Player Matchup

Raijin
Raijin
Cjdubbz2181
Raijin
Level 87
God Stats
7W - 7L
1,323 SR
Queue Stats
677W - 681L
1,535 Elo+
Solo
Cernunnos
Cernunnos
Ilfirinmeleth
Cernunnos
Level 129
God Stats
6W - 6L
1,429 SR
Queue Stats
250W - 229L
1,484 Elo+
Party 1
Mercury
Mercury
NovaBerri
Mercury
Level 153
God Stats
8W - 12L
1,324 SR
Queue Stats
945W - 986L
1,425 Elo+
Solo
Chaac
Chaac
Skwigelf
Chaac
Level 146
God Stats
3W - 4L
1,561 SR
Queue Stats
258W - 237L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
yahayabusa
Cthulhu
Level 159
God Stats
12W - 4L
1,557 SR
Queue Stats
708W - 685L
1,502 Elo+
Solo
Team Averages
Level 135
1,439 SR
1,484 Elo+

VS

Team Averages
Level 106
1,614 SR
1,572 Elo+
Gilgamesh
Gilgamesh
ITACHI7372
Gilgamesh
Level 61
God Stats
4W - 2L
1,842 SR
Queue Stats
160W - 147L
1,518 Elo+
Solo
Anubis
Anubis
Mearl
Anubis
Level 138
God Stats
5W - 5L
1,540 SR
Queue Stats
252W - 281L
1,444 Elo+
Solo
King Arthur
King Arthur
Onwern1337
King Arthur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,803 Elo+
Solo
Chiron
Chiron
Rochy229
Chiron
Level 121
God Stats
2W - 2L
1,686 SR
Queue Stats
294W - 310L
1,542 Elo+
Party 2
Sobek
Sobek
lilvinrock
Sobek
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 124L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
19
5 / 5 / 16
11,765
784
19,053
10,536
4,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Ilfirinmeleth
Cernunnos
20
12 / 3 / 11
12,917
861
27,290
12,875
6,452
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
NovaBerri
Mercury
13
0 / 10 / 12
9,223
615
3,298
14,611
4,983
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
Skwigelf
Chaac
20
7 / 3 / 16
12,361
824
19,677
22,778
25,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
yahayabusa
Cthulhu
20
5 / 6 / 23
12,812
854
15,622
21,593
20,929
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ITACHI7372
Gilgamesh
17
5 / 7 / 14
10,823
722
12,694
18,540
17,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Anubis
Mearl
Anubis
19
9 / 6 / 10
11,309
754
18,617
16,732
10,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Onwern1337
King Arthur
17
2 / 7 / 15
9,857
657
8,975
16,888
12,563
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
Rochy229
Chiron
18
6 / 3 / 12
11,075
738
10,940
13,876
7,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
16
3 / 6 / 12
10,278
685
9,311
24,102
35,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
88
29
Kills
25
27
Deaths
29
78
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Raijin
5
5
16
2.6
L
Gilgamesh
ITACHI7372
Gilgamesh
5
7
14
1.71
W
Cernunnos
Ilfirinmeleth
Cernunnos
12
3
11
5.83
L
Anubis
Mearl
Anubis
9
6
10
2.33
W
Mercury
NovaBerri
Mercury
0
10
12
0.6
L
King Arthur
Onwern1337
King Arthur
2
7
15
1.36
L
Chiron
Rochy229
Chiron
6
3
12
4
W
Chaac
Skwigelf
Chaac
7
3
16
5
L
Sobek
3
6
12
1.5
W
Cthulhu
yahayabusa
Cthulhu
5
6
23
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,940
Damage
60,537
82,393
Taken
90,138
62,634
Mitigated
83,039
27,477
Healing
22,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
19,053
780
3,251
1,405
10,536
4,484
1,437
5,755
4,682
39,220
0
L
Gilgamesh
ITACHI7372
Gilgamesh
12,694
3,223
441
1,159
18,540
17,599
0
8,760
9,780
0
15,855
W
Cernunnos
Ilfirinmeleth
Cernunnos
27,290
12,865
1,400
3,314
12,875
6,452
4,878
3,687
9,085
0
59,645
L
Anubis
Mearl
Anubis
18,617
569
1,606
4,788
16,732
10,549
0
4,521
12,211
36,838
0
W
Mercury
NovaBerri
Mercury
3,298
629
935
1,225
14,611
4,983
942
4,449
9,971
0
6,765
L
King Arthur
Onwern1337
King Arthur
8,975
1,080
887
786
16,888
12,563
0
6,208
10,652
0
21,666
L
Chiron
Rochy229
Chiron
10,940
2,510
1,963
3,854
13,876
7,298
0
5,148
8,626
0
30,098
W
Chaac
Skwigelf
Chaac
19,677
1,229
788
9,508
22,778
25,786
640
6,632
15,554
0
37,793
L
Sobek
9,311
911
1,619
4,938
24,102
35,030
0
8,648
14,922
17,185
1,577
W
Cthulhu
yahayabusa
Cthulhu
15,622
700
2,765
2,886
21,593
20,929
191
5,627
15,668
26,707
1,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,078
Gold Earned
53,342
173
Minions Killed
153
0
Camps Cleared
0
1,437,679
Distance Traveled
1,247,963
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,765
784
42
3
0
259,100
0
L
Gilgamesh
10,823
722
13
1
0
257,078
0
W
Cernunnos
12,917
861
48
3
0
266,909
0
L
Anubis
11,309
754
45
3
0
228,158
0
W
Mercury
9,223
615
9
1
0
285,745
0
L
King Arthur
9,857
657
31
2
0
260,991
0
L
Chiron
11,075
738
39
3
0
263,996
0
W
Chaac
12,361
824
37
2
0
330,868
0
L
Sobek
10,278
685
25
2
0
237,740
0
W
Cthulhu
12,812
854
37
2
0
295,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role