Player Matchup

Chaac
Chaac
Silver II
DanceForMyBaby
Chaac
Silver II
Level 120
God Stats
2W - 0L
1,823 SR
Queue Stats
35W - 50L
978 MMR
Solo
Ra
Ra
Silver III
DashingW4rlock
Ra
Silver III
Level 125
God Stats
4W - 5L
1,502 SR
Queue Stats
91W - 108L
1,055 MMR
Solo
Bakasura
Bakasura
Bronze IV
Light XP Guard
Bakasura
Bronze IV
Level 87
God Stats
1W - 0L
1,687 SR
Queue Stats
9W - 21L
914 MMR
Party 1
Martichoras
Martichoras
Silver II
Pb_StarBoy
Martichoras
Silver II
Level 69
God Stats
10W - 11L
1,539 SR
Queue Stats
139W - 153L
978 MMR
Solo
Kuzenbo
Kuzenbo
Bronze I
wilsonpus
Kuzenbo
Bronze I
Level 147
God Stats
7W - 10L
1,415 SR
Queue Stats
53W - 69L
1,052 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,593 SR
995 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 91
1,655 SR
1,002 MMR
Janus
Janus
Silver IV
ClayDoolie
Janus
Silver IV
Level 103
God Stats
1W - 3L
1,724 SR
Queue Stats
120W - 144L
850 MMR
Party 2
Nox
Nox
Silver III
PerryxoxTTV
Nox
Silver III
Level 89
God Stats
6W - 7L
1,623 SR
Queue Stats
142W - 163L
970 MMR
Solo
Set
Set
Silver II
PureEyeSoLation-
Set
Silver II
Level 68
God Stats
6W - 9L
1,600 SR
Queue Stats
70W - 98L
1,049 MMR
Solo
Ymir
Ymir
Silver V
sCosmo--
Ymir
Silver V
Level 133
God Stats
0W - 2L
1,489 SR
Queue Stats
112W - 129L
1,096 MMR
Party 2
Artemis
Artemis
Silver II
sebitas1201
Artemis
Silver II
Level 62
God Stats
22W - 8L
1,838 SR
Queue Stats
170W - 183L
1,043 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 2
11,775
589
8,498
15,871
16,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

17
5 / 2 / 4
10,120
506
13,423
9,613
3,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
15
1 / 4 / 4
9,171
459
4,317
20,961
9,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Martichoras
Pb_StarBoy
Martichoras
16
3 / 0 / 3
10,134
507
9,745
11,283
5,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
wilsonpus
Kuzenbo
15
0 / 0 / 10
9,795
490
7,936
15,176
21,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
Zhong KuiRavanaTyrThanatos

VS

Bans
Ao KuangBastetBacchusKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
2 / 4 / 2
9,229
461
12,731
13,202
5,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 0 / 2
8,546
427
6,591
12,804
11,419
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
2 / 4 / 3
9,310
466
10,338
18,751
9,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
14
0 / 2 / 1
8,500
425
4,754
11,794
10,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
sebitas1201
Artemis
17
1 / 1 / 1
9,541
477
7,827
10,527
5,170
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
11
Kills
6
6
Deaths
11
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
2
4
2
0.75
W
2
0
2
3
W
5
2
4
3.5
W
Bakasura
1
4
4
0.75
W
Martichoras
Pb_StarBoy
Martichoras
3
0
3
4.5
L
1
0
2
2
L
2
4
3
0.88
L
Ymir
0
2
1
0.25
L
Artemis
sebitas1201
Artemis
1
1
1
1.5
W
Kuzenbo
wilsonpus
Kuzenbo
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,919
Damage
42,241
72,904
Taken
67,078
56,825
Mitigated
41,777
20,540
Healing
13,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
12,731
317
0
1,682
13,202
5,391
138
8,354
4,685
91,450
0
W
8,498
737
0
4,385
15,871
16,944
1,339
4,763
10,878
0
105,773
W
13,423
1,079
1,576
2,557
9,613
3,974
542
3,200
6,251
73,669
0
W
Bakasura
4,317
2,908
0
4,694
20,961
9,318
0
6,163
14,606
0
56,300
W
Martichoras
Pb_StarBoy
Martichoras
9,745
1,752
0
3,072
11,283
5,075
2,332
3,928
7,191
0
68,415
L
6,591
980
435
2,620
12,804
11,419
0
4,925
7,699
31,267
0
L
10,338
3,230
0
1,754
18,751
9,595
0
4,527
13,901
0
87,696
L
Ymir
4,754
931
0
2,065
11,794
10,202
0
1,796
9,796
58,051
0
L
Artemis
sebitas1201
Artemis
7,827
3,072
0
5,181
10,527
5,170
938
1,375
9,002
0
97,203
W
Kuzenbo
wilsonpus
Kuzenbo
7,936
3,872
136
4,120
15,176
21,514
520
5,133
9,463
30,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,995
Gold Earned
45,126
529
Minions Killed
577
0
Camps Cleared
0
1,976,228
Distance Traveled
1,815,093
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,229
461
153
8
0
364,725
1
W
Chaac
11,775
589
174
9
0
356,350
0
W
Ra
10,120
506
120
6
0
408,136
1
W
Bakasura
9,171
459
94
5
0
460,958
1
W
Martichoras
10,134
507
107
5
0
380,441
1
L
Nox
8,546
427
53
3
0
352,108
4
L
Set
9,310
466
116
6
0
416,935
0
L
Ymir
8,500
425
109
5
0
324,933
2
L
Artemis
9,541
477
146
7
0
356,392
5
W
Kuzenbo
9,795
490
34
2
0
370,343
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role