Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
NightmareWolf-TD
Medusa
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,487 Elo+
Solo
Janus
Janus
darkkruz17
Janus
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 140L
1,564 Elo+
Solo
Team Averages
Level 135
1,500 SR
1,510 Elo+

VS

Team Averages
Level 121
1,656 SR
1,577 Elo+
Janus
Janus
AveryU1
Janus
Level 65
God Stats
47W - 40L
1,542 SR
Queue Stats
52W - 44L
1,572 Elo+
Solo
Artemis
Artemis
Bladium
Artemis
Level 129
God Stats
2W - 0L
1,903 SR
Queue Stats
7W - 6L
1,571 Elo+
Solo
Chang'e
Chang'e
EnlightenedHD
Chang'e
Level 108
God Stats
5W - 7L
1,486 SR
Queue Stats
511W - 456L
1,479 Elo+
Solo
Fafnir
Fafnir
Zãfkïel
Fafnir
Level 158
God Stats
2W - 2L
1,649 SR
Queue Stats
295W - 220L
1,640 Elo+
Solo
Hercules
Hercules
morizio21
Hercules
Level 146
God Stats
17W - 9L
1,699 SR
Queue Stats
320W - 181L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
4 / 0 / 3
7,883
788
13,361
11,507
10,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kuzenbo
 
Kuzenbo
14
1 / 1 / 3
7,656
766
9,219
9,959
10,752
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
 
Thor
13
2 / 4 / 2
6,832
683
6,811
8,460
3,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 5 / 1
6,956
696
4,290
8,738
4,030
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Janus
13
0 / 5 / 3
6,724
672
5,022
8,138
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AveryU1
Janus
14
6 / 3 / 3
7,861
786
8,944
9,031
3,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
Bladium
Artemis
14
2 / 3 / 9
7,448
745
8,836
11,498
4,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Chang'e
14
1 / 2 / 4
7,230
723
6,413
10,625
4,003
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
Zãfkïel
Fafnir
13
1 / 0 / 11
8,000
800
4,107
9,646
10,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
morizio21
Hercules
14
5 / 0 / 7
7,570
757
11,217
7,478
7,975
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
8
Kills
15
15
Deaths
8
12
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
4
0
3
5.5
L
Kuzenbo
 
Kuzenbo
1
1
3
2.5
L
Thor
 
Thor
2
4
2
0.75
W
Janus
AveryU1
Janus
6
3
3
2.5
W
Artemis
Bladium
Artemis
2
3
9
2.17
W
Chang'e
1
2
4
1.5
L
1
5
1
0.3
W
Fafnir
Zãfkïel
Fafnir
1
0
11
6.5
L
Janus
0
5
3
0.3
W
Hercules
morizio21
Hercules
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,703
Damage
39,517
46,802
Taken
48,278
31,898
Mitigated
31,120
9,234
Healing
15,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
13,361
1,392
0
3,908
11,507
10,222
0
6,362
5,145
0
28,699
L
Kuzenbo
 
Kuzenbo
9,219
3,779
0
3,454
9,959
10,752
0
3,204
6,625
19,958
0
L
Thor
 
Thor
6,811
979
0
570
8,460
3,869
0
2,571
5,889
0
14,858
W
Janus
AveryU1
Janus
8,944
739
0
250
9,031
3,732
111
3,148
5,712
20,849
0
W
Artemis
Bladium
Artemis
8,836
4,924
0
2,879
11,498
4,918
495
4,275
6,877
0
28,754
W
Chang'e
6,413
1,077
1,255
3,993
10,625
4,003
36
2,021
8,008
28,836
0
L
4,290
1,793
0
802
8,738
4,030
0
3,260
5,478
0
24,812
W
Fafnir
Zãfkïel
Fafnir
4,107
1,131
1,534
2,922
9,646
10,492
3
2,890
6,670
9,502
0
L
Janus
5,022
483
0
500
8,138
3,025
228
4,044
4,094
23,742
0
W
Hercules
morizio21
Hercules
11,217
2,382
0
3,080
7,478
7,975
0
1,800
5,390
0
19,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,051
Gold Earned
38,109
171
Minions Killed
174
0
Camps Cleared
0
997,478
Distance Traveled
1,037,678
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,883
788
36
4
0
240,783
0
L
Kuzenbo
7,656
766
24
2
0
218,108
0
L
Thor
6,832
683
24
2
0
183,670
0
W
Janus
7,861
786
33
3
0
209,225
0
W
Artemis
7,448
745
51
5
0
178,028
0
W
Chang'e
7,230
723
57
6
0
213,230
0
L
Medusa
6,956
696
42
4
0
169,691
0
W
Fafnir
8,000
800
7
1
0
213,923
0
L
Janus
6,724
672
45
5
0
185,226
1
W
Hercules
7,570
757
26
3
0
223,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role