Player Matchup

Artemis
Artemis
 
Artemis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
AceDinosaur8346
Chang'e
Level 66
God Stats
7W - 4L
1,611 SR
Queue Stats
409W - 377L
1,415 Elo+
Party 2
Hou Yi
Hou Yi
FummyFrai
Hou Yi
Level 66
God Stats
4W - 2L
1,681 SR
Queue Stats
382W - 358L
1,442 Elo+
Party 2
Rama
Rama
PigPuke6979
Rama
Level 24
God Stats
2W - 0L
1,760 SR
Queue Stats
89W - 79L
1,501 Elo+
Party 1
Team Averages
Level 76
1,610 SR
1,472 Elo+

VS

Team Averages
Level 100
1,491 SR
1,395 Elo+
The Morrigan
The Morrigan
BOLILLO 090
The Morrigan
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,401 Elo+
Solo
Cthulhu
Cthulhu
Conciencious
Cthulhu
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 48L
1,381 Elo+
Solo
Charon
Charon
Crimsonkid00
Charon
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,344 Elo+
Solo
Raijin
Raijin
MrSinapsiZ
Raijin
Level 121
God Stats
6W - 6L
1,457 SR
Queue Stats
313W - 295L
1,454 Elo+
Solo
Ra
Ra
kurisutina21
Ra
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 46L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
12 / 2 / 15
10,603
1,060
23,156
10,758
5,626
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
 
Bacchus
16
1 / 2 / 26
9,573
957
6,829
13,936
17,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 4 / 17
8,937
894
7,776
11,384
5,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
FummyFrai
Hou Yi
15
6 / 3 / 9
8,921
892
7,378
9,077
4,369
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
7 / 2 / 12
9,313
931
9,095
7,311
3,394
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BOLILLO 090
The Morrigan
10
1 / 9 / 2
6,642
664
5,262
9,887
4,342
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Conciencious
Cthulhu
13
1 / 4 / 8
7,928
793
6,435
15,237
15,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon
14
3 / 7 / 3
8,059
806
6,267
15,104
12,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Raijin
MrSinapsiZ
Raijin
16
5 / 3 / 3
8,412
841
11,884
8,351
4,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 7 / 2
7,115
712
5,197
11,030
5,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
30
30
Kills
12
13
Deaths
30
79
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
12
2
15
9.75
W
Bacchus
 
Bacchus
1
2
26
7
W
4
4
17
3.13
L
The Morrigan
BOLILLO 090
The Morrigan
1
9
2
0.22
L
Cthulhu
Conciencious
Cthulhu
1
4
8
1.25
L
Charon
3
7
3
0.64
W
Hou Yi
FummyFrai
Hou Yi
6
3
9
3.5
L
Raijin
MrSinapsiZ
Raijin
5
3
3
2.17
W
7
2
12
6.5
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,234
Damage
35,045
52,466
Taken
59,609
35,872
Mitigated
42,538
22,636
Healing
10,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
23,156
11,281
2,725
3,683
10,758
5,626
2,698
7,645
3,013
0
45,249
W
Bacchus
 
Bacchus
6,829
419
505
5,108
13,936
17,315
510
6,098
7,699
13,053
0
W
7,776
156
4,252
2,955
11,384
5,168
1,547
8,800
2,436
20,218
0
L
The Morrigan
BOLILLO 090
The Morrigan
5,262
393
120
91
9,887
4,342
0
1,890
7,877
6,961
1,157
L
Cthulhu
Conciencious
Cthulhu
6,435
382
1,297
2,194
15,237
15,733
189
3,103
12,134
13,869
0
L
Charon
6,267
1,056
220
981
15,104
12,867
0
3,961
10,791
12,965
0
W
Hou Yi
FummyFrai
Hou Yi
7,378
4,460
398
616
9,077
4,369
1,343
4,903
4,087
0
14,947
L
Raijin
MrSinapsiZ
Raijin
11,884
864
151
1,473
8,351
4,368
0
1,530
6,821
21,120
0
W
9,095
3,976
1,087
1,307
7,311
3,394
2,070
6,097
1,070
0
15,574
L
5,197
306
1,910
1,644
11,030
5,228
43
4,003
6,983
11,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,347
Gold Earned
38,156
122
Minions Killed
76
0
Camps Cleared
0
929,226
Distance Traveled
794,284
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,603
1,060
45
5
0
201,141
0
W
Bacchus
9,573
957
9
1
0
207,119
0
W
Chang'e
8,937
894
28
3
0
187,935
0
L
The Morrigan
6,642
664
3
0
0
151,753
0
L
Cthulhu
7,928
793
13
1
0
153,934
0
L
Charon
8,059
806
8
1
0
170,891
0
W
Hou Yi
8,921
892
19
2
0
162,921
0
L
Raijin
8,412
841
35
4
0
163,531
0
W
Rama
9,313
931
21
2
0
170,110
0
L
Ra
7,115
712
17
2
0
154,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role