Player Matchup

Lancelot
Lancelot
GamerBabyYoda97
Lancelot
Level 153
God Stats
14W - 12L
1,465 SR
Queue Stats
886W - 867L
1,393 Elo+
Solo
Chaac
Chaac
Scriptkid
Chaac
Level 69
God Stats
0W - 1L
1,303 SR
Queue Stats
28W - 40L
1,453 Elo+
Solo
Zeus
Zeus
daniiiiiiippp
Zeus
Level 78
God Stats
1W - 3L
1,521 SR
Queue Stats
2W - 13L
1,382 Elo+
Solo
Cernunnos
Cernunnos
hertha7
Cernunnos
Level 44
God Stats
5W - 4L
1,436 SR
Queue Stats
25W - 30L
1,395 Elo+
Solo
Vulcan
Vulcan
lifarz
Vulcan
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 48L
1,616 Elo+
Solo
Team Averages
Level 90
1,445 SR
1,448 Elo+

VS

Team Averages
Level 70
1,369 SR
1,456 Elo+
Bastet
Bastet
 
Bastet
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Luca785634
Kuzenbo
Level 83
God Stats
1W - 1L
1,295 SR
Queue Stats
136W - 138L
1,461 Elo+
Party 1
Baba Yaga
Baba Yaga
SnowWallker
Baba Yaga
Level 52
God Stats
3W - 2L
1,245 SR
Queue Stats
85W - 94L
1,424 Elo+
Solo
Nike
Nike
UltraFeRoX
Nike
Level 84
God Stats
2W - 0L
1,245 SR
Queue Stats
75W - 85L
1,459 Elo+
Party 1
Hachiman
Hachiman
steaklp
Hachiman
Level 88
God Stats
31W - 25L
1,561 SR
Queue Stats
124W - 131L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
0 / 1 / 0
6,605
440
7,268
10,000
8,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
Scriptkid
Chaac
12
0 / 1 / 2
6,721
448
5,996
13,939
14,941
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

1
0 / 0 / 0
2,965
198
0
0
0
Cernunnos
hertha7
Cernunnos
12
2 / 2 / 1
7,292
486
9,603
12,078
4,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
lifarz
Vulcan
12
0 / 3 / 1
7,548
503
6,824
9,517
3,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
0 / 1 / 1
6,787
452
2,326
12,458
4,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kuzenbo
Luca785634
Kuzenbo
12
1 / 1 / 3
7,724
515
4,890
10,886
11,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baba Yaga
SnowWallker
Baba Yaga
13
2 / 1 / 3
8,109
541
6,220
7,840
3,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
0 / 0 / 2
8,293
553
6,773
10,944
6,762
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
steaklp
Hachiman
12
4 / 2 / 2
7,650
510
7,782
11,565
3,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
2
Kills
7
7
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
0
1
1
0.5
L
Lancelot
0
1
0
0
W
Kuzenbo
Luca785634
Kuzenbo
1
1
3
2.5
L
Chaac
Scriptkid
Chaac
0
1
2
1
W
Baba Yaga
SnowWallker
Baba Yaga
2
1
3
3.5
W
0
0
2
1
L
0
0
0
0
L
Cernunnos
hertha7
Cernunnos
2
2
1
1.25
L
Vulcan
lifarz
Vulcan
0
3
1
0.17
W
Hachiman
steaklp
Hachiman
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,691
Damage
27,991
45,534
Taken
53,693
31,771
Mitigated
30,032
12,879
Healing
13,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
2,326
528
0
1,909
12,458
4,187
365
2,456
9,826
0
38,191
L
Lancelot
7,268
1,239
0
1,763
10,000
8,372
0
2,870
7,055
0
42,414
W
Kuzenbo
Luca785634
Kuzenbo
4,890
2,250
0
2,926
10,886
11,779
341
837
9,616
19,896
0
L
Chaac
Scriptkid
Chaac
5,996
1,232
0
5,154
13,939
14,941
0
2,073
11,766
823
34,790
W
Baba Yaga
SnowWallker
Baba Yaga
6,220
187
0
1,409
7,840
3,517
569
2,681
5,117
55,960
0
W
6,773
1,746
0
2,346
10,944
6,762
524
909
9,903
0
61,330
L
0
0
0
0
0
0
0
0
0
0
0
L
Cernunnos
hertha7
Cernunnos
9,603
5,112
0
5,962
12,078
4,987
0
1,950
10,096
0
56,677
L
Vulcan
lifarz
Vulcan
6,824
1,545
0
0
9,517
3,471
0
3,794
5,451
57,520
0
W
Hachiman
steaklp
Hachiman
7,782
3,772
0
5,056
11,565
3,787
526
462
10,856
0
47,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,131
Gold Earned
38,563
315
Minions Killed
352
0
Camps Cleared
0
1,125,301
Distance Traveled
1,414,931
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,787
452
51
3
0
334,662
0
L
Lancelot
6,605
440
59
4
0
314,091
6
W
Kuzenbo
7,724
515
38
3
0
273,605
0
L
Chaac
6,721
448
52
3
0
268,789
0
W
Baba Yaga
8,109
541
105
7
0
259,093
1
W
Nike
8,293
553
96
6
0
268,918
6
L
Zeus
2,965
198
0
0
0
0
0
L
Cernunnos
7,292
486
104
7
0
266,940
3
L
Vulcan
7,548
503
100
7
0
275,481
0
W
Hachiman
7,650
510
62
4
0
278,653
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role