558 SR
1,490 Elo+

VS

Team Averages
Level 72
1,547 SR
1,462 Elo+
Danzaburou
Danzaburou
NotPandaBearXTB
Danzaburou
Level 30
God Stats
0W - 2L
1,324 SR
Queue Stats
2W - 11L
1,203 Elo+
Party 2
Terra
Terra
PolarBearXTB
Terra
Level 86
God Stats
1W - 5L
1,785 SR
Queue Stats
134W - 102L
1,524 Elo+
Party 2
Thanatos
Thanatos
SlothBearXTB
Thanatos
Level 68
God Stats
2W - 1L
1,829 SR
Queue Stats
180W - 186L
1,458 Elo+
Party 2
Janus
Janus
TwoLegLarry
Janus
Level 58
God Stats
0W - 7L
1,288 SR
Queue Stats
127W - 135L
1,528 Elo+
Solo
Thor
Thor
jdtx214
Thor
Level 118
God Stats
18W - 19L
1,507 SR
Queue Stats
94W - 99L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DekiA1
Jormungandr
12
3 / 0 / 0
7,280
662
6,245
7,527
6,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 1
7,067
642
3,208
8,575
2,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Vezby I
Horus
10
0 / 1 / 5
6,224
566
2,892
10,705
5,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
What Vibe
Ao Kuang
13
7 / 0 / 2
7,497
682
9,781
8,968
2,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 0 / 5
6,945
631
6,436
3,775
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NotPandaBearXTB
Danzaburou
10
0 / 3 / 0
5,733
521
4,752
5,938
1,906
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 1 / 1
5,940
540
3,536
8,469
6,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
SlothBearXTB
Thanatos
10
2 / 3 / 0
5,644
513
4,379
10,660
4,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 3 / 1
5,457
496
3,740
6,915
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thor
jdtx214
Thor
12
0 / 2 / 0
5,813
528
3,870
11,941
5,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
12
Kills
3
3
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DekiA1
Jormungandr
3
0
0
3
W
1
2
1
0.75
L
Danzaburou
NotPandaBearXTB
Danzaburou
0
3
0
0
L
1
1
1
1.5
L
Thanatos
SlothBearXTB
Thanatos
2
3
0
0.67
L
0
3
1
0.17
W
Horus
Vezby I
Horus
0
1
5
2.5
W
Ao Kuang
What Vibe
Ao Kuang
7
0
2
8
L
Thor
jdtx214
Thor
0
2
0
0
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,562
Damage
20,277
39,550
Taken
43,923
19,186
Mitigated
20,028
16,066
Healing
11,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DekiA1
Jormungandr
6,245
1,994
0
1,562
7,527
6,114
303
353
7,134
46,424
257
W
3,208
2,226
0
3,826
8,575
2,902
1,081
1,161
7,333
0
51,608
L
Danzaburou
NotPandaBearXTB
Danzaburou
4,752
2,990
0
1,509
5,938
1,906
0
1,685
4,253
0
39,170
L
3,536
839
74
2,198
8,469
6,209
0
3,742
4,651
18,704
0
L
Thanatos
SlothBearXTB
Thanatos
4,379
1,567
0
3,703
10,660
4,027
0
5,339
5,321
0
31,812
L
3,740
218
0
1,020
6,915
2,650
0
3,560
3,343
42,895
0
W
Horus
Vezby I
Horus
2,892
1,521
1,452
6,005
10,705
5,984
0
2,700
7,847
0
20,497
W
Ao Kuang
What Vibe
Ao Kuang
9,781
2,711
0
2,039
8,968
2,987
595
1,357
7,534
55,790
0
L
Thor
jdtx214
Thor
3,870
408
0
2,520
11,941
5,236
0
7,624
3,959
0
42,381
W
6,436
1,537
0
1,182
3,775
1,199
0
1,274
2,349
56,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,013
Gold Earned
28,587
400
Minions Killed
327
0
Camps Cleared
0
1,168,256
Distance Traveled
1,166,079
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,280
662
96
9
0
206,063
2
W
Anhur
7,067
642
112
10
0
196,956
0
L
Danzaburou
5,733
521
77
7
0
219,586
0
L
Terra
5,940
540
31
3
0
254,370
1
L
Thanatos
5,644
513
60
5
0
254,476
0
L
Janus
5,457
496
87
8
0
224,746
2
W
Horus
6,224
566
26
2
0
249,227
3
W
Ao Kuang
7,497
682
74
7
0
271,290
0
L
Thor
5,813
528
72
7
0
212,901
3
W
Hera
6,945
631
92
8
0
244,720
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role