Player Matchup

Danzaburou
Danzaburou
ATRIPPYJAYY
Danzaburou
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
115W - 136L
1,426 Elo+
Solo
Serqet
Serqet
Assassinco90
Serqet
Level 149
God Stats
3W - 3L
1,593 SR
Queue Stats
374W - 399L
1,434 Elo+
Party 2
Shiva
Shiva
Chopstixx02
Shiva
Level 124
God Stats
1W - 2L
1,536 SR
Queue Stats
152W - 147L
1,473 Elo+
Solo
Raijin
Raijin
GrizzlyAdam420
Raijin
Level 24
God Stats
11W - 14L
1,371 SR
Queue Stats
18W - 30L
1,313 Elo+
Party 2
Ra
Ra
WyaTTburp xc
Ra
Level 149
God Stats
22W - 13L
1,665 SR
Queue Stats
975W - 925L
1,477 Elo+
Solo
Team Averages
Level 99
1,533 SR
1,425 Elo+

VS

Team Averages
Level 78
1,501 SR
1,409 Elo+
Ne Zha
Ne Zha
MasterSilverr
Ne Zha
Level 25
God Stats
1W - 1L
1,294 SR
Queue Stats
80W - 58L
1,398 Elo+
Party 1
Danzaburou
Danzaburou
MazingerX69
Danzaburou
Level 116
God Stats
205W - 151L
1,557 SR
Queue Stats
844W - 843L
1,407 Elo+
Party 1
Cerberus
Cerberus
Seieiryuu
Cerberus
Level 15
God Stats
1W - 2L
1,303 SR
Queue Stats
10W - 14L
1,349 Elo+
Party 1
Sol
Sol
Senshi-iteza
Sol
Level 107
God Stats
68W - 72L
1,439 SR
Queue Stats
338W - 344L
1,428 Elo+
Party 1
Sun Wukong
Sun Wukong
sekratzer
Sun Wukong
Level 127
God Stats
6W - 2L
1,912 SR
Queue Stats
211W - 200L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ATRIPPYJAYY
Danzaburou
7
0 / 4 / 1
4,425
443
2,598
7,369
2,190
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Serqet
8
1 / 3 / 0
4,894
489
2,444
8,405
2,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 0
4,933
493
3,269
8,219
4,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 4 / 0
4,483
448
1,338
5,119
1,328
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 0 / 0
6,558
656
1,978
4,501
1,789
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 2
6,162
616
3,568
7,288
2,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
MazingerX69
Danzaburou
9
5 / 1 / 3
5,827
583
6,183
5,157
1,601
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Seieiryuu
Cerberus
8
2 / 0 / 4
5,797
580
2,651
5,991
3,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 0 / 0
6,114
611
2,761
6,000
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
sekratzer
Sun Wukong
12
1 / 0 / 1
6,583
658
4,032
7,666
5,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
12
13
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ATRIPPYJAYY
Danzaburou
0
4
1
0.13
L
Serqet
1
3
0
0.33
L
0
2
0
0
L
0
4
0
0
W
4
1
2
5
W
Danzaburou
MazingerX69
Danzaburou
5
1
3
6.5
W
Cerberus
Seieiryuu
Cerberus
2
0
4
4
W
0
0
0
0
L
0
0
0
0
W
Sun Wukong
sekratzer
Sun Wukong
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,627
Damage
19,195
33,613
Taken
32,102
12,302
Mitigated
15,201
8,926
Healing
10,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ATRIPPYJAYY
Danzaburou
2,598
1,451
0
1,933
7,369
2,190
0
1,363
6,006
0
22,763
L
Serqet
2,444
921
0
797
8,405
2,622
0
831
7,574
0
21,722
L
3,269
653
0
2,973
8,219
4,373
0
0
8,219
0
30,061
L
1,338
262
0
0
5,119
1,328
595
1,038
4,081
23,008
0
W
3,568
1,070
0
758
7,288
2,559
237
447
6,624
0
48,109
W
Danzaburou
MazingerX69
Danzaburou
6,183
2,660
0
890
5,157
1,601
473
802
4,315
0
27,493
W
Cerberus
Seieiryuu
Cerberus
2,651
345
1,072
2,229
5,991
3,485
220
797
5,194
19,243
0
W
2,761
859
0
4,590
6,000
1,835
0
1,171
4,705
50,045
0
L
1,978
308
230
2,993
4,501
1,789
0
2,208
2,293
59,866
0
W
Sun Wukong
sekratzer
Sun Wukong
4,032
485
0
1,297
7,666
5,721
0
0
7,136
0
48,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,293
Gold Earned
30,483
258
Minions Killed
350
0
Camps Cleared
0
973,064
Distance Traveled
950,851
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,425
443
25
3
0
195,111
3
L
Serqet
4,894
489
30
3
0
199,622
2
L
Shiva
4,933
493
41
4
0
173,256
0
L
Raijin
4,483
448
41
4
0
177,041
0
W
Ne Zha
6,162
616
78
8
0
227,569
0
W
Danzaburou
5,827
583
40
4
0
174,019
2
W
Cerberus
5,797
580
46
5
0
209,001
2
W
Sol
6,114
611
103
10
0
170,044
0
L
Ra
6,558
656
121
12
0
228,034
1
W
Sun Wukong
6,583
658
83
8
0
170,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role