Player Matchup

Sol
Sol
DisabledLemon
Sol
Level 81
God Stats
0W - 3L
1,813 SR
Queue Stats
70W - 48L
1,616 Elo+
Party 1
Anubis
Anubis
ThiccBooty0125
Anubis
Level 60
God Stats
4W - 1L
1,766 SR
Queue Stats
69W - 48L
1,605 Elo+
Party 1
Arachne
Arachne
lambkingdom
Arachne
Level 3
God Stats
4W - 1L
1,322 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1
Team Averages
Level 48
1,633 SR
1,574 Elo+

VS

Team Averages
Level 59
1,525 SR
1,514 Elo+
Mercury
Mercury
 
Mercury
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
CoolanWMoms
He Bo
Level 40
God Stats
2W - 1L
1,465 SR
Queue Stats
14W - 13L
1,564 Elo+
Solo
Sobek
Sobek
Fungalevning69
Sobek
Level 61
God Stats
5W - 2L
1,608 SR
Queue Stats
49W - 39L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
8,025
573
0
0
0
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
10 / 3 / 1
12,417
887
20,755
12,695
7,617
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
lambkingdom
Arachne
15
1 / 4 / 10
10,849
775
7,652
15,780
9,674
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
1 / 7 / 2
11,039
789
9,001
14,494
4,690
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 4 / 2
12,278
877
10,117
11,011
3,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 0 / 5
11,698
836
5,698
17,397
19,792
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
11
Kills
7
7
Deaths
11
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
7
2
0.29
W
4
4
2
1.25
L
0
0
1
0.5
W
2
0
5
4.5
L
10
3
1
3.5
L
Arachne
lambkingdom
Arachne
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,407
Damage
24,816
28,475
Taken
42,902
17,291
Mitigated
28,022
6,823
Healing
9,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
9,001
4,264
0
1,206
14,494
4,690
0
7,836
6,577
0
74,194
W
10,117
904
0
783
11,011
3,540
901
6,415
4,584
58,630
0
L
0
0
0
0
0
0
0
0
0
0
0
W
5,698
605
0
7,282
17,397
19,792
1,026
7,818
9,337
30,667
0
L
20,755
754
0
5,641
12,695
7,617
0
6,434
6,117
78,889
0
L
Arachne
lambkingdom
Arachne
7,652
6,308
0
1,182
15,780
9,674
0
9,469
6,162
437
23,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,291
Gold Earned
35,015
129
Minions Killed
227
0
Camps Cleared
0
464,673
Distance Traveled
772,598
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,039
789
116
8
0
270,455
0
W
He Bo
12,278
877
86
6
0
214,905
2
L
Sol
8,025
573
0
0
0
5,262
0
W
Sobek
11,698
836
25
2
0
287,238
0
L
Anubis
12,417
887
93
7
0
210,151
0
L
Arachne
10,849
775
36
3
0
249,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role