Player Matchup

Cthulhu
Cthulhu
Alucemial
Cthulhu
Level 46
God Stats
4W - 5L
1,528 SR
Queue Stats
37W - 67L
1,376 Elo+
Solo
Skadi
Skadi
Cnote11
Skadi
Level 17
God Stats
3W - 5L
1,135 SR
Queue Stats
15W - 24L
1,056 Elo+
Party 1
Arachne
Arachne
Max10000009919
Arachne
Level 61
God Stats
12W - 21L
1,394 SR
Queue Stats
32W - 50L
1,280 Elo+
Party 1
Sol
Sol
PR Slime
Sol
Level 27
God Stats
4W - 6L
1,281 SR
Queue Stats
30W - 48L
1,286 Elo+
Party 1
Achilles
Achilles
xSiTmAsTeRx
Achilles
Level 24
God Stats
2W - 6L
1,134 SR
Queue Stats
24W - 38L
1,230 Elo+
Party 1
Team Averages
Level 35
1,294 SR
1,246 Elo+

VS

Team Averages
Level 55
1,629 SR
1,378 Elo+
Fenrir
Fenrir
Boss_1110
Fenrir
Level 88
God Stats
56W - 47L
1,545 SR
Queue Stats
174W - 186L
1,432 Elo+
Party 2
Ares
Ares
Cashisclay0019
Ares
Level 53
God Stats
1W - 0L
1,729 SR
Queue Stats
36W - 61L
1,387 Elo+
Party 2
Izanami
Izanami
Drew_Danko
Izanami
Level 48
God Stats
5W - 8L
1,366 SR
Queue Stats
311W - 330L
1,373 Elo+
Solo
Sol
Sol
Qui-Gon_JinTonic
Sol
Level 37
God Stats
3W - 0L
1,914 SR
Queue Stats
26W - 49L
1,326 Elo+
Party 2
Ao Kuang
Ao Kuang
SmitesForLosers
Ao Kuang
Level 48
God Stats
15W - 6L
1,589 SR
Queue Stats
313W - 280L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alucemial
Cthulhu
8
2 / 2 / 1
5,311
531
5,347
8,594
5,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
Cnote11
Skadi
9
1 / 1 / 2
4,986
499
7,426
5,009
1,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 6 / 0
4,456
446
4,292
9,684
3,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

9
0 / 3 / 0
5,112
511
2,566
7,028
1,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
xSiTmAsTeRx
Achilles
8
0 / 5 / 0
4,499
450
3,211
9,864
5,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Boss_1110
Fenrir
11
3 / 0 / 3
6,279
628
4,895
8,722
3,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
3 / 1 / 0
5,709
571
2,788
9,738
8,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Drew_Danko
Izanami
7
0 / 2 / 1
4,566
457
5,461
7,199
2,595
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 0 / 3
6,554
655
4,572
4,717
1,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ao Kuang
11
9 / 0 / 0
7,164
716
10,648
9,342
6,525
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
17
17
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alucemial
Cthulhu
2
2
1
1.25
W
Fenrir
Boss_1110
Fenrir
3
0
3
4.5
W
3
1
0
3
L
Skadi
Cnote11
Skadi
1
1
2
2
W
Izanami
Drew_Danko
Izanami
0
2
1
0.25
L
0
6
0
0
L
0
3
0
0
W
2
0
3
3.5
W
Ao Kuang
9
0
0
9
L
Achilles
xSiTmAsTeRx
Achilles
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,842
Damage
28,364
40,179
Taken
39,718
18,167
Mitigated
22,704
5,580
Healing
13,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alucemial
Cthulhu
5,347
1,039
166
1,144
8,594
5,388
0
1,487
7,055
23,327
0
W
Fenrir
Boss_1110
Fenrir
4,895
1,564
0
3,315
8,722
3,913
0
976
7,746
0
48,795
W
2,788
705
72
3,313
9,738
8,063
0
2,436
7,302
17,280
0
L
Skadi
Cnote11
Skadi
7,426
4,166
0
500
5,009
1,685
135
1,413
3,532
0
31,112
W
Izanami
Drew_Danko
Izanami
5,461
3,708
0
780
7,199
2,595
0
2,593
4,606
0
27,665
L
4,292
3,475
0
697
9,684
3,305
0
5,215
4,469
0
22,956
L
2,566
671
0
3,013
7,028
1,998
56
2,911
4,117
30,119
0
W
4,572
1,705
0
1,771
4,717
1,608
1,232
1,908
2,809
42,824
0
W
Ao Kuang
10,648
3,446
0
4,064
9,342
6,525
0
56
9,286
43,782
382
L
Achilles
xSiTmAsTeRx
Achilles
3,211
1,093
0
60
9,864
5,791
0
6,712
3,152
0
16,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,364
Gold Earned
30,272
178
Minions Killed
276
0
Camps Cleared
0
1,041,568
Distance Traveled
936,104
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,311
531
23
2
0
200,822
0
W
Fenrir
6,279
628
75
8
0
217,597
0
W
Ares
5,709
571
24
2
0
191,584
0
L
Skadi
4,986
499
39
4
0
175,946
0
W
Izanami
4,566
457
40
4
0
181,037
0
L
Arachne
4,456
446
34
3
0
235,331
0
L
Sol
5,112
511
57
6
0
215,739
0
W
Sol
6,554
655
80
8
0
173,672
0
W
Ao Kuang
7,164
716
57
6
0
172,214
1
L
Achilles
4,499
450
25
3
0
213,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role